Player Matchup

Izanami
Izanami
BryanLeonel16
Izanami
Level 21
God Stats
5W - 0L
1,938 SR
Queue Stats
52W - 39L
1,750 Elo+
Solo
Pele
Pele
Chioxii
Pele
Level 16
God Stats
10W - 2L
1,645 SR
Queue Stats
38W - 38L
1,605 Elo+
Solo
Ymir
Ymir
CyboZz-
Ymir
Level 18
God Stats
2W - 2L
1,617 SR
Queue Stats
6W - 5L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
NYmeli_RocK
Cthulhu
Level 43
God Stats
3W - 1L
1,526 SR
Queue Stats
14W - 18L
1,338 Elo+
Party 1
Merlin
Merlin
wilcovd
Merlin
Level 18
God Stats
2W - 2L
1,385 SR
Queue Stats
13W - 14L
1,506 Elo+
Solo
Team Averages
Level 23
1,622 SR
1,528 Elo+

VS

Team Averages
Level 28
1,558 SR
1,499 Elo+
Sol
Sol
Chrissoroni
Sol
Level 29
God Stats
1W - 1L
1,743 SR
Queue Stats
46W - 36L
1,474 Elo+
Solo
Khepri
Khepri
KIDdripp
Khepri
Level 29
God Stats
5W - 7L
1,356 SR
Queue Stats
147W - 170L
1,526 Elo+
Solo
Izanami
Izanami
QueenBilquis
Izanami
Level 29
God Stats
6W - 2L
1,590 SR
Queue Stats
42W - 18L
1,582 Elo+
Solo
King Arthur
King Arthur
waveman101
King Arthur
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 23L
1,488 Elo+
Solo
Fenrir
Fenrir
zahmed4
Fenrir
Level 23
God Stats
11W - 7L
1,600 SR
Queue Stats
143W - 118L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
4 / 3 / 1
7,394
528
9,306
9,721
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
Chioxii
Pele
14
7 / 2 / 2
8,635
617
6,402
10,408
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
CyboZz-
Ymir
9
0 / 4 / 3
6,014
430
2,585
9,756
6,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
NYmeli_RocK
Cthulhu
13
5 / 1 / 1
7,879
563
5,433
5,893
4,970
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
wilcovd
Merlin
11
1 / 3 / 1
6,922
494
5,032
6,960
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,038
503
4,250
6,836
2,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
KIDdripp
Khepri
10
2 / 4 / 3
6,629
474
4,089
10,053
4,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
QueenBilquis
Izanami
13
4 / 2 / 3
7,580
541
11,226
8,914
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
waveman101
King Arthur
12
1 / 5 / 1
6,992
499
2,609
9,978
3,912
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
zahmed4
Fenrir
12
5 / 4 / 2
7,745
553
7,105
9,933
3,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
17
Kills
13
13
Deaths
18
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
3
1
1.5
W
Pele
Chioxii
Pele
7
2
2
4
L
1
3
0
0.33
W
Ymir
CyboZz-
Ymir
0
4
3
0.38
L
Khepri
KIDdripp
Khepri
2
4
3
0.88
W
Cthulhu
NYmeli_RocK
Cthulhu
5
1
1
5.5
L
Izanami
QueenBilquis
Izanami
4
2
3
2.75
L
King Arthur
waveman101
King Arthur
1
5
1
0.3
W
Merlin
wilcovd
Merlin
1
3
1
0.5
L
Fenrir
zahmed4
Fenrir
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,758
Damage
29,279
42,738
Taken
45,714
19,374
Mitigated
17,212
11,955
Healing
11,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
9,306
5,598
0
3,386
9,721
2,643
426
938
8,783
0
52,401
W
Pele
Chioxii
Pele
6,402
1,928
0
4,016
10,408
3,322
244
1,360
9,048
0
49,156
L
4,250
821
0
966
6,836
2,563
1,026
3,285
3,131
35,975
1,748
W
Ymir
CyboZz-
Ymir
2,585
710
417
1,371
9,756
6,026
0
1,701
8,055
12,395
0
L
Khepri
KIDdripp
Khepri
4,089
889
0
2,151
10,053
4,834
0
2,123
7,830
12,433
0
W
Cthulhu
NYmeli_RocK
Cthulhu
5,433
530
0
2,765
5,893
4,970
90
0
5,893
35,397
0
L
Izanami
QueenBilquis
Izanami
11,226
8,340
0
2,968
8,914
2,400
2,171
906
8,008
0
56,649
L
King Arthur
waveman101
King Arthur
2,609
347
0
2,325
9,978
3,912
155
4,514
5,464
0
28,899
W
Merlin
wilcovd
Merlin
5,032
505
0
0
6,960
2,413
548
4,244
2,716
28,800
0
L
Fenrir
zahmed4
Fenrir
7,105
3,072
0
3,295
9,933
3,503
636
1,702
8,231
0
32,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,844
Gold Earned
35,984
336
Minions Killed
322
0
Camps Cleared
0
1,251,138
Distance Traveled
1,245,963
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,394
528
98
7
0
234,802
3
W
Pele
8,635
617
87
6
0
277,783
1
L
Sol
7,038
503
82
6
0
231,617
0
W
Ymir
6,014
430
16
1
0
255,050
0
L
Khepri
6,629
474
11
1
0
262,375
8
W
Cthulhu
7,879
563
74
5
0
245,080
0
L
Izanami
7,580
541
104
7
0
223,436
1
L
King Arthur
6,992
499
57
4
0
275,872
3
W
Merlin
6,922
494
61
4
0
238,423
0
L
Fenrir
7,745
553
68
5
0
252,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role