Player Matchup

Yemoja
Yemoja
AmazingLu
Yemoja
Level 14
God Stats
17W - 12L
1,736 SR
Queue Stats
58W - 62L
1,562 Elo+
Party 1
Hun Batz
Hun Batz
VoIkN
Hun Batz
Level 15
God Stats
1W - 2L
1,291 SR
Queue Stats
136W - 120L
1,549 Elo+
Party 1
Janus
Janus
coletillxs23
Janus
Level 14
God Stats
3W - 9L
1,281 SR
Queue Stats
92W - 88L
1,461 Elo+
Solo
King Arthur
King Arthur
entchen552
King Arthur
Level 17
God Stats
11W - 7L
1,913 SR
Queue Stats
197W - 171L
1,632 Elo+
Party 2
Anhur
Anhur
frosch298
Anhur
Level 7
God Stats
11W - 14L
1,715 SR
Queue Stats
497W - 439L
1,915 Elo+
Party 2
Team Averages
Level 13
1,587 SR
1,624 Elo+

VS

Team Averages
Level 17
1,341 SR
1,441 Elo+
Pele
Pele
Pooruined
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,725 Elo+
Solo
Ao Kuang
Ao Kuang
Themulaitor
Ao Kuang
Level 37
God Stats
0W - 3L
1,283 SR
Queue Stats
68W - 73L
1,455 Elo+
Party 3
Cthulhu
Cthulhu
Whiskondelaisla
Cthulhu
Level 8
God Stats
0W - 3L
1,211 SR
Queue Stats
7W - 14L
1,336 Elo+
Party 3
Anhur
Anhur
imartiinez
Anhur
Level 8
God Stats
2W - 4L
1,211 SR
Queue Stats
4W - 10L
1,190 Elo+
Party 3
Scylla
Scylla
kanterostone
Scylla
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AmazingLu
Yemoja
15
4 / 1 / 13
9,814
577
5,687
5,092
3,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
VoIkN
Hun Batz
15
2 / 2 / 6
9,002
530
6,540
11,755
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 4 / 4
8,244
485
4,705
9,689
3,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
entchen552
King Arthur
16
5 / 3 / 4
9,529
561
12,178
17,571
9,322
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
frosch298
Anhur
16
13 / 2 / 5
10,366
610
13,911
12,329
4,425
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
13
1 / 4 / 1
7,828
460
2,601
8,625
3,085
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
Themulaitor
Ao Kuang
15
7 / 4 / 0
9,340
549
11,265
17,130
8,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 5 / 1
5,782
340
3,081
12,512
5,362
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
10
1 / 9 / 1
6,857
403
1,786
9,789
1,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Scylla
15
3 / 3 / 3
9,342
550
14,153
9,994
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
25
Kills
12
12
Deaths
25
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AmazingLu
Yemoja
4
1
13
10.5
L
Pele
1
4
1
0.38
L
Ao Kuang
Themulaitor
Ao Kuang
7
4
0
1.75
W
Hun Batz
VoIkN
Hun Batz
2
2
6
2.5
L
0
5
1
0.1
W
1
4
4
0.75
W
King Arthur
entchen552
King Arthur
5
3
4
2.33
W
Anhur
frosch298
Anhur
13
2
5
7.75
L
Anhur
1
9
1
0.17
L
Scylla
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,021
Damage
32,886
56,436
Taken
58,050
24,883
Mitigated
22,081
19,377
Healing
6,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AmazingLu
Yemoja
5,687
875
3,008
1,235
5,092
3,542
868
3,466
1,558
20,966
0
L
Pele
2,601
270
0
146
8,625
3,085
624
0
8,625
0
40,935
L
Ao Kuang
Themulaitor
Ao Kuang
11,265
4,350
0
4,436
17,130
8,579
0
3,314
13,692
49,678
0
W
Hun Batz
VoIkN
Hun Batz
6,540
2,400
0
3,625
11,755
4,417
2,016
4,132
7,353
0
62,085
L
3,081
242
87
120
12,512
5,362
0
3,593
8,859
14,044
0
W
4,705
466
0
912
9,689
3,177
122
6,626
2,759
39,000
0
W
King Arthur
entchen552
King Arthur
12,178
1,210
0
4,565
17,571
9,322
0
7,077
10,301
0
61,732
W
Anhur
frosch298
Anhur
13,911
7,874
0
6,032
12,329
4,425
280
6,456
5,763
0
81,839
L
Anhur
1,786
240
0
0
9,789
1,801
0
1,529
8,220
0
15,206
L
Scylla
14,153
1,385
0
1,627
9,994
3,254
36
1,692
8,082
65,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,955
Gold Earned
39,149
481
Minions Killed
337
0
Camps Cleared
0
1,680,111
Distance Traveled
1,499,977
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,814
577
30
2
0
346,534
3
L
Pele
7,828
460
74
4
0
335,262
3
L
Ao Kuang
9,340
549
84
5
0
338,578
2
W
Hun Batz
9,002
530
117
7
0
358,703
2
L
Cthulhu
5,782
340
20
1
0
270,176
2
W
Janus
8,244
485
98
6
0
344,610
0
W
King Arthur
9,529
561
98
6
0
343,205
5
W
Anhur
10,366
610
138
8
0
287,059
6
L
Anhur
6,857
403
26
2
0
236,279
0
L
Scylla
9,342
550
133
8
0
319,682
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role