Player Matchup

Odin
Odin
DevilSined
Odin
Level 22
God Stats
9W - 3L
1,578 SR
Queue Stats
20W - 27L
1,374 Elo+
Solo
Ra
Ra
MoosyJr
Ra
Level 27
God Stats
1W - 0L
1,306 SR
Queue Stats
55W - 49L
1,645 Elo+
Solo
Fafnir
Fafnir
Zam01xis
Fafnir
Level 28
God Stats
7W - 10L
1,616 SR
Queue Stats
105W - 112L
1,552 Elo+
Solo
Hun Batz
Hun Batz
destr007
Hun Batz
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 36L
1,447 Elo+
Solo
Apollo
Apollo
tuoppi323
Apollo
Level 23
God Stats
20W - 26L
1,437 SR
Queue Stats
34W - 40L
1,466 Elo+
Solo
Team Averages
Level 25
1,488 SR
1,497 Elo+

VS

Team Averages
Level 18
1,632 SR
1,489 Elo+
Cthulhu
Cthulhu
HiImReallyMad
Cthulhu
Level 18
God Stats
0W - 1L
1,723 SR
Queue Stats
7W - 4L
1,563 Elo+
Party 1
Heimdallr
Heimdallr
MACACOUMADELICIA
Heimdallr
Level 25
God Stats
7W - 9L
1,500 SR
Queue Stats
348W - 349L
1,618 Elo+
Solo
Achilles
Achilles
OutrageousLord
Achilles
Level 15
God Stats
0W - 1L
1,723 SR
Queue Stats
7W - 2L
1,690 Elo+
Party 1
Eset
Eset
kazu63
Eset
Level 29
God Stats
1W - 2L
1,713 SR
Queue Stats
12W - 12L
1,359 Elo+
Solo
Thor
Thor
上海石大大
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,231
514
3,241
5,910
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
11 / 2 / 1
10,565
660
13,152
9,400
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
Zam01xis
Fafnir
12
0 / 3 / 2
7,710
482
1,810
11,782
9,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
destr007
Hun Batz
18
4 / 0 / 6
10,297
644
8,608
8,882
4,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
tuoppi323
Apollo
12
2 / 2 / 0
7,203
450
3,793
7,276
2,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 1 / 2
7,196
450
3,621
9,672
7,126
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
15
2 / 3 / 2
8,457
529
5,904
8,697
3,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
11
3 / 2 / 0
7,586
474
4,232
10,793
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
kazu63
Eset
13
1 / 7 / 4
7,476
467
7,689
10,042
3,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 5 / 0
5,736
359
1,030
7,508
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
18
Kills
8
8
Deaths
18
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Cthulhu
1
1
2
2
L
Heimdallr
2
3
2
1
W
11
2
1
5.75
L
Achilles
3
2
0
1.5
W
Fafnir
Zam01xis
Fafnir
0
3
2
0.33
W
Hun Batz
destr007
Hun Batz
4
0
6
7
L
Eset
kazu63
Eset
1
7
4
0.43
W
Apollo
tuoppi323
Apollo
2
2
0
1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,604
Damage
22,476
43,250
Taken
46,712
23,489
Mitigated
27,978
13,245
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,241
525
0
202
5,910
3,490
1,100
3,631
2,185
30
33,909
L
Cthulhu
3,621
700
62
0
9,672
7,126
459
3,325
6,127
32,965
0
L
Heimdallr
5,904
2,975
0
1,810
8,697
3,515
596
3,160
5,489
0
55,326
W
13,152
1,580
1,401
4,873
9,400
3,613
2,067
4,084
4,898
75,665
0
L
Achilles
4,232
910
0
871
10,793
11,470
337
2,885
7,704
0
26,012
W
Fafnir
Zam01xis
Fafnir
1,810
283
0
3,534
11,782
9,853
35
757
11,021
24,901
0
W
Hun Batz
destr007
Hun Batz
8,608
2,951
0
450
8,882
4,370
0
1,290
7,452
0
88,509
L
Eset
kazu63
Eset
7,689
798
0
1,370
10,042
3,601
472
2,904
6,902
40,977
0
W
Apollo
tuoppi323
Apollo
3,793
1,963
0
2,785
7,276
2,163
64
848
6,384
0
41,026
L
1,030
173
0
839
7,508
2,266
0
2,143
5,219
0
15,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,006
Gold Earned
36,451
492
Minions Killed
307
0
Camps Cleared
0
1,617,073
Distance Traveled
1,398,630
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,231
514
85
5
0
295,695
0
L
Cthulhu
7,196
450
64
4
0
300,811
0
L
Heimdallr
8,457
529
102
6
0
284,760
2
W
Ra
10,565
660
139
9
0
328,704
3
L
Achilles
7,586
474
42
3
0
299,068
1
W
Fafnir
7,710
482
29
2
0
289,564
7
W
Hun Batz
10,297
644
148
9
0
372,651
2
L
Eset
7,476
467
77
5
0
285,121
5
W
Apollo
7,203
450
91
6
0
330,459
4
L
Thor
5,736
359
22
1
0
228,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role