Player Matchup

Kuzenbo
Kuzenbo
Gold II
ElvaaGinon
Kuzenbo
Gold II
Level 120
God Stats
8W - 10L
1,682 SR
Queue Stats
498W - 505L
1,492 MMR
Solo
Anhur
Anhur
Gold II
JUTlRA
Anhur
Gold II
Level 114
God Stats
23W - 13L
1,683 SR
Queue Stats
146W - 144L
1,476 MMR
Solo
King Arthur
King Arthur
Gold IV
K33N4N
King Arthur
Gold IV
Level 147
God Stats
8W - 11L
1,515 SR
Queue Stats
77W - 73L
1,510 MMR
Solo
Nox
Nox
Gold IV
Sreadi
Nox
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold II
obesepanda101
Set
Gold II
Level 124
God Stats
3W - 1L
1,414 SR
Queue Stats
206W - 194L
1,479 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,559 SR
1,492 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,584 SR
1,493 MMR
Medusa
Medusa
Silver I
Jait7
Medusa
Silver I
Level 160
God Stats
3W - 0L
1,757 SR
Queue Stats
60W - 47L
1,504 MMR
Solo
Hachiman
Hachiman
Gold II
SNXCK
Hachiman
Gold II
Level 73
God Stats
4W - 5L
1,514 SR
Queue Stats
97W - 95L
1,508 MMR
Solo
Fenrir
Fenrir
Gold II
TheBleckFire
Fenrir
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Bronze III
qerikpl
Artio
Bronze III
Level 89
God Stats
1W - 2L
1,322 SR
Queue Stats
5W - 5L
1,459 MMR
Solo
Ymir
Ymir
Bronze III
xMatic
Ymir
Bronze III
Level 159
God Stats
59W - 47L
1,827 SR
Queue Stats
90W - 82L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ElvaaGinon
Kuzenbo
7
0 / 2 / 1
5,382
384
1,792
4,439
2,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
JUTlRA
Anhur
13
1 / 4 / 2
7,470
534
1,716
6,875
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
K33N4N
King Arthur
13
0 / 5 / 0
7,109
508
8,419
17,725
9,478
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nox
Sreadi
Nox
9
2 / 7 / 0
6,270
448
1,694
7,390
2,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

14
3 / 2 / 1
8,214
587
6,175
9,466
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaApolloNemesisTiamatTsukuyomi

VS

Bans
ScyllaNu WaSun WukongJanusTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jait7
Medusa
13
4 / 2 / 1
8,252
589
2,845
5,577
1,485
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
SNXCK
Hachiman
14
3 / 1 / 6
8,595
614
5,819
7,126
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
14
8 / 1 / 1
8,999
643
7,955
7,105
2,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artio
qerikpl
Artio
13
1 / 0 / 2
7,820
559
10,628
13,053
16,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
xMatic
Ymir
13
4 / 2 / 4
7,868
562
5,190
8,779
6,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
20
20
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ElvaaGinon
Kuzenbo
0
2
1
0.25
L
Anhur
JUTlRA
Anhur
1
4
2
0.5
W
Medusa
Jait7
Medusa
4
2
1
2.25
L
King Arthur
K33N4N
King Arthur
0
5
0
0
W
Hachiman
SNXCK
Hachiman
3
1
6
6
L
Nox
Sreadi
Nox
2
7
0
0.29
W
Fenrir
8
1
1
8.5
L
3
2
1
1.75
W
Artio
qerikpl
Artio
1
0
2
2
W
Ymir
xMatic
Ymir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,796
Damage
32,437
45,895
Taken
41,640
20,384
Mitigated
29,589
11,960
Healing
16,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ElvaaGinon
Kuzenbo
1,792
910
0
1,182
4,439
2,322
0
677
3,762
13,063
0
L
Anhur
JUTlRA
Anhur
1,716
721
0
1,124
6,875
2,518
0
862
6,013
0
41,003
W
Medusa
Jait7
Medusa
2,845
831
0
2,574
5,577
1,485
1,365
229
5,348
0
48,277
L
King Arthur
K33N4N
King Arthur
8,419
1,306
0
5,239
17,725
9,478
0
10,752
6,973
0
44,935
W
Hachiman
SNXCK
Hachiman
5,819
3,410
0
4,633
7,126
2,296
1,804
1,841
5,195
0
60,337
L
Nox
Sreadi
Nox
1,694
578
0
893
7,390
2,582
0
602
6,788
27,307
0
W
Fenrir
7,955
2,011
0
1,504
7,105
2,605
0
0
7,105
0
52,052
L
6,175
2,384
0
3,522
9,466
3,484
0
2,925
6,541
0
51,349
W
Artio
qerikpl
Artio
10,628
1,391
8
7,449
13,053
16,653
144
0
13,053
45,720
0
W
Ymir
xMatic
Ymir
5,190
1,724
0
780
8,779
6,550
693
1,326
7,453
36,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,445
Gold Earned
41,534
380
Minions Killed
460
0
Camps Cleared
0
1,138,067
Distance Traveled
1,342,490
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,382
384
26
2
0
228,240
1
L
Anhur
7,470
534
84
6
0
234,667
6
W
Medusa
8,252
589
100
7
0
264,630
5
L
King Arthur
7,109
508
98
7
0
233,240
2
W
Hachiman
8,595
614
104
7
0
256,088
6
L
Nox
6,270
448
67
5
0
159,948
2
W
Fenrir
8,999
643
86
6
0
292,820
0
L
Set
8,214
587
105
8
0
281,972
4
W
Artio
7,820
559
98
7
0
256,946
3
W
Ymir
7,868
562
72
5
0
272,006
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role