Player Matchup

Athena
Athena
Get_FleSk
Athena
Level 29
God Stats
9W - 10L
1,605 SR
Queue Stats
176W - 147L
1,556 Elo+
Party 1
Cthulhu
Cthulhu
SK AgonN
Cthulhu
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
SK Godj
Danzaburou
Level 26
God Stats
2W - 2L
1,638 SR
Queue Stats
67W - 70L
1,483 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Stupelael
Cu Chulainn
Level 29
God Stats
0W - 2L
1,275 SR
Queue Stats
153W - 96L
1,621 Elo+
Party 1
Ra
Ra
TheSimski
Ra
Level 20
God Stats
58W - 46L
1,614 SR
Queue Stats
58W - 49L
1,601 Elo+
Party 1
Team Averages
Level 22
1,526 SR
1,547 Elo+

VS

Team Averages
Level 24
1,586 SR
1,562 Elo+
Cerberus
Cerberus
DJguille24
Cerberus
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 59L
1,593 Elo+
Solo
Artemis
Artemis
Edg7772940
Artemis
Level 27
God Stats
32W - 34L
1,500 SR
Queue Stats
465W - 464L
1,484 Elo+
Solo
Arachne
Arachne
Megan Mayy
Arachne
Level 23
God Stats
4W - 0L
1,753 SR
Queue Stats
55W - 40L
1,501 Elo+
Solo
Merlin
Merlin
RuBiTeMaTa
Merlin
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,599 Elo+
Solo
Sol
Sol
urTrashBaby
Sol
Level 29
God Stats
43W - 28L
1,675 SR
Queue Stats
127W - 94L
1,631 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Get_FleSk
Athena
19
9 / 7 / 4
12,762
532
16,949
25,191
13,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
SK AgonN
Cthulhu
14
0 / 6 / 2
9,557
398
4,208
17,474
9,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
SK Godj
Danzaburou
15
1 / 7 / 4
9,647
402
5,608
18,643
6,121
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Stupelael
Cu Chulainn
20
7 / 3 / 5
13,345
556
22,765
26,561
31,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 9 / 5
11,064
461
7,561
15,878
6,361
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DJguille24
Cerberus
19
5 / 2 / 13
12,053
502
12,827
21,425
21,950
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
Edg7772940
Artemis
20
2 / 5 / 7
13,784
574
15,052
15,966
7,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Megan Mayy
Arachne
20
16 / 2 / 6
15,801
658
18,820
21,798
10,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
RuBiTeMaTa
Merlin
17
0 / 7 / 7
11,451
477
8,519
13,315
5,666
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
9 / 3 / 7
13,273
553
19,267
24,695
9,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
72
19
Kills
32
32
Deaths
19
20
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DJguille24
Cerberus
5
2
13
5.75
W
Artemis
Edg7772940
Artemis
2
5
7
1.1
L
Athena
Get_FleSk
Athena
9
7
4
1.57
W
Arachne
Megan Mayy
Arachne
16
2
6
9.5
W
Merlin
RuBiTeMaTa
Merlin
0
7
7
0.5
L
Cthulhu
SK AgonN
Cthulhu
0
6
2
0.17
L
Danzaburou
SK Godj
Danzaburou
1
7
4
0.43
L
Cu Chulainn
Stupelael
Cu Chulainn
7
3
5
3.17
L
2
9
5
0.5
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,091
Damage
74,485
103,747
Taken
97,199
67,123
Mitigated
54,974
23,758
Healing
42,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DJguille24
Cerberus
12,827
942
1,024
8,709
21,425
21,950
310
7,890
13,535
39,823
0
W
Artemis
Edg7772940
Artemis
15,052
7,135
837
5,122
15,966
7,204
1,692
9,281
6,685
0
96,997
L
Athena
Get_FleSk
Athena
16,949
4,197
0
7,645
25,191
13,340
513
6,459
18,732
89,458
0
W
Arachne
Megan Mayy
Arachne
18,820
14,130
0
9,112
21,798
10,304
78
7,609
14,189
0
128,840
W
Merlin
RuBiTeMaTa
Merlin
8,519
826
326
1,963
13,315
5,666
466
4,699
8,616
64,184
0
L
Cthulhu
SK AgonN
Cthulhu
4,208
36
111
111
17,474
9,866
252
8,765
8,709
20,120
0
L
Danzaburou
SK Godj
Danzaburou
5,608
1,786
342
4,039
18,643
6,121
2,007
10,606
8,037
0
62,137
L
Cu Chulainn
Stupelael
Cu Chulainn
22,765
3,839
0
7,021
26,561
31,435
706
10,573
15,988
10,031
84,509
L
7,561
0
2,130
2,359
15,878
6,361
224
4,952
10,926
63,639
0
W
19,267
4,709
0
15,811
24,695
9,850
2,792
6,292
18,403
124,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,375
Gold Earned
66,362
550
Minions Killed
678
0
Camps Cleared
0
2,129,650
Distance Traveled
2,118,770
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,053
502
53
2
0
492,310
2
W
Artemis
13,784
574
160
7
0
387,098
3
L
Athena
12,762
532
132
6
0
439,205
4
W
Arachne
15,801
658
186
8
0
463,128
5
W
Merlin
11,451
477
110
5
0
382,470
1
L
Cthulhu
9,557
398
27
1
0
400,786
0
L
Danzaburou
9,647
402
91
4
0
399,915
1
L
Cu Chulainn
13,345
556
171
7
0
471,146
6
L
Ra
11,064
461
129
5
0
418,598
5
W
Sol
13,273
553
169
7
0
393,764
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role