Player Matchup

Agni
Agni
Silver II
Kekk5
Agni
Silver II
Level 107
God Stats
6W - 13L
1,354 SR
Queue Stats
802W - 818L
964 MMR
Solo
Arachne
Arachne
Silver III
Reanea
Arachne
Silver III
Level 43
God Stats
6W - 7L
1,496 SR
Queue Stats
54W - 81L
996 MMR
Solo
Odin
Odin
Bronze I
cofitheking1
Odin
Bronze I
Level 46
God Stats
1W - 1L
1,293 SR
Queue Stats
50W - 66L
930 MMR
Solo
Khepri
Khepri
Silver II
dobu07
Khepri
Silver II
Level 66
God Stats
21W - 17L
1,613 SR
Queue Stats
257W - 268L
909 MMR
Solo
Anhur
Anhur
Silver I
forshow8
Anhur
Silver I
Level 115
God Stats
26W - 27L
1,486 SR
Queue Stats
575W - 579L
997 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 75
1,448 SR
959 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 84
1,573 SR
1,124 MMR
Chronos
Chronos
Bronze IV
BillamEnd
Chronos
Bronze IV
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,041 MMR
Party 2
Fenrir
Fenrir
Bronze I
CMAKKERS
Fenrir
Bronze I
Level 107
God Stats
3W - 3L
1,668 SR
Queue Stats
13W - 25L
1,079 MMR
Party 2
Aphrodite
Aphrodite
Silver IV
Silvermist
Aphrodite
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver III
Wolfzegel
Horus
Silver III
Level 104
God Stats
10W - 6L
1,768 SR
Queue Stats
309W - 320L
887 MMR
Solo
Thanatos
Thanatos
Silver II
sqal
Thanatos
Silver II
Level 48
God Stats
11W - 9L
1,430 SR
Queue Stats
186W - 186L
1,112 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Kekk5
Agni
20
7 / 5 / 9
14,112
614
25,219
14,740
6,295
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Reanea
Arachne
20
11 / 2 / 5
13,401
583
11,843
19,292
9,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

20
3 / 0 / 11
14,082
612
15,403
12,510
17,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
dobu07
Khepri
17
2 / 1 / 16
12,207
531
6,754
14,431
17,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
forshow8
Anhur
20
4 / 4 / 3
13,336
580
14,274
17,948
6,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatAthenaTsukuyomiAo KuangSet

VS

Bans
AresChang'eThe MorriganKukulkanNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BillamEnd
Chronos
17
0 / 4 / 3
10,199
443
10,099
18,963
4,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
CMAKKERS
Fenrir
18
4 / 7 / 2
11,599
504
7,552
22,846
14,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
Silvermist
Aphrodite
17
1 / 3 / 3
10,870
473
8,249
17,433
7,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Wolfzegel
Horus
14
1 / 6 / 5
8,860
385
8,226
19,253
15,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thanatos
sqal
Thanatos
18
6 / 7 / 4
11,726
510
12,519
23,314
16,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
29
27
Kills
12
12
Deaths
27
44
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chronos
BillamEnd
Chronos
0
4
3
0.38
L
Fenrir
CMAKKERS
Fenrir
4
7
2
0.71
W
Agni
Kekk5
Agni
7
5
9
2.3
W
Arachne
Reanea
Arachne
11
2
5
6.75
L
Aphrodite
Silvermist
Aphrodite
1
3
3
0.83
L
Horus
Wolfzegel
Horus
1
6
5
0.58
W
3
0
11
8.5
W
Khepri
dobu07
Khepri
2
1
16
10
W
Anhur
forshow8
Anhur
4
4
3
1.38
L
Thanatos
sqal
Thanatos
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,493
Damage
46,645
78,921
Taken
101,809
56,491
Mitigated
58,551
24,767
Healing
48,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
BillamEnd
Chronos
10,099
1,664
0
7,590
18,963
4,854
0
2,190
16,773
78,634
0
L
Fenrir
CMAKKERS
Fenrir
7,552
1,234
0
5,729
22,846
14,782
79
5,966
16,780
0
79,532
W
Agni
Kekk5
Agni
25,219
1,905
253
5,989
14,740
6,295
306
786
13,954
136,229
0
W
Arachne
Reanea
Arachne
11,843
9,604
1,126
6,460
19,292
9,218
110
3,491
15,801
0
96,179
L
Aphrodite
Silvermist
Aphrodite
8,249
1,235
5,285
9,429
17,433
7,830
1,056
6,368
10,665
68,650
0
L
Horus
Wolfzegel
Horus
8,226
3,601
1,224
3,647
19,253
15,005
0
8,440
10,738
0
33,034
W
15,403
3,270
0
3,381
12,510
17,136
2,708
3,749
8,761
0
81,612
W
Khepri
dobu07
Khepri
6,754
722
0
2,778
14,431
17,244
148
4,969
9,462
35,585
0
W
Anhur
forshow8
Anhur
14,274
8,425
0
4,780
17,948
6,598
3,871
8,223
9,725
0
99,675
L
Thanatos
sqal
Thanatos
12,519
3,108
0
15,509
23,314
16,080
707
9,009
14,155
0
71,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,138
Gold Earned
53,254
677
Minions Killed
563
0
Camps Cleared
0
2,234,645
Distance Traveled
2,134,453
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,199
443
119
5
0
420,490
3
L
Fenrir
11,599
504
138
6
0
437,697
0
W
Agni
14,112
614
198
9
0
448,447
8
W
Arachne
13,401
583
105
5
0
497,380
0
L
Aphrodite
10,870
473
147
6
0
368,256
4
L
Horus
8,860
385
49
2
0
455,735
7
W
Odin
14,082
612
187
8
0
454,982
2
W
Khepri
12,207
531
37
2
0
448,073
6
W
Anhur
13,336
580
150
7
0
385,763
7
L
Thanatos
11,726
510
110
5
0
452,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role