Player Matchup

Hera
Hera
Floragon
Hera
Level 25
God Stats
7W - 6L
1,619 SR
Queue Stats
31W - 31L
1,516 Elo+
Party 1
Bellona
Bellona
PetryGarcía
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,168 Elo+
Solo
Neith
Neith
SweedyBloody1
Neith
Level 27
God Stats
5W - 4L
1,432 SR
Queue Stats
65W - 71L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
Wetyteam17
Cthulhu
Level 19
God Stats
3W - 9L
1,841 SR
Queue Stats
35W - 36L
1,521 Elo+
Party 1
Mercury
Mercury
herverhatton
Mercury
Level 104
God Stats
2W - 1L
1,441 SR
Queue Stats
57W - 62L
1,466 Elo+
Party 1
Team Averages
Level 36
1,566 SR
1,421 Elo+

VS

Team Averages
Level 8
1,538 SR
1,473 Elo+
Ymir
Ymir
CrabRime
Ymir
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 24L
1,455 Elo+
Party 2
Bellona
Bellona
FazeKermlt
Bellona
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 3L
1,465 Elo+
Party 2
Sol
Sol
Laruezulu
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,452 Elo+
Solo
Fenrir
Fenrir
NowyR1
Fenrir
Level 3
God Stats
1W - 1L
1,691 SR
Queue Stats
4W - 9L
1,474 Elo+
Solo
Hou Yi
Hou Yi
dsuarezzz3
Hou Yi
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 59L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
20
7 / 2 / 7
13,972
607
14,911
13,325
5,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
PetryGarcía
Bellona
17
2 / 7 / 4
11,279
490
4,940
15,779
11,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 5 / 8
9,877
429
7,198
12,690
4,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Wetyteam17
Cthulhu
15
1 / 4 / 9
9,766
425
7,825
16,987
15,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
herverhatton
Mercury
20
11 / 3 / 6
13,549
589
16,236
17,641
7,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 6 / 11
9,416
409
3,978
15,743
16,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
FazeKermlt
Bellona
20
14 / 3 / 2
13,188
573
20,962
19,990
18,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 2 / 0
7,567
329
913
4,848
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
NowyR1
Fenrir
10
1 / 7 / 2
7,895
343
6,093
13,942
5,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hou Yi
dsuarezzz3
Hou Yi
17
6 / 4 / 6
10,850
472
13,136
17,803
8,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
22
Kills
21
21
Deaths
22
34
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
6
11
0.92
L
Bellona
FazeKermlt
Bellona
14
3
2
5
W
Hera
7
2
7
5.25
L
0
2
0
0
L
Fenrir
NowyR1
Fenrir
1
7
2
0.29
W
Bellona
PetryGarcía
Bellona
2
7
4
0.57
W
1
5
8
1
W
Cthulhu
Wetyteam17
Cthulhu
1
4
9
1.38
L
Hou Yi
dsuarezzz3
Hou Yi
6
4
6
2.25
W
Mercury
herverhatton
Mercury
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,110
Damage
45,082
76,422
Taken
72,326
45,526
Mitigated
49,797
20,059
Healing
18,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,978
676
410
1,740
15,743
16,070
108
6,485
8,889
19,557
0
L
Bellona
FazeKermlt
Bellona
20,962
11,390
0
3,190
19,990
18,215
0
4,574
15,215
0
84,799
W
Hera
14,911
3,266
101
4,009
13,325
5,904
2,458
1,792
11,533
111,045
0
L
913
157
0
869
4,848
1,800
0
1,507
3,267
22,480
1,003
L
Fenrir
NowyR1
Fenrir
6,093
1,819
0
2,927
13,942
5,513
0
4,686
9,074
0
32,235
W
Bellona
PetryGarcía
Bellona
4,940
1,741
402
3,000
15,779
11,570
436
675
15,104
0
40,732
W
7,198
3,337
0
4,070
12,690
4,841
3,844
612
12,078
0
48,403
W
Cthulhu
Wetyteam17
Cthulhu
7,825
263
420
1,440
16,987
15,655
911
928
16,059
36,389
0
L
Hou Yi
dsuarezzz3
Hou Yi
13,136
7,904
0
9,290
17,803
8,199
1,215
4,333
13,145
0
82,321
W
Mercury
herverhatton
Mercury
16,236
10,625
0
6,617
17,641
7,556
0
852
16,789
0
112,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,443
Gold Earned
48,916
565
Minions Killed
386
0
Camps Cleared
0
2,091,605
Distance Traveled
1,679,386
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,416
409
29
1
0
375,970
3
L
Bellona
13,188
573
156
7
0
439,134
2
W
Hera
13,972
607
202
9
0
421,439
3
L
Sol
7,567
329
50
2
0
195,452
3
L
Fenrir
7,895
343
39
2
0
271,981
1
W
Bellona
11,279
490
70
3
0
371,489
2
W
Neith
9,877
429
92
4
0
350,994
2
W
Cthulhu
9,766
425
58
3
0
433,166
5
L
Hou Yi
10,850
472
112
5
0
396,849
1
W
Mercury
13,549
589
143
6
0
514,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role