Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Patriciasnikers
Fenrir
Level 117
God Stats
18W - 12L
1,685 SR
Queue Stats
305W - 272L
1,543 Elo+
Party 1
Ganesha
Ganesha
Pyracantha97
Ganesha
Level 156
God Stats
3W - 0L
1,755 SR
Queue Stats
142W - 142L
1,514 Elo+
Party 1
Osiris
Osiris
Tortel_JoJo
Osiris
Level 147
God Stats
4W - 3L
1,261 SR
Queue Stats
172W - 159L
1,555 Elo+
Party 1
Chang'e
Chang'e
awilixs-
Chang'e
Level 156
God Stats
17W - 8L
1,874 SR
Queue Stats
888W - 528L
1,757 Elo+
Party 1
Team Averages
Level 141
1,615 SR
1,574 Elo+

VS

Team Averages
Level 122
1,504 SR
1,543 Elo+
Ullr
Ullr
HanzoMain97
Ullr
Level 137
God Stats
35W - 42L
1,462 SR
Queue Stats
317W - 272L
1,522 Elo+
Party 2
Hun Batz
Hun Batz
ItsZonline
Hun Batz
Level 121
God Stats
12W - 6L
1,677 SR
Queue Stats
793W - 731L
1,532 Elo+
Party 2
Ymir
Ymir
SpotifyUK123
Ymir
Level 66
God Stats
9W - 3L
1,739 SR
Queue Stats
54W - 49L
1,522 Elo+
Party 2
King Arthur
King Arthur
lu-__12
King Arthur
Level 156
God Stats
6W - 9L
1,417 SR
Queue Stats
620W - 571L
1,566 Elo+
Solo
Merlin
Merlin
redone625
Merlin
Level 131
God Stats
0W - 2L
1,223 SR
Queue Stats
127W - 128L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
15
2 / 3 / 11
9,427
555
5,316
10,451
3,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
14 / 2 / 6
10,696
629
9,173
9,325
4,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Pyracantha97
Ganesha
14
0 / 0 / 18
9,648
568
6,947
9,325
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
17
3 / 1 / 8
10,704
630
11,209
13,696
11,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
awilixs-
Chang'e
17
8 / 1 / 9
10,471
616
12,132
12,545
5,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
9,230
543
5,106
11,113
4,075
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Hun Batz
ItsZonline
Hun Batz
14
4 / 7 / 0
8,982
528
4,136
13,475
4,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 7 / 2
7,322
431
2,763
14,476
8,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
lu-__12
King Arthur
15
0 / 6 / 1
8,350
491
6,760
17,289
11,351
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
redone625
Merlin
13
1 / 3 / 2
7,825
460
10,445
6,691
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
13
27
Kills
7
7
Deaths
27
52
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
2
3
11
2.5
L
1
4
1
0.38
L
Hun Batz
ItsZonline
Hun Batz
4
7
0
0.57
W
14
2
6
8.5
W
Ganesha
Pyracantha97
Ganesha
0
0
18
9
L
1
7
2
0.29
W
Osiris
3
1
8
7
W
Chang'e
awilixs-
Chang'e
8
1
9
12.5
L
King Arthur
lu-__12
King Arthur
0
6
1
0.08
L
Merlin
redone625
Merlin
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,777
Damage
29,210
55,342
Taken
63,044
33,818
Mitigated
30,733
31,935
Healing
10,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
5,316
2,904
693
3,571
10,451
3,822
2,665
1,561
8,826
0
51,038
L
5,106
1,790
0
1,793
11,113
4,075
800
1,467
9,646
0
73,868
L
Hun Batz
ItsZonline
Hun Batz
4,136
1,743
0
3,126
13,475
4,102
0
4,550
8,925
0
53,995
W
9,173
1,741
0
4,469
9,325
4,148
217
1,358
7,883
0
56,690
W
Ganesha
Pyracantha97
Ganesha
6,947
680
0
2,395
9,325
9,306
189
3,300
5,789
31,597
0
L
2,763
756
0
1,062
14,476
8,905
0
6,798
7,678
17,146
0
W
Osiris
11,209
5,188
0
8,158
13,696
11,358
341
257
13,385
0
76,189
W
Chang'e
awilixs-
Chang'e
12,132
1,238
3,565
9,084
12,545
5,184
517
5,832
6,251
79,409
0
L
King Arthur
lu-__12
King Arthur
6,760
701
0
3,342
17,289
11,351
0
1,685
15,604
0
50,773
L
Merlin
redone625
Merlin
10,445
809
0
984
6,691
2,300
291
4,579
2,112
57,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,946
Gold Earned
41,709
509
Minions Killed
500
0
Camps Cleared
0
1,717,244
Distance Traveled
1,654,608
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
9,427
555
118
7
0
325,996
0
L
Ullr
9,230
543
143
8
0
303,491
5
L
Hun Batz
8,982
528
108
6
0
371,794
2
W
Fenrir
10,696
629
97
6
0
340,682
0
W
Ganesha
9,648
568
7
0
0
356,441
9
L
Ymir
7,322
431
27
2
0
348,296
5
W
Osiris
10,704
630
132
8
0
342,413
5
W
Chang'e
10,471
616
155
9
0
351,712
4
L
King Arthur
8,350
491
115
7
0
335,798
6
L
Merlin
7,825
460
107
6
0
295,229
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role