Player Matchup

Sobek
Sobek
ByErikccm
Sobek
Level 27
God Stats
4W - 2L
1,368 SR
Queue Stats
51W - 74L
1,348 Elo+
Party 4
Jormungandr
Jormungandr
JackTrev
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,354 Elo+
Party 3
Mercury
Mercury
Ramonelvanidoso
Mercury
Level 28
God Stats
14W - 8L
1,597 SR
Queue Stats
52W - 72L
1,345 Elo+
Party 4
Agni
Agni
SirDanalot
Agni
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,372 Elo+
Party 3
Neith
Neith
andresdark
Neith
Level 28
God Stats
6W - 4L
1,862 SR
Queue Stats
89W - 101L
1,397 Elo+
Solo
Team Averages
Level 23
1,565 SR
1,363 Elo+

VS

Team Averages
Level 27
1,467 SR
1,375 Elo+
Bacchus
Bacchus
Bornilene
Bacchus
Level 92
God Stats
2W - 1L
1,487 SR
Queue Stats
90W - 70L
1,535 Elo+
Party 1
Bellona
Bellona
ChromeeeMC
Bellona
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 65L
1,435 Elo+
Party 1
Skadi
Skadi
Kiyorhi
Skadi
Level 6
God Stats
22W - 23L
1,500 SR
Queue Stats
54W - 66L
1,438 Elo+
Party 1
Anubis
Anubis
Leanuca
Anubis
Level 17
God Stats
17W - 12L
1,346 SR
Queue Stats
39W - 53L
1,223 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Navexx
Tsukuyomi
Level 14
God Stats
19W - 18L
1,501 SR
Queue Stats
22W - 24L
1,245 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ByErikccm
Sobek
13
1 / 5 / 3
8,426
421
3,916
14,717
13,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
JackTrev
Jormungandr
13
1 / 1 / 3
8,510
426
5,922
12,865
11,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 1
7,309
365
2,401
11,719
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
4 / 9 / 2
8,238
412
11,147
12,506
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
11
1 / 6 / 1
7,687
384
4,281
11,281
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bornilene
Bacchus
15
3 / 1 / 10
9,976
499
11,017
12,780
14,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bellona
ChromeeeMC
Bellona
17
2 / 0 / 0
9,793
490
2,139
8,072
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Kiyorhi
Skadi
15
7 / 2 / 3
9,819
491
9,020
7,584
3,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Leanuca
Anubis
18
13 / 2 / 0
11,503
575
16,698
13,226
6,463
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Navexx
Tsukuyomi
15
1 / 4 / 1
8,791
440
6,838
12,453
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
26
26
Deaths
9
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bornilene
Bacchus
3
1
10
8
L
Sobek
ByErikccm
Sobek
1
5
3
0.5
W
Bellona
ChromeeeMC
Bellona
2
0
0
2
L
Jormungandr
JackTrev
Jormungandr
1
1
3
2.5
W
Skadi
Kiyorhi
Skadi
7
2
3
4.25
W
Anubis
Leanuca
Anubis
13
2
0
6.5
W
Tsukuyomi
Navexx
Tsukuyomi
1
4
1
0.38
L
1
5
1
0.3
L
4
9
2
0.56
L
Neith
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,667
Damage
45,712
63,088
Taken
54,115
34,573
Mitigated
34,845
9,109
Healing
17,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bornilene
Bacchus
11,017
1,221
354
3,302
12,780
14,150
21
2,182
10,550
35,160
0
L
Sobek
ByErikccm
Sobek
3,916
660
0
3,212
14,717
13,338
0
5,317
9,400
19,859
0
W
Bellona
ChromeeeMC
Bellona
2,139
382
0
1,716
8,072
5,697
23
2,644
5,165
0
47,089
L
Jormungandr
JackTrev
Jormungandr
5,922
1,792
0
412
12,865
11,525
298
5,220
7,645
42,195
0
W
Skadi
Kiyorhi
Skadi
9,020
5,404
0
952
7,584
3,968
581
1,777
5,807
0
54,381
W
Anubis
Leanuca
Anubis
16,698
1,063
0
7,942
13,226
6,463
1,019
8,539
3,826
78,805
0
W
Tsukuyomi
Navexx
Tsukuyomi
6,838
1,331
0
3,621
12,453
4,567
971
4,418
7,782
0
61,806
L
2,401
436
0
1,958
11,719
3,129
460
4,013
7,706
0
27,659
L
11,147
681
0
0
12,506
2,929
0
7,773
4,733
36,515
0
L
Neith
4,281
1,033
0
3,527
11,281
3,652
0
5,392
5,889
0
38,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,170
Gold Earned
49,882
268
Minions Killed
461
0
Camps Cleared
0
1,654,441
Distance Traveled
1,777,022
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,976
499
37
2
0
359,268
7
L
Sobek
8,426
421
36
2
0
356,423
0
W
Bellona
9,793
490
108
5
0
409,673
0
L
Jormungandr
8,510
426
66
3
0
334,483
0
W
Skadi
9,819
491
91
5
0
297,722
1
W
Anubis
11,503
575
138
7
0
329,157
4
W
Tsukuyomi
8,791
440
87
4
0
381,202
3
L
Mercury
7,309
365
46
2
0
351,908
1
L
Agni
8,238
412
57
3
0
316,863
2
L
Neith
7,687
384
63
3
0
294,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role