Player Matchup

Pele
Pele
FireDubBr
Pele
Level 19
God Stats
6W - 5L
1,398 SR
Queue Stats
11W - 20L
1,351 Elo+
Party 1
Cerberus
Cerberus
GhostReborn
Cerberus
Level 25
God Stats
9W - 11L
1,500 SR
Queue Stats
54W - 55L
1,347 Elo+
Party 1
Neith
Neith
furiosduo
Neith
Level 17
God Stats
3W - 4L
1,525 SR
Queue Stats
30W - 22L
1,409 Elo+
Solo
Bellona
Bellona
sarckastic23
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
xXVaLeXxCoD
King Arthur
Level 25
God Stats
5W - 8L
1,361 SR
Queue Stats
49W - 46L
1,374 Elo+
Solo
Team Averages
Level 18
1,457 SR
1,396 Elo+

VS

Team Averages
Level 26
1,574 SR
1,414 Elo+
Guan Yu
Guan Yu
ChapaC11
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 183L
1,417 Elo+
Solo
Da Ji
Da Ji
Fritszz
Da Ji
Level 18
God Stats
7W - 9L
1,867 SR
Queue Stats
130W - 136L
1,392 Elo+
Party 3
Apollo
Apollo
GBouvierRamos
Apollo
Level 18
God Stats
15W - 14L
1,420 SR
Queue Stats
110W - 117L
1,387 Elo+
Party 3
Ymir
Ymir
Noe_e_os4animais
Ymir
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
Shodoroki
Nu Wa
Level 70
God Stats
13W - 10L
1,580 SR
Queue Stats
59W - 72L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
4 / 4 / 2
7,899
527
2,670
10,563
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
GhostReborn
Cerberus
11
1 / 4 / 2
7,089
473
3,302
9,384
5,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
furiosduo
Neith
11
1 / 4 / 6
7,236
482
5,044
9,473
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
sarckastic23
Bellona
10
0 / 6 / 2
6,661
444
3,164
7,445
5,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

King Arthur
xXVaLeXxCoD
King Arthur
14
8 / 2 / 1
8,653
577
7,312
10,143
6,802
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChapaC11
Guan Yu
1
0 / 0 / 0
4,494
300
0
0
0
Da Ji
Fritszz
Da Ji
16
10 / 3 / 3
9,682
645
10,241
10,209
6,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
6 / 7 / 3
8,267
551
7,395
11,082
3,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 2 / 4
8,447
563
4,393
9,485
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nu Wa
Shodoroki
Nu Wa
13
3 / 3 / 4
8,111
541
9,176
5,715
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
14
Kills
20
20
Deaths
15
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
ChapaC11
Guan Yu
0
0
0
0
L
Pele
4
4
2
1.25
W
Da Ji
Fritszz
Da Ji
10
3
3
3.83
W
6
7
3
1.07
L
Cerberus
GhostReborn
Cerberus
1
4
2
0.5
W
1
2
4
1.5
W
Nu Wa
Shodoroki
Nu Wa
3
3
4
1.67
L
Neith
furiosduo
Neith
1
4
6
1
L
Bellona
sarckastic23
Bellona
0
6
2
0.17
L
King Arthur
xXVaLeXxCoD
King Arthur
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,492
Damage
31,205
47,008
Taken
36,491
23,819
Mitigated
17,417
9,227
Healing
6,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
ChapaC11
Guan Yu
0
0
0
0
0
0
0
0
0
0
0
L
Pele
2,670
593
0
3,472
10,563
3,396
0
826
9,673
0
46,254
W
Da Ji
Fritszz
Da Ji
10,241
3,135
0
3,096
10,209
6,608
217
627
9,582
0
61,490
W
7,395
3,933
0
1,747
11,082
3,935
701
1,649
9,433
0
27,905
L
Cerberus
GhostReborn
Cerberus
3,302
513
0
891
9,384
5,189
255
2,568
6,658
29,605
0
W
4,393
934
0
1,953
9,485
5,219
0
438
9,047
45,027
0
W
Nu Wa
Shodoroki
Nu Wa
9,176
3,065
0
120
5,715
1,655
327
588
5,127
43,051
0
L
Neith
furiosduo
Neith
5,044
2,571
0
2,406
9,473
2,882
322
2,129
7,300
0
31,643
L
Bellona
sarckastic23
Bellona
3,164
1,110
0
563
7,445
5,550
1,054
3,475
3,744
0
22,487
L
King Arthur
xXVaLeXxCoD
King Arthur
7,312
1,527
0
1,895
10,143
6,802
82
3,927
6,064
0
41,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,538
Gold Earned
39,001
335
Minions Killed
330
0
Camps Cleared
0
1,326,967
Distance Traveled
1,131,047
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
4,494
300
0
0
0
33,455
0
L
Pele
7,899
527
73
5
0
272,131
0
W
Da Ji
9,682
645
107
7
0
298,538
2
W
Apollo
8,267
551
46
3
0
265,637
0
L
Cerberus
7,089
473
65
4
0
280,857
5
W
Ymir
8,447
563
93
6
0
270,010
4
W
Nu Wa
8,111
541
84
6
0
263,407
7
L
Neith
7,236
482
65
4
0
268,113
1
L
Bellona
6,661
444
43
3
0
222,624
0
L
King Arthur
8,653
577
89
6
0
283,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role