Player Matchup

Chaac
Chaac
AlphaWolfAD
Chaac
Level 16
God Stats
9W - 7L
1,684 SR
Queue Stats
34W - 39L
1,561 Elo+
Party 3
Fenrir
Fenrir
ElGeneralFarlopa
Fenrir
Level 5
God Stats
4W - 3L
1,900 SR
Queue Stats
7W - 6L
1,669 Elo+
Solo
Anubis
Anubis
Hutchliid
Anubis
Level 29
God Stats
45W - 37L
1,581 SR
Queue Stats
213W - 228L
1,572 Elo+
Party 3
Izanami
Izanami
JakobDasRegal
Izanami
Level 24
God Stats
3W - 3L
1,490 SR
Queue Stats
166W - 159L
1,600 Elo+
Solo
Yemoja
Yemoja
RaZerR4
Yemoja
Level 23
God Stats
4W - 4L
1,850 SR
Queue Stats
7W - 6L
1,771 Elo+
Solo
Team Averages
Level 19
1,701 SR
1,635 Elo+

VS

Team Averages
Level 26
1,671 SR
1,590 Elo+
Cthulhu
Cthulhu
Blank383
Cthulhu
Level 17
God Stats
7W - 6L
1,611 SR
Queue Stats
130W - 134L
1,624 Elo+
Party 1
Chiron
Chiron
Kappaturtle1
Chiron
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 30L
1,527 Elo+
Party 2
Fenrir
Fenrir
SirEggDog
Fenrir
Level 45
God Stats
2W - 8L
1,618 SR
Queue Stats
192W - 214L
1,543 Elo+
Party 1
Ra
Ra
lemonboy71
Ra
Level 20
God Stats
3W - 0L
1,861 SR
Queue Stats
38W - 34L
1,520 Elo+
Party 2
Tiamat
Tiamat
ΤΙΑΜΑΤ
Tiamat
Level 28
God Stats
41W - 21L
1,764 SR
Queue Stats
57W - 42L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
10,242
466
5,794
23,123
17,387
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

3
0 / 2 / 0
6,270
285
448
2,111
493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Anubis
Hutchliid
Anubis
18
8 / 6 / 4
11,944
543
15,494
14,680
7,335
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
3 / 9 / 1
10,985
499
13,439
22,215
7,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
RaZerR4
Yemoja
16
3 / 5 / 6
11,154
507
8,159
18,484
16,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blank383
Cthulhu
17
3 / 3 / 15
11,932
542
7,553
16,384
14,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chiron
19
9 / 5 / 8
12,943
588
14,909
19,101
6,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
SirEggDog
Fenrir
17
8 / 4 / 5
12,158
553
8,190
18,258
9,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
2 / 3 / 9
12,759
580
9,817
12,473
4,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
20
9 / 2 / 4
15,024
683
20,229
14,450
16,227
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
16
Kills
31
31
Deaths
17
13
Assists
41
Player
Kills
Deaths
Assists
KDA
L
2
9
2
0.33
W
Cthulhu
Blank383
Cthulhu
3
3
15
3.5
L
0
2
0
0
L
Anubis
Hutchliid
Anubis
8
6
4
1.67
L
Izanami
3
9
1
0.39
W
Chiron
9
5
8
2.6
L
Yemoja
RaZerR4
Yemoja
3
5
6
1.2
W
Fenrir
SirEggDog
Fenrir
8
4
5
2.63
W
2
3
9
2.17
W
Tiamat
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,334
Damage
60,698
80,613
Taken
80,666
49,157
Mitigated
51,332
22,315
Healing
31,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,794
999
0
5,910
23,123
17,387
1,095
13,766
9,305
0
51,245
W
Cthulhu
Blank383
Cthulhu
7,553
387
369
4,379
16,384
14,860
1,885
6,840
9,544
41,809
0
L
448
311
0
554
2,111
493
0
351
1,756
0
1,813
L
Anubis
Hutchliid
Anubis
15,494
777
0
4,379
14,680
7,335
648
9,050
5,416
74,649
0
L
Izanami
13,439
8,602
196
6,899
22,215
7,908
2,080
5,351
16,812
0
100,308
W
Chiron
14,909
6,924
593
6,356
19,101
6,694
717
4,422
14,679
0
73,391
L
Yemoja
RaZerR4
Yemoja
8,159
1,859
1,572
2,805
18,484
16,034
450
8,597
9,725
35,393
0
W
Fenrir
SirEggDog
Fenrir
8,190
2,122
0
7,993
18,258
9,133
903
6,687
11,571
0
61,484
W
9,817
1,886
1,396
5,016
12,473
4,418
1,546
5,181
7,292
92,485
0
W
Tiamat
20,229
3,545
0
5,840
14,450
16,227
5,072
4,361
10,089
123,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,595
Gold Earned
64,816
451
Minions Killed
623
0
Camps Cleared
0
1,398,706
Distance Traveled
2,092,622
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,242
466
135
6
0
331,526
2
W
Cthulhu
11,932
542
56
3
0
428,760
0
L
Fenrir
6,270
285
4
0
0
32,005
1
L
Anubis
11,944
543
128
6
0
320,637
2
L
Izanami
10,985
499
147
7
0
331,950
2
W
Chiron
12,943
588
108
5
0
390,942
2
L
Yemoja
11,154
507
37
2
0
382,588
1
W
Fenrir
12,158
553
68
3
0
447,883
1
W
Ra
12,759
580
176
8
0
415,424
2
W
Tiamat
15,024
683
215
10
0
409,613
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role