Player Matchup

Zeus
Zeus
Catala40
Zeus
Level 65
God Stats
5W - 9L
1,636 SR
Queue Stats
104W - 100L
1,541 Elo+
Party 2
Yemoja
Yemoja
Hector2525
Yemoja
Level 35
God Stats
24W - 28L
1,496 SR
Queue Stats
46W - 52L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
ixGHOSTxl
Heimdallr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 145L
1,485 Elo+
Party 2
Team Averages
Level 43
1,544 SR
1,498 Elo+

VS

Team Averages
Level 80
1,408 SR
1,420 Elo+
Cerberus
Cerberus
Debbie64
Cerberus
Level 67
God Stats
4W - 2L
1,439 SR
Queue Stats
137W - 117L
1,411 Elo+
Party 1
Jing Wei
Jing Wei
elvis64
Jing Wei
Level 150
God Stats
1W - 0L
1,285 SR
Queue Stats
135W - 117L
1,419 Elo+
Party 1
Sol
Sol
idcGabriele
Sol
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 21L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 2 / 3
13,035
593
20,330
8,083
2,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Hector2525
Yemoja
16
2 / 1 / 7
12,451
566
8,866
14,183
13,290
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
ixGHOSTxl
Heimdallr
16
1 / 1 / 6
12,437
565
7,727
9,760
3,934
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Debbie64
Cerberus
16
0 / 0 / 2
13,580
617
10,538
14,722
18,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
elvis64
Jing Wei
16
3 / 6 / 1
13,725
624
9,111
18,110
7,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 2
13,080
595
8,246
13,680
6,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
6
2
3
3.75
W
Cerberus
Debbie64
Cerberus
0
0
2
1
L
Yemoja
Hector2525
Yemoja
2
1
7
5.5
W
Jing Wei
elvis64
Jing Wei
3
6
1
0.58
W
1
3
2
0.67
L
Heimdallr
ixGHOSTxl
Heimdallr
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,923
Damage
27,895
32,026
Taken
46,512
20,074
Mitigated
32,694
4,533
Healing
11,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
20,330
636
0
0
8,083
2,850
0
3,685
4,398
50,186
0
W
Cerberus
Debbie64
Cerberus
10,538
51
0
3,602
14,722
18,563
0
8,058
6,664
33,923
0
L
Yemoja
Hector2525
Yemoja
8,866
834
1,061
838
14,183
13,290
330
8,935
5,248
36,061
0
W
Jing Wei
elvis64
Jing Wei
9,111
7,520
0
4,498
18,110
7,844
777
12,301
5,809
0
88,549
W
8,246
1,522
0
3,568
13,680
6,287
2,108
8,952
4,728
87,110
0
L
Heimdallr
ixGHOSTxl
Heimdallr
7,727
1,628
507
2,127
9,760
3,934
266
6,181
3,579
0
72,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,923
Gold Earned
40,385
215
Minions Killed
265
0
Camps Cleared
0
1,112,551
Distance Traveled
1,233,312
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
13,035
593
69
3
0
340,634
3
W
Cerberus
13,580
617
29
1
0
472,723
3
L
Yemoja
12,451
566
37
2
0
383,396
7
W
Jing Wei
13,725
624
113
5
0
353,910
3
W
Sol
13,080
595
123
6
0
406,679
6
L
Heimdallr
12,437
565
109
5
0
388,521
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role