Player Matchup

Chaac
Chaac
AbueLaKoO
Chaac
Level 25
God Stats
9W - 9L
1,336 SR
Queue Stats
19W - 21L
1,376 Elo+
Party 1
Cernunnos
Cernunnos
Eiil
Cernunnos
Level 28
God Stats
26W - 7L
1,877 SR
Queue Stats
50W - 38L
1,459 Elo+
Party 3
Discordia
Discordia
ImSoHiigh
Discordia
Level 25
God Stats
4W - 2L
1,628 SR
Queue Stats
14W - 21L
1,256 Elo+
Party 1
Sol
Sol
ZUMA18
Sol
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 43L
1,403 Elo+
Party 3
Tsukuyomi
Tsukuyomi
raulfrv
Tsukuyomi
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 24
1,568 SR
1,399 Elo+

VS

Team Averages
Level 24
1,448 SR
1,388 Elo+
Baron Samedi
Baron Samedi
DaddyGuzzle
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Susano
Susano
Strash205erik
Susano
Level 25
God Stats
1W - 3L
1,160 SR
Queue Stats
127W - 149L
1,400 Elo+
Solo
Fenrir
Fenrir
Xethanoth
Fenrir
Level 18
God Stats
0W - 1L
1,698 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 2
Sol
Sol
d33pppp
Sol
Level 22
God Stats
1W - 1L
1,313 SR
Queue Stats
181W - 201L
1,439 Elo+
Solo
Bellona
Bellona
imnewlul
Bellona
Level 27
God Stats
0W - 1L
1,569 SR
Queue Stats
18W - 18L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AbueLaKoO
Chaac
19
2 / 3 / 11
12,410
564
15,384
21,636
27,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cernunnos
Eiil
Cernunnos
17
9 / 4 / 4
11,824
537
11,719
13,139
4,775
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
ImSoHiigh
Discordia
19
10 / 3 / 6
13,259
603
15,142
12,091
5,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sol
ZUMA18
Sol
18
6 / 0 / 12
12,130
551
14,576
13,400
5,882
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
raulfrv
Tsukuyomi
18
8 / 5 / 2
12,406
564
10,965
16,473
8,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DaddyGuzzle
Baron Samedi
15
2 / 6 / 9
9,727
442
13,209
13,474
9,928
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
2 / 7 / 6
10,301
468
6,986
16,471
5,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
Xethanoth
Fenrir
16
4 / 8 / 3
10,403
473
8,144
16,181
6,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
17
1 / 7 / 4
10,368
471
7,399
17,489
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
imnewlul
Bellona
17
6 / 9 / 5
11,754
534
15,536
22,066
15,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
42
35
Kills
15
15
Deaths
37
35
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chaac
AbueLaKoO
Chaac
2
3
11
2.5
L
Baron Samedi
DaddyGuzzle
Baron Samedi
2
6
9
1.08
W
Cernunnos
Eiil
Cernunnos
9
4
4
2.75
W
Discordia
ImSoHiigh
Discordia
10
3
6
4.33
L
2
7
6
0.71
L
Fenrir
Xethanoth
Fenrir
4
8
3
0.69
W
Sol
ZUMA18
Sol
6
0
12
12
L
Sol
1
7
4
0.43
L
Bellona
imnewlul
Bellona
6
9
5
0.94
W
Tsukuyomi
raulfrv
Tsukuyomi
8
5
2
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,786
Damage
51,274
76,739
Taken
85,681
51,312
Mitigated
44,319
32,603
Healing
15,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
AbueLaKoO
Chaac
15,384
2,498
0
10,316
21,636
27,368
399
5,046
16,590
0
71,025
L
Baron Samedi
DaddyGuzzle
Baron Samedi
13,209
843
1,925
3,187
13,474
9,928
1,031
4,859
8,362
49,233
0
W
Cernunnos
Eiil
Cernunnos
11,719
5,668
639
3,723
13,139
4,775
3,085
3,304
9,835
0
65,282
W
Discordia
ImSoHiigh
Discordia
15,142
1,242
500
1,480
12,091
5,094
1,505
4,982
7,109
71,624
0
L
6,986
1,378
0
3,889
16,471
5,802
186
2,853
13,388
0
65,289
L
Fenrir
Xethanoth
Fenrir
8,144
1,664
0
859
16,181
6,031
319
6,402
9,604
0
27,557
W
Sol
ZUMA18
Sol
14,576
5,069
0
9,479
13,400
5,882
3,456
5,389
8,011
62,961
0
L
Sol
7,399
1,895
0
3,671
17,489
7,109
2,661
7,345
9,593
56,448
3,353
L
Bellona
imnewlul
Bellona
15,536
5,830
0
2,245
22,066
15,449
1,324
7,223
14,259
1,359
41,809
W
Tsukuyomi
raulfrv
Tsukuyomi
10,965
1,973
0
6,466
16,473
8,193
1,519
3,043
13,430
0
83,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,029
Gold Earned
52,553
576
Minions Killed
415
0
Camps Cleared
0
1,956,774
Distance Traveled
1,916,061
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,410
564
130
6
0
410,607
3
L
Baron Samedi
9,727
442
78
4
0
407,726
4
W
Cernunnos
11,824
537
72
3
0
352,358
3
W
Discordia
13,259
603
142
6
0
402,241
2
L
Susano
10,301
468
103
5
0
358,121
0
L
Fenrir
10,403
473
56
3
0
424,606
1
W
Sol
12,130
551
93
4
0
423,882
0
L
Sol
10,368
471
111
5
0
337,825
2
L
Bellona
11,754
534
67
3
0
387,783
1
W
Tsukuyomi
12,406
564
139
6
0
367,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role