Player Matchup

Terra
Terra
 
Terra
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Beararrows
Skadi
Level 102
God Stats
0W - 2L
1,331 SR
Queue Stats
86W - 73L
1,528 Elo+
Party 2
Hera
Hera
silvaskyhero
Hera
Level 59
God Stats
13W - 21L
1,396 SR
Queue Stats
38W - 84L
1,279 Elo+
Solo
Team Averages
Level 89
1,409 SR
1,436 Elo+

VS

Team Averages
Level 92
1,487 SR
1,425 Elo+
Nu Wa
Nu Wa
DK mrANKELT4KER
Nu Wa
Level 105
God Stats
18W - 12L
1,447 SR
Queue Stats
925W - 720L
1,497 Elo+
Party 1
Athena
Athena
DkMikkelsen
Athena
Level 126
God Stats
6W - 5L
1,513 SR
Queue Stats
493W - 411L
1,472 Elo+
Party 1
Merlin
Merlin
the-papailla
Merlin
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 43L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
1 / 3 / 4
8,928
687
9,207
16,702
11,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
13
4 / 1 / 1
8,977
691
9,545
10,237
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 7 / 2
7,220
555
1,731
7,850
1,984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 7
9,067
697
10,545
5,538
2,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
12
3 / 2 / 7
10,019
771
10,300
10,657
9,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
12
3 / 2 / 6
9,350
719
8,101
7,011
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
30
5
Kills
10
11
Deaths
5
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
3
4
1
L
Skadi
4
1
1
4.5
W
4
1
7
7.5
W
Athena
3
2
7
3.25
L
0
7
2
0.14
W
Merlin
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,483
Damage
28,946
34,789
Taken
23,206
16,863
Mitigated
14,947
9,701
Healing
4,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
9,207
358
360
7,384
16,702
11,474
0
13,504
2,661
38,943
0
L
Skadi
9,545
4,274
0
1,810
10,237
3,405
60
7,945
2,088
0
51,186
W
10,545
4,542
0
2,059
5,538
2,283
727
3,142
2,396
35,001
0
W
Athena
10,300
1,670
0
1,142
10,657
9,740
58
3,901
6,756
21,807
0
L
1,731
290
0
147
7,850
1,984
16
6,426
1,070
9,671
0
W
Merlin
8,101
641
0
1,318
7,011
2,924
199
3,947
3,064
41,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,125
Gold Earned
28,436
162
Minions Killed
149
0
Camps Cleared
0
667,031
Distance Traveled
719,240
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,928
687
72
6
0
264,642
0
L
Skadi
8,977
691
80
6
0
224,495
1
W
Nu Wa
9,067
697
50
4
0
235,113
2
W
Athena
10,019
771
12
1
0
256,111
0
L
Hera
7,220
555
10
1
0
177,894
0
W
Merlin
9,350
719
87
7
0
228,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role