Player Matchup

Kukulkan
Kukulkan
Bronze III
 
Kukulkan
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold I
AldaircC
Tyr
Gold I
Level 97
God Stats
20W - 22L
1,632 SR
Queue Stats
124W - 136L
1,566 MMR
Solo
Geb
Geb
Gold III
EightLight20771
Geb
Gold III
Level 53
God Stats
48W - 42L
1,647 SR
Queue Stats
353W - 333L
1,518 MMR
Solo
Hun Batz
Hun Batz
Platinum V
TpY Bug5079
Hun Batz
Platinum V
Level 120
God Stats
2W - 4L
1,325 SR
Queue Stats
80W - 72L
1,633 MMR
Party 2
Apollo
Apollo
Gold V
WarmachineJD
Apollo
Gold V
Level 128
God Stats
5W - 3L
1,941 SR
Queue Stats
247W - 245L
1,300 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,609 SR
1,503 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,654 SR
1,497 MMR
Aphrodite
Aphrodite
Gold III
HaruSami12
Aphrodite
Gold III
Level 160
God Stats
187W - 137L
1,639 SR
Queue Stats
381W - 376L
1,557 MMR
Solo
Guan Yu
Guan Yu
Bronze III
MFG Rain
Guan Yu
Bronze III
Level 71
God Stats
1W - 4L
1,811 SR
Queue Stats
62W - 66L
1,536 MMR
Solo
Ganesha
Ganesha
Gold III
Maiki47
Ganesha
Gold III
Level 144
God Stats
15W - 13L
1,691 SR
Queue Stats
234W - 250L
1,506 MMR
Party 1
Anhur
Anhur
Gold III
Rift5711
Anhur
Gold III
Level 43
God Stats
2W - 3L
1,674 SR
Queue Stats
16W - 18L
1,540 MMR
Solo
Fenrir
Fenrir
Gold V
dry476
Fenrir
Gold V
Level 136
God Stats
32W - 34L
1,456 SR
Queue Stats
126W - 146L
1,345 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
7 / 2 / 10
14,606
584
28,936
9,725
4,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
7 / 2 / 9
14,467
579
19,899
23,391
24,672
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
0 / 6 / 11
11,672
467
8,760
21,069
19,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
TpY Bug5079
Hun Batz
20
8 / 3 / 7
14,704
588
14,470
17,551
7,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
20
1 / 4 / 8
13,777
551
7,821
18,650
7,630
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
CerberusTsukuyomiCu ChulainnDanzaburouAthena

VS

Bans
SetArachneYmirPersephoneAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
HaruSami12
Aphrodite
18
5 / 5 / 7
12,382
495
12,652
18,081
10,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
MFG Rain
Guan Yu
20
6 / 4 / 2
12,958
518
14,100
29,590
40,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
Maiki47
Ganesha
16
0 / 4 / 14
11,407
456
7,517
27,654
33,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Rift5711
Anhur
20
3 / 3 / 6
13,322
533
14,670
18,183
8,471
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
dry476
Fenrir
17
3 / 7 / 5
10,945
438
7,417
20,536
9,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
51
23
Kills
17
17
Deaths
23
45
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
7
2
10
6
W
7
2
9
5.75
W
0
6
11
0.92
L
Aphrodite
HaruSami12
Aphrodite
5
5
7
1.7
L
Guan Yu
MFG Rain
Guan Yu
6
4
2
1.75
L
Ganesha
Maiki47
Ganesha
0
4
14
1.75
L
Anhur
Rift5711
Anhur
3
3
6
2
W
Hun Batz
TpY Bug5079
Hun Batz
8
3
7
3.83
W
Apollo
1
4
8
1.25
L
Fenrir
dry476
Fenrir
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,886
Damage
56,356
90,386
Taken
114,044
63,881
Mitigated
101,374
28,250
Healing
45,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
28,936
1,757
0
1,213
9,725
4,109
1,932
2,230
7,395
122,150
0
W
19,899
2,327
0
10,292
23,391
24,672
152
4,088
18,749
0
94,838
W
8,760
747
0
2,126
21,069
19,963
0
6,544
14,420
24,894
0
L
Aphrodite
HaruSami12
Aphrodite
12,652
295
7,782
8,595
18,081
10,048
1,142
7,642
10,439
75,187
0
L
Guan Yu
MFG Rain
Guan Yu
14,100
1,934
958
8,445
29,590
40,392
562
10,137
19,453
0
82,904
L
Ganesha
Maiki47
Ganesha
7,517
472
1,025
5,500
27,654
33,325
96
8,831
18,823
39,916
0
L
Anhur
Rift5711
Anhur
14,670
6,281
0
6,724
18,183
8,471
1,647
4,990
13,193
0
113,694
W
Hun Batz
TpY Bug5079
Hun Batz
14,470
4,473
0
6,358
17,551
7,507
4,402
4,341
13,135
0
111,566
W
Apollo
7,821
4,846
0
8,261
18,650
7,630
11,312
2,966
15,659
0
101,984
L
Fenrir
dry476
Fenrir
7,417
2,339
0
6,584
20,536
9,138
243
6,096
14,440
0
61,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,226
Gold Earned
61,014
724
Minions Killed
632
0
Camps Cleared
0
2,554,324
Distance Traveled
2,309,981
27
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,606
584
202
8
0
493,135
6
W
Tyr
14,467
579
172
7
0
554,086
10
W
Geb
11,672
467
20
1
0
501,748
1
L
Aphrodite
12,382
495
152
6
0
464,913
5
L
Guan Yu
12,958
518
156
6
0
460,705
3
L
Ganesha
11,407
456
7
0
0
474,744
7
L
Anhur
13,322
533
223
9
0
429,439
7
W
Hun Batz
14,704
588
159
6
0
535,971
6
W
Apollo
13,777
551
171
7
0
469,384
4
L
Fenrir
10,945
438
94
4
0
480,180
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role