Player Matchup

Cthulhu
Cthulhu
Dreamsnatcher71
Cthulhu
Level 24
God Stats
27W - 14L
1,712 SR
Queue Stats
54W - 56L
1,519 Elo+
Solo
Cupid
Cupid
Neko_517
Cupid
Level 31
God Stats
14W - 14L
1,402 SR
Queue Stats
357W - 358L
1,320 Elo+
Solo
Tiamat
Tiamat
Thebandawsome
Tiamat
Level 26
God Stats
4W - 6L
1,648 SR
Queue Stats
74W - 112L
1,138 Elo+
Solo
Agni
Agni
esoriaf
Agni
Level 26
God Stats
4W - 9L
1,369 SR
Queue Stats
48W - 43L
1,312 Elo+
Solo
Ne Zha
Ne Zha
jmds420
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,679 Elo+
Solo
Team Averages
Level 27
1,526 SR
1,394 Elo+

VS

Team Averages
Level 13
1,508 SR
1,302 Elo+
Sol
Sol
Keev3
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,207 Elo+
Party 1
Nemesis
Nemesis
LahmUmacuN
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,303 Elo+
Party 1
Rama
Rama
NeoNStorm3
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,588 Elo+
Solo
Ymir
Ymir
anarchy-_-123
Ymir
Level 26
God Stats
6W - 10L
1,539 SR
Queue Stats
132W - 152L
1,447 Elo+
Solo
Cerberus
Cerberus
semih_kr
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
961 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
8,928
525
3,526
10,997
10,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
Neko_517
Cupid
12
1 / 4 / 3
7,632
449
5,435
9,586
3,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 6 / 6
7,796
459
3,035
8,757
4,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
esoriaf
Agni
14
9 / 2 / 2
9,265
545
11,182
6,492
2,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
jmds420
Ne Zha
16
10 / 1 / 3
9,773
575
11,715
12,151
5,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Keev3
Sol
12
1 / 4 / 1
7,003
412
3,269
5,592
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
LahmUmacuN
Nemesis
11
1 / 6 / 5
7,469
439
4,137
12,633
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
8 / 1 / 0
9,322
548
12,216
13,084
4,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 5 / 2
7,853
462
2,697
11,700
9,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
semih_kr
Cerberus
11
1 / 9 / 2
7,098
418
4,057
11,981
7,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
23
Kills
12
15
Deaths
25
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Sol
Keev3
Sol
1
4
1
0.38
L
Nemesis
LahmUmacuN
Nemesis
1
6
5
0.58
W
Cupid
Neko_517
Cupid
1
4
3
0.63
L
8
1
0
8
W
2
6
6
0.83
L
1
5
2
0.4
W
Agni
esoriaf
Agni
9
2
2
5
W
Ne Zha
jmds420
Ne Zha
10
1
3
11.5
L
Cerberus
semih_kr
Cerberus
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,893
Damage
26,376
47,983
Taken
54,990
25,895
Mitigated
27,736
8,488
Healing
15,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,526
444
92
526
10,997
10,440
377
1,160
9,762
36,638
0
L
Sol
Keev3
Sol
3,269
471
0
902
5,592
1,904
1,410
1,056
4,526
21,774
1,022
L
Nemesis
LahmUmacuN
Nemesis
4,137
1,831
0
2,435
12,633
4,733
0
4,432
8,121
0
34,483
W
Cupid
Neko_517
Cupid
5,435
2,856
337
2,197
9,586
3,114
1,580
1,048
8,538
0
33,479
L
12,216
9,150
0
8,464
13,084
4,483
27
3,049
10,035
0
64,519
W
3,035
780
0
1,651
8,757
4,945
1,436
4,022
4,685
22,223
0
L
2,697
502
0
2,408
11,700
9,436
681
3,006
8,459
33,337
0
W
Agni
esoriaf
Agni
11,182
2,120
0
1,013
6,492
2,149
1,243
1,686
4,506
45,675
0
W
Ne Zha
jmds420
Ne Zha
11,715
4,742
0
2,672
12,151
5,247
2,133
1,932
10,219
0
67,964
L
Cerberus
semih_kr
Cerberus
4,057
346
0
1,117
11,981
7,180
324
6,104
5,783
21,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,394
Gold Earned
38,745
373
Minions Killed
295
0
Camps Cleared
0
1,455,616
Distance Traveled
1,296,219
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,928
525
78
5
0
302,793
0
L
Sol
7,003
412
45
3
0
214,812
4
L
Nemesis
7,469
439
54
3
0
285,331
0
W
Cupid
7,632
449
55
3
0
276,293
4
L
Rama
9,322
548
99
6
0
279,280
4
W
Tiamat
7,796
459
30
2
0
266,238
0
L
Ymir
7,853
462
53
3
0
224,264
2
W
Agni
9,265
545
89
5
0
309,979
0
W
Ne Zha
9,773
575
121
7
0
300,313
5
L
Cerberus
7,098
418
44
3
0
292,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role