Player Matchup

Ymir
Ymir
IreliaFTW
Ymir
Level 24
God Stats
2W - 1L
1,519 SR
Queue Stats
23W - 16L
1,586 Elo+
Party 1
The Morrigan
The Morrigan
TheJustx
The Morrigan
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,407 Elo+
Party 1
Danzaburou
Danzaburou
Zeockito
Danzaburou
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 33L
1,522 Elo+
Party 1
Cerberus
Cerberus
sivlac
Cerberus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,607 Elo+
Party 1
Mercury
Mercury
yolobawzjk
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 52
1,504 SR
1,524 Elo+

VS

Team Averages
Level 19
1,423 SR
1,390 Elo+
Erlang Shen
Erlang Shen
Dakee2
Erlang Shen
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 25L
1,393 Elo+
Solo
Sol
Sol
Sproowd
Sol
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 71L
1,525 Elo+
Solo
Ao Kuang
Ao Kuang
Themulaitor
Ao Kuang
Level 37
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 73L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
Whiskondelaisla
Cthulhu
Level 8
God Stats
0W - 3L
1,307 SR
Queue Stats
7W - 14L
1,357 Elo+
Party 2
Anhur
Anhur
imartiinez
Anhur
Level 7
God Stats
2W - 4L
1,307 SR
Queue Stats
4W - 10L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
3 / 2 / 4
5,532
553
2,631
5,947
2,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

The Morrigan
TheJustx
The Morrigan
9
3 / 2 / 4
5,701
570
4,604
3,501
1,268
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Zeockito
Danzaburou
11
4 / 1 / 0
6,412
641
4,915
4,699
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
sivlac
Cerberus
10
5 / 1 / 1
5,846
585
5,832
6,665
3,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
yolobawzjk
Mercury
9
1 / 2 / 6
5,438
544
5,085
5,977
1,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Dakee2
Erlang Shen
9
1 / 2 / 0
5,132
513
3,133
6,499
2,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
9
2 / 3 / 1
5,296
530
5,219
5,486
1,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Themulaitor
Ao Kuang
10
4 / 3 / 1
6,196
620
4,159
7,352
2,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 5 / 1
4,023
402
1,777
6,950
3,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
7
1 / 3 / 0
4,608
461
1,525
5,294
955
Boots

Boots

+6%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
16
Kills
8
8
Deaths
16
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Dakee2
Erlang Shen
1
2
0
0.5
W
Ymir
3
2
4
2.5
L
Sol
2
3
1
0.83
W
The Morrigan
TheJustx
The Morrigan
3
2
4
2.5
L
Ao Kuang
Themulaitor
Ao Kuang
4
3
1
1.5
L
0
5
1
0.1
W
Danzaburou
Zeockito
Danzaburou
4
1
0
4
L
Anhur
1
3
0
0.33
W
Cerberus
sivlac
Cerberus
5
1
1
5.5
W
Mercury
yolobawzjk
Mercury
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,067
Damage
15,813
26,789
Taken
31,581
10,769
Mitigated
10,205
7,153
Healing
4,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Dakee2
Erlang Shen
3,133
1,427
0
1,250
6,499
2,317
0
3,811
2,672
0
16,857
W
Ymir
2,631
564
0
1,834
5,947
2,472
224
3,130
2,796
10,723
0
L
Sol
5,219
1,391
0
1,505
5,486
1,485
1,372
3,280
2,116
24,340
1,500
W
The Morrigan
TheJustx
The Morrigan
4,604
1,111
0
0
3,501
1,268
0
1,915
1,586
20,471
0
L
Ao Kuang
Themulaitor
Ao Kuang
4,159
1,454
0
1,180
7,352
2,015
0
1,211
6,061
25,280
0
L
1,777
327
0
766
6,950
3,433
0
2,444
4,488
8,195
0
W
Danzaburou
Zeockito
Danzaburou
4,915
2,307
0
1,943
4,699
1,440
2,136
1,358
3,291
0
36,157
L
Anhur
1,525
669
0
255
5,294
955
0
2,089
3,177
0
12,835
W
Cerberus
sivlac
Cerberus
5,832
222
0
2,981
6,665
3,827
0
2,264
4,251
17,654
0
W
Mercury
yolobawzjk
Mercury
5,085
2,184
0
395
5,977
1,762
0
2,063
3,893
0
33,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,929
Gold Earned
25,255
244
Minions Killed
182
0
Camps Cleared
0
936,346
Distance Traveled
888,620
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,132
513
43
4
0
198,649
3
W
Ymir
5,532
553
15
2
0
186,368
1
L
Sol
5,296
530
48
5
0
186,618
2
W
The Morrigan
5,701
570
62
6
0
189,590
2
L
Ao Kuang
6,196
620
56
6
0
198,733
0
L
Cthulhu
4,023
402
15
2
0
134,714
1
W
Danzaburou
6,412
641
83
8
0
144,719
1
L
Anhur
4,608
461
20
2
0
169,906
0
W
Cerberus
5,846
585
38
4
0
184,410
0
W
Mercury
5,438
544
46
5
0
231,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role