Player Matchup

Horus
Horus
Aarthorox
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,618 Elo+
Solo
Anubis
Anubis
JoelJosh
Anubis
Level 37
God Stats
51W - 20L
1,765 SR
Queue Stats
138W - 100L
1,558 Elo+
Party 1
Cerberus
Cerberus
Seculto
Cerberus
Level 15
God Stats
8W - 2L
1,963 SR
Queue Stats
85W - 71L
1,625 Elo+
Solo
Rama
Rama
raphа
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,693 Elo+
Solo
Nemesis
Nemesis
wilzip
Nemesis
Level 18
God Stats
8W - 3L
1,171 SR
Queue Stats
290W - 240L
1,475 Elo+
Party 1
Team Averages
Level 20
1,580 SR
1,594 Elo+

VS

Team Averages
Level 15
1,588 SR
1,655 Elo+
Bellona
Bellona
DjRexma
Bellona
Level 14
God Stats
7W - 2L
1,840 SR
Queue Stats
45W - 30L
1,648 Elo+
Solo
Neith
Neith
HoratioxX
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,760 Elo+
Party 2
Ymir
Ymir
KomornikSomsiada
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,760 Elo+
Party 2
Mercury
Mercury
RandomVillain13
Mercury
Level 28
God Stats
65W - 55L
1,577 SR
Queue Stats
277W - 295L
1,530 Elo+
Solo
Hera
Hera
biberce
Hera
Level 26
God Stats
1W - 2L
1,523 SR
Queue Stats
13W - 11L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aarthorox
Horus
15
1 / 6 / 11
9,404
470
7,118
15,129
11,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
JoelJosh
Anubis
19
13 / 3 / 7
12,311
616
23,471
18,513
11,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Seculto
Cerberus
16
2 / 5 / 1
10,383
519
9,027
15,979
14,372
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
raphа
Rama
20
11 / 1 / 5
13,611
681
13,625
19,083
7,865
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
wilzip
Nemesis
15
3 / 4 / 5
10,094
505
6,774
15,906
8,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DjRexma
Bellona
20
8 / 1 / 6
12,480
624
16,095
19,206
15,795
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
HoratioxX
Neith
14
4 / 9 / 4
9,135
457
13,436
13,267
4,721
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
4 / 3 / 8
11,728
586
6,825
18,776
15,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 8 / 7
9,326
466
8,193
16,683
5,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
biberce
Hera
14
1 / 9 / 8
8,933
447
9,056
13,689
3,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
52
30
Kills
19
19
Deaths
30
29
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Horus
Aarthorox
Horus
1
6
11
1.08
L
Bellona
DjRexma
Bellona
8
1
6
11
L
Neith
HoratioxX
Neith
4
9
4
0.67
W
Anubis
JoelJosh
Anubis
13
3
7
5.5
L
4
3
8
2.67
L
2
8
7
0.69
W
Cerberus
Seculto
Cerberus
2
5
1
0.5
L
Hera
biberce
Hera
1
9
8
0.56
W
Rama
raphа
Rama
11
1
5
13.5
W
Nemesis
wilzip
Nemesis
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,015
Damage
53,605
84,610
Taken
81,621
53,364
Mitigated
45,248
31,556
Healing
16,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aarthorox
Horus
7,118
3,767
1,562
2,901
15,129
11,678
169
4,009
11,120
0
31,442
L
Bellona
DjRexma
Bellona
16,095
7,411
0
9,688
19,206
15,795
488
7,707
11,499
0
86,753
L
Neith
HoratioxX
Neith
13,436
8,160
0
1,853
13,267
4,721
1,293
2,793
10,474
0
41,388
W
Anubis
JoelJosh
Anubis
23,471
944
0
10,227
18,513
11,417
2,305
5,871
12,642
90,941
0
L
6,825
2,131
0
470
18,776
15,601
452
7,329
11,447
23,824
0
L
8,193
3,067
0
2,537
16,683
5,462
1,169
6,606
10,077
0
57,082
W
Cerberus
Seculto
Cerberus
9,027
545
0
4,180
15,979
14,372
0
1,367
14,612
63,161
0
L
Hera
biberce
Hera
9,056
2,540
64
2,120
13,689
3,669
416
8,063
5,626
40,418
0
W
Rama
raphа
Rama
13,625
10,434
0
11,829
19,083
7,865
4,839
3,269
15,814
0
107,082
W
Nemesis
wilzip
Nemesis
6,774
3,279
0
857
15,906
8,032
135
1,365
14,541
0
60,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,803
Gold Earned
51,602
604
Minions Killed
422
0
Camps Cleared
0
1,779,429
Distance Traveled
1,806,982
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,404
470
39
2
0
370,764
7
L
Bellona
12,480
624
172
9
0
407,663
0
L
Neith
9,135
457
72
4
0
280,947
0
W
Anubis
12,311
616
143
7
0
339,538
2
L
Ymir
11,728
586
33
2
0
357,008
5
L
Mercury
9,326
466
84
4
0
397,790
7
W
Cerberus
10,383
519
143
7
0
351,793
4
L
Hera
8,933
447
61
3
0
363,574
4
W
Rama
13,611
681
176
9
0
337,141
4
W
Nemesis
10,094
505
103
5
0
380,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role