Player Matchup

Cerberus
Cerberus
DawnSyndrom
Cerberus
Level 8
God Stats
0W - 3L
1,495 SR
Queue Stats
2W - 5L
1,438 Elo+
Solo
Awilix
Awilix
Kappaturtle1
Awilix
Level 18
God Stats
0W - 2L
1,291 SR
Queue Stats
37W - 30L
1,538 Elo+
Party 3
Erlang Shen
Erlang Shen
lemonboy71
Erlang Shen
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,530 Elo+
Party 3
Poseidon
Poseidon
xCeTroK
Poseidon
Level 2
God Stats
9W - 15L
1,798 SR
Queue Stats
38W - 55L
1,776 Elo+
Party 2
Cernunnos
Cernunnos
xNeTroK
Cernunnos
Level 28
God Stats
24W - 23L
1,521 SR
Queue Stats
212W - 212L
1,507 Elo+
Party 2
Team Averages
Level 15
1,521 SR
1,558 Elo+

VS

Team Averages
Level 19
1,679 SR
1,608 Elo+
Izanami
Izanami
JakobDasRegal
Izanami
Level 24
God Stats
3W - 3L
1,265 SR
Queue Stats
166W - 159L
1,590 Elo+
Solo
Cu Chulainn
Cu Chulainn
Nereaa__21
Cu Chulainn
Level 15
God Stats
12W - 8L
1,942 SR
Queue Stats
141W - 90L
1,625 Elo+
Party 1
Yemoja
Yemoja
RaZerR4
Yemoja
Level 23
God Stats
4W - 4L
1,782 SR
Queue Stats
7W - 6L
1,735 Elo+
Solo
Da Ji
Da Ji
Shunpwn
Da Ji
Level 27
God Stats
12W - 6L
1,909 SR
Queue Stats
27W - 20L
1,588 Elo+
Party 1
Sol
Sol
kryptoo287
Sol
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DawnSyndrom
Cerberus
14
2 / 10 / 7
9,270
421
9,075
22,236
17,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
17
8 / 10 / 3
11,049
502
16,914
22,160
10,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
lemonboy71
Erlang Shen
16
2 / 5 / 1
9,683
440
6,105
15,030
11,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
xCeTroK
Poseidon
16
3 / 7 / 6
10,337
470
7,647
13,625
5,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
xNeTroK
Cernunnos
14
5 / 9 / 5
9,727
442
13,532
16,798
7,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
19
13 / 5 / 2
12,943
588
24,860
21,297
7,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
Nereaa__21
Cu Chulainn
20
8 / 0 / 11
13,527
615
16,939
16,867
15,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Yemoja
RaZerR4
Yemoja
16
2 / 3 / 17
11,656
530
5,185
12,140
8,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Da Ji
Shunpwn
Da Ji
19
12 / 2 / 12
12,895
586
13,305
19,600
8,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
6 / 10 / 9
11,306
514
12,919
15,762
6,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
92
20
Kills
41
41
Deaths
20
22
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cerberus
DawnSyndrom
Cerberus
2
10
7
0.55
W
Izanami
13
5
2
2.8
L
Awilix
8
10
3
0.95
W
Cu Chulainn
Nereaa__21
Cu Chulainn
8
0
11
13.5
W
Yemoja
RaZerR4
Yemoja
2
3
17
3.5
W
Da Ji
Shunpwn
Da Ji
12
2
12
9
W
6
10
9
1.05
L
Erlang Shen
lemonboy71
Erlang Shen
2
5
1
0.5
L
Poseidon
xCeTroK
Poseidon
3
7
6
0.86
L
Cernunnos
xNeTroK
Cernunnos
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,273
Damage
73,208
89,849
Taken
85,666
52,110
Mitigated
47,412
11,549
Healing
34,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
DawnSyndrom
Cerberus
9,075
205
0
3,154
22,236
17,380
110
5,547
16,689
21,080
0
W
Izanami
24,860
19,174
0
9,154
21,297
7,446
3,759
4,455
16,842
0
118,800
L
Awilix
16,914
9,419
0
570
22,160
10,936
0
3,981
18,179
0
75,022
W
Cu Chulainn
Nereaa__21
Cu Chulainn
16,939
3,815
0
5,379
16,867
15,745
939
2,370
14,497
11,771
91,509
W
Yemoja
RaZerR4
Yemoja
5,185
1,902
4,403
4,096
12,140
8,892
943
3,595
8,545
19,101
0
W
Da Ji
Shunpwn
Da Ji
13,305
3,953
0
9,014
19,600
8,634
0
4,366
15,234
128
75,481
W
12,919
3,015
0
2,824
15,762
6,695
1,586
5,191
10,571
47,326
2,028
L
Erlang Shen
lemonboy71
Erlang Shen
6,105
2,712
0
2,220
15,030
11,348
837
2,281
12,749
0
49,809
L
Poseidon
xCeTroK
Poseidon
7,647
828
243
2,746
13,625
5,232
512
3,752
9,873
67,076
0
L
Cernunnos
xNeTroK
Cernunnos
13,532
5,245
512
2,104
16,798
7,214
168
4,425
12,373
0
47,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,066
Gold Earned
62,327
438
Minions Killed
552
0
Camps Cleared
0
1,859,134
Distance Traveled
1,886,499
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,270
421
34
2
0
384,217
2
W
Izanami
12,943
588
157
7
0
346,552
2
L
Awilix
11,049
502
101
5
0
414,238
0
W
Cu Chulainn
13,527
615
186
8
0
428,126
0
W
Yemoja
11,656
530
22
1
0
357,556
2
W
Da Ji
12,895
586
107
5
0
419,545
8
W
Sol
11,306
514
80
4
0
334,720
1
L
Erlang Shen
9,683
440
111
5
0
362,598
0
L
Poseidon
10,337
470
115
5
0
385,402
5
L
Cernunnos
9,727
442
77
4
0
312,679
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role