Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
 
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
JETSsince2009
Merlin
Level 48
God Stats
105W - 97L
1,395 SR
Queue Stats
188W - 217L
1,371 Elo+
Solo
Team Averages
Level 114
1,479 SR
1,474 Elo+

VS

Team Averages
Level 63
1,456 SR
1,449 Elo+
Jormungandr
Jormungandr
BRI THE TIGER
Jormungandr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,728 Elo+
Party 3
Apollo
Apollo
LeeXHasABigPeen
Apollo
Level 49
God Stats
1W - 5L
1,334 SR
Queue Stats
138W - 178L
1,281 Elo+
Party 1
Skadi
Skadi
RookinBlack
Skadi
Level 15
God Stats
20W - 20L
1,286 SR
Queue Stats
135W - 180L
1,268 Elo+
Party 1
Mulan
Mulan
bazingagoblin
Mulan
Level 101
God Stats
1W - 4L
1,662 SR
Queue Stats
169W - 175L
1,502 Elo+
Solo
Hera
Hera
its queenmineme
Hera
Level 118
God Stats
11W - 1L
1,500 SR
Queue Stats
354W - 319L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
0 / 0 / 0
8,818
630
3,990
9,902
5,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heimdallr
 
Heimdallr
13
9 / 0 / 3
8,251
589
8,102
6,034
3,368
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
12
2 / 1 / 10
7,659
547
4,973
10,966
9,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ratatoskr
 
Ratatoskr
13
4 / 0 / 0
7,631
545
3,934
11,185
5,901
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 1
7,710
551
4,872
5,065
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BRI THE TIGER
Jormungandr
9
0 / 6 / 1
5,343
382
3,647
8,395
2,645
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
0 / 3 / 1
5,584
399
3,397
7,052
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 6 / 0
5,876
420
5,198
8,118
2,359
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
0 / 0 / 0
8,278
591
8,501
9,613
5,402
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
1 / 1 / 1
7,973
570
5,153
7,322
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
16
Kills
2
2
Deaths
16
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
0
0
0
W
Heimdallr
 
Heimdallr
9
0
3
10.5
W
Ymir
 
Ymir
2
1
10
7
W
Ratatoskr
 
Ratatoskr
4
0
0
4
L
Jormungandr
BRI THE TIGER
Jormungandr
0
6
1
0.08
W
1
1
1
1.5
L
0
3
1
0.17
L
1
6
0
0.17
L
0
0
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,871
Damage
25,896
43,152
Taken
40,500
26,000
Mitigated
15,126
16,231
Healing
8,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,990
1,294
0
4,316
9,902
5,020
1,014
0
9,902
0
53,103
W
Heimdallr
 
Heimdallr
8,102
4,194
0
1,534
6,034
3,368
204
1,489
4,545
0
47,222
W
Ymir
 
Ymir
4,973
454
515
2,882
10,966
9,928
0
3,402
7,470
24,377
0
W
Ratatoskr
 
Ratatoskr
3,934
1,073
0
6,734
11,185
5,901
0
633
10,528
0
48,029
L
Jormungandr
BRI THE TIGER
Jormungandr
3,647
781
294
763
8,395
2,645
286
1,985
6,410
23,631
0
W
4,872
238
0
250
5,065
1,783
56
3,019
1,907
56,468
0
L
3,397
2,163
0
965
7,052
2,349
0
1,522
5,420
0
27,042
L
5,198
2,590
0
732
8,118
2,359
213
1,596
6,522
0
21,422
L
8,501
1,600
0
3,709
9,613
5,402
0
1,161
8,426
0
61,014
L
5,153
1,396
0
2,376
7,322
2,371
700
3,101
3,877
61,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,069
Gold Earned
33,054
490
Minions Killed
387
0
Camps Cleared
0
1,255,758
Distance Traveled
1,232,108
24
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,818
630
122
9
0
224,033
0
W
Heimdallr
8,251
589
104
7
0
252,273
7
W
Ymir
7,659
547
37
3
0
247,578
7
W
Ratatoskr
7,631
545
101
7
0
289,605
5
L
Jormungandr
5,343
382
32
2
0
201,731
0
W
Merlin
7,710
551
126
9
0
242,269
5
L
Apollo
5,584
399
49
4
0
285,717
0
L
Skadi
5,876
420
42
3
0
234,795
1
L
Mulan
8,278
591
136
10
0
267,827
3
L
Hera
7,973
570
128
9
0
242,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role