Player Matchup

Cerberus
Cerberus
AlmightyMekMek
Cerberus
Level 10
God Stats
4W - 4L
1,500 SR
Queue Stats
351W - 404L
1,402 Elo+
Party 2
Ao Kuang
Ao Kuang
BrickieChan
Ao Kuang
Level 22
God Stats
8W - 8L
1,713 SR
Queue Stats
361W - 422L
1,600 Elo+
Party 2
Heimdallr
Heimdallr
Predzii
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 120L
1,477 Elo+
Party 2
Bellona
Bellona
PsykoPyro
Bellona
Level 24
God Stats
1W - 1L
1,468 SR
Queue Stats
5W - 8L
1,358 Elo+
Solo
Cu Chulainn
Cu Chulainn
evkakii
Cu Chulainn
Level 29
God Stats
4W - 4L
1,761 SR
Queue Stats
60W - 51L
1,641 Elo+
Solo
Team Averages
Level 18
1,588 SR
1,496 Elo+

VS

Team Averages
Level 36
1,592 SR
1,504 Elo+
Danzaburou
Danzaburou
CrabRime
Danzaburou
Level 6
God Stats
4W - 2L
1,742 SR
Queue Stats
24W - 24L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
FazeKermlt
Cthulhu
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
stryalz
Baron Samedi
Level 28
God Stats
7W - 2L
1,720 SR
Queue Stats
21W - 18L
1,491 Elo+
Solo
Bakasura
Bakasura
thebrinedu27
Bakasura
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,284 Elo+
Party 1
Vamana
Vamana
xXKakxX
Vamana
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
106W - 99L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 8 / 2
6,397
376
3,097
13,081
6,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ao Kuang
BrickieChan
Ao Kuang
12
2 / 6 / 3
8,380
493
6,801
15,686
5,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Predzii
Heimdallr
10
1 / 9 / 1
6,595
388
4,443
11,218
4,757
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
PsykoPyro
Bellona
7
1 / 7 / 1
6,114
360
2,222
7,721
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cu Chulainn
evkakii
Cu Chulainn
13
1 / 8 / 3
7,663
451
9,991
17,820
10,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrabRime
Danzaburou
14
6 / 2 / 14
10,181
599
12,590
9,778
4,282
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
FazeKermlt
Cthulhu
14
8 / 2 / 11
10,376
610
8,216
10,955
7,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
stryalz
Baron Samedi
17
10 / 0 / 6
11,350
668
13,253
10,825
5,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
thebrinedu27
Bakasura
18
6 / 1 / 5
11,367
669
6,197
10,885
6,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
xXKakxX
Vamana
16
8 / 1 / 6
10,608
624
9,919
11,963
12,452
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
80
6
Kills
38
38
Deaths
6
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
8
2
0.25
L
Ao Kuang
BrickieChan
Ao Kuang
2
6
3
0.58
W
Danzaburou
CrabRime
Danzaburou
6
2
14
6.5
W
Cthulhu
FazeKermlt
Cthulhu
8
2
11
6.75
L
Heimdallr
Predzii
Heimdallr
1
9
1
0.17
L
Bellona
PsykoPyro
Bellona
1
7
1
0.21
L
Cu Chulainn
evkakii
Cu Chulainn
1
8
3
0.31
W
Baron Samedi
stryalz
Baron Samedi
10
0
6
13
W
Bakasura
thebrinedu27
Bakasura
6
1
5
8.5
W
Vamana
xXKakxX
Vamana
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,554
Damage
50,175
65,526
Taken
54,406
31,539
Mitigated
35,877
9,111
Healing
23,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
3,097
219
0
1,345
13,081
6,913
0
5,911
6,906
19,782
0
L
Ao Kuang
BrickieChan
Ao Kuang
6,801
1,793
0
3,161
15,686
5,323
0
4,456
11,104
31,142
0
W
Danzaburou
CrabRime
Danzaburou
12,590
7,693
0
4,865
9,778
4,282
4,784
2,270
7,483
0
46,703
W
Cthulhu
FazeKermlt
Cthulhu
8,216
73
0
1,385
10,955
7,236
961
1,975
8,835
31,563
0
L
Heimdallr
Predzii
Heimdallr
4,443
2,981
0
512
11,218
4,757
0
3,436
7,724
0
18,571
L
Bellona
PsykoPyro
Bellona
2,222
751
0
245
7,721
4,143
0
1,359
6,154
0
12,918
L
Cu Chulainn
evkakii
Cu Chulainn
9,991
2,186
0
3,848
17,820
10,403
0
5,501
11,391
179
46,950
W
Baron Samedi
stryalz
Baron Samedi
13,253
1,486
549
6,292
10,825
5,320
3,641
2,383
8,226
69,708
0
W
Bakasura
thebrinedu27
Bakasura
6,197
4,723
0
6,252
10,885
6,587
4,962
721
10,014
0
70,038
W
Vamana
xXKakxX
Vamana
9,919
4,592
0
4,477
11,963
12,452
768
2,647
9,241
0
58,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,149
Gold Earned
53,882
216
Minions Killed
521
0
Camps Cleared
0
1,202,743
Distance Traveled
1,655,096
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,397
376
40
2
0
229,655
0
L
Ao Kuang
8,380
493
60
4
0
266,757
0
W
Danzaburou
10,181
599
80
5
0
287,611
3
W
Cthulhu
10,376
610
44
3
0
354,752
3
L
Heimdallr
6,595
388
28
2
0
257,956
0
L
Bellona
6,114
360
25
1
0
157,379
1
L
Cu Chulainn
7,663
451
63
4
0
290,996
3
W
Baron Samedi
11,350
668
130
8
0
324,836
3
W
Bakasura
11,367
669
152
9
0
359,192
4
W
Vamana
10,608
624
115
7
0
328,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role