Player Matchup

Ares
Ares
Ampegg
Ares
Level 8
God Stats
6W - 6L
1,216 SR
Queue Stats
43W - 41L
1,457 Elo+
Solo
Anubis
Anubis
DirewolfJFM
Anubis
Level 25
God Stats
20W - 27L
1,485 SR
Queue Stats
48W - 66L
1,381 Elo+
Solo
Neith
Neith
Mooshmonstawiz
Neith
Level 21
God Stats
5W - 7L
1,345 SR
Queue Stats
13W - 16L
1,431 Elo+
Solo
King Arthur
King Arthur
Vexur14
King Arthur
Level 23
God Stats
13W - 11L
1,672 SR
Queue Stats
26W - 24L
1,469 Elo+
Solo
Kali
Kali
iPanyC
Kali
Level 27
God Stats
5W - 6L
1,423 SR
Queue Stats
221W - 221L
1,456 Elo+
Solo
Team Averages
Level 21
1,428 SR
1,439 Elo+

VS

Team Averages
Level 23
1,417 SR
1,430 Elo+
Ares
Ares
Bloodalchemy
Ares
Level 28
God Stats
2W - 5L
1,329 SR
Queue Stats
116W - 119L
1,392 Elo+
Party 1
Neith
Neith
Jamesdeandidit
Neith
Level 14
God Stats
10W - 12L
1,563 SR
Queue Stats
30W - 30L
1,481 Elo+
Solo
Odin
Odin
RED0390
Odin
Level 28
God Stats
3W - 5L
1,349 SR
Queue Stats
308W - 367L
1,348 Elo+
Party 1
Fenrir
Fenrir
SirMD
Fenrir
Level 28
God Stats
9W - 7L
1,380 SR
Queue Stats
206W - 181L
1,562 Elo+
Solo
Hel
Hel
markusXVI
Hel
Level 18
God Stats
10W - 13L
1,463 SR
Queue Stats
309W - 390L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ampegg
Ares
18
5 / 4 / 15
12,463
519
16,534
19,366
20,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
19
5 / 5 / 7
12,414
517
16,872
17,391
9,330
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 4 / 12
11,648
485
10,907
12,837
4,820
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Vexur14
King Arthur
18
8 / 7 / 9
12,161
507
15,233
25,023
25,899
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
iPanyC
Kali
20
14 / 3 / 6
15,458
644
23,975
22,516
11,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 10
10,070
420
11,457
25,645
24,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
5 / 6 / 4
10,407
434
12,872
20,226
7,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
RED0390
Odin
18
1 / 4 / 5
10,486
437
5,235
12,939
14,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
SirMD
Fenrir
18
12 / 8 / 3
12,804
534
18,233
25,177
13,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 8 / 10
11,560
482
19,148
20,016
7,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
55
36
Kills
23
23
Deaths
36
49
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ares
Ampegg
Ares
5
4
15
3.13
L
3
10
10
0.8
W
Anubis
5
5
7
1.7
L
5
6
4
1.17
W
4
4
12
2.5
L
Odin
RED0390
Odin
1
4
5
0.88
L
Fenrir
SirMD
Fenrir
12
8
3
1.69
W
King Arthur
Vexur14
King Arthur
8
7
9
1.79
W
Kali
iPanyC
Kali
14
3
6
5.67
L
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,521
Damage
66,945
97,133
Taken
104,003
72,553
Mitigated
67,040
29,563
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Ampegg
Ares
16,534
604
0
1,467
19,366
20,549
531
5,663
13,557
42,362
0
L
11,457
1,957
0
2,121
25,645
24,212
210
10,541
15,104
26,092
0
W
Anubis
16,872
844
621
8,884
17,391
9,330
726
8,116
8,871
100,909
0
L
12,872
6,584
0
7,467
20,226
7,810
724
7,611
12,615
0
58,207
W
10,907
4,494
0
2,971
12,837
4,820
3,731
3,584
9,213
0
58,093
L
Odin
RED0390
Odin
5,235
1,932
0
450
12,939
14,593
1,085
1,771
10,952
0
48,581
L
Fenrir
SirMD
Fenrir
18,233
4,553
0
4,652
25,177
13,065
0
7,799
17,378
0
67,804
W
King Arthur
Vexur14
King Arthur
15,233
1,820
219
4,481
25,023
25,899
829
7,857
16,582
0
58,663
W
Kali
iPanyC
Kali
23,975
16,719
0
10,920
22,516
11,955
4,244
4,452
17,785
0
108,134
L
19,148
3,565
3,325
5,721
20,016
7,360
690
5,684
14,152
75,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,144
Gold Earned
55,327
513
Minions Killed
464
0
Camps Cleared
0
2,102,058
Distance Traveled
2,031,429
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,463
519
40
2
0
443,677
0
L
Ares
10,070
420
28
1
0
442,021
4
W
Anubis
12,414
517
142
6
0
373,758
0
L
Neith
10,407
434
96
4
0
391,121
1
W
Neith
11,648
485
120
5
0
411,074
0
L
Odin
10,486
437
101
4
0
432,370
0
L
Fenrir
12,804
534
102
4
0
391,983
3
W
King Arthur
12,161
507
76
3
0
355,772
0
W
Kali
15,458
644
135
6
0
517,777
1
L
Hel
11,560
482
137
6
0
373,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role