Player Matchup

Apollo
Apollo
Gold I
Axiiiii
Apollo
Gold I
Level 95
God Stats
22W - 13L
1,662 SR
Queue Stats
298W - 288L
1,655 MMR
Party 1
King Arthur
King Arthur
Gold II
Daniel207
King Arthur
Gold II
Level 124
God Stats
45W - 44L
1,502 SR
Queue Stats
820W - 824L
1,582 MMR
Solo
Nox
Nox
Gold IV
Mugiwara03
Nox
Gold IV
Level 160
God Stats
7W - 5L
1,557 SR
Queue Stats
39W - 31L
1,625 MMR
Solo
Fenrir
Fenrir
Platinum V
alexelsucio
Fenrir
Platinum V
Level 122
God Stats
9W - 10L
1,602 SR
Queue Stats
233W - 231L
1,592 MMR
Solo
Khepri
Khepri
Gold II
iBazzie
Khepri
Gold II
Level 146
God Stats
6W - 6L
1,581 SR
Queue Stats
271W - 263L
1,597 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,581 SR
1,610 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,570 SR
1,610 MMR
Kukulkan
Kukulkan
Gold II
Borasuk
Kukulkan
Gold II
Level 140
God Stats
1W - 2L
1,662 SR
Queue Stats
95W - 97L
1,600 MMR
Solo
Anhur
Anhur
Platinum IV
Dfgwas
Anhur
Platinum IV
Level 129
God Stats
9W - 13L
1,637 SR
Queue Stats
283W - 276L
1,633 MMR
Solo
Ymir
Ymir
Bronze III
LuckyderSpacki
Ymir
Bronze III
Level 35
God Stats
0W - 1L
1,491 SR
Queue Stats
1W - 1L
1,600 MMR
Solo
Cthulhu
Cthulhu
Gold II
Roynicorn
Cthulhu
Gold II
Level 154
God Stats
5W - 7L
1,478 SR
Queue Stats
74W - 84L
1,560 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
stharlax
Tsukuyomi
Gold V
Level 159
God Stats
1W - 1L
1,584 SR
Queue Stats
61W - 49L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Axiiiii
Apollo
20
4 / 2 / 6
13,908
605
12,604
15,846
6,216
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Daniel207
King Arthur
20
6 / 2 / 5
14,155
615
16,877
31,148
29,151
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
7 / 1 / 7
14,943
650
14,543
15,335
7,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
20
8 / 3 / 4
13,598
591
12,490
19,095
11,004
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
iBazzie
Khepri
16
2 / 2 / 10
11,930
519
6,017
17,300
16,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetTiamatDanzaburouAthenaGuan Yu

VS

Bans
ScyllaGebJanusSobekNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Borasuk
Kukulkan
20
4 / 4 / 1
12,252
533
20,534
11,086
5,010
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
Dfgwas
Anhur
19
2 / 6 / 0
12,085
525
10,203
19,341
7,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 4 / 5
9,719
423
5,355
18,309
20,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
Roynicorn
Cthulhu
14
0 / 3 / 3
8,863
385
8,699
13,453
12,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
stharlax
Tsukuyomi
16
2 / 10 / 2
10,098
439
11,486
21,054
19,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
27
Kills
10
10
Deaths
27
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
Axiiiii
Apollo
4
2
6
3.5
L
Kukulkan
Borasuk
Kukulkan
4
4
1
1.13
W
King Arthur
Daniel207
King Arthur
6
2
5
4.25
L
Anhur
Dfgwas
Anhur
2
6
0
0.33
L
2
4
5
1.13
W
7
1
7
10.5
L
Cthulhu
Roynicorn
Cthulhu
0
3
3
0.5
W
Fenrir
8
3
4
3.33
W
Khepri
iBazzie
Khepri
2
2
10
3.5
L
Tsukuyomi
stharlax
Tsukuyomi
2
10
2
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,531
Damage
56,277
98,724
Taken
83,243
70,080
Mitigated
64,587
39,439
Healing
20,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Axiiiii
Apollo
12,604
7,033
0
10,896
15,846
6,216
5,920
2,498
13,348
0
123,184
L
Kukulkan
Borasuk
Kukulkan
20,534
2,769
0
2,711
11,086
5,010
261
3,116
7,741
110,062
0
W
King Arthur
Daniel207
King Arthur
16,877
2,450
0
13,586
31,148
29,151
255
14,443
16,069
388
95,156
L
Anhur
Dfgwas
Anhur
10,203
6,514
0
6,338
19,341
7,000
225
3,295
16,018
0
92,415
L
5,355
627
0
2,178
18,309
20,295
0
9,051
9,009
22,691
0
W
14,543
376
0
5,860
15,335
7,560
2,041
6,208
9,077
132,994
0
L
Cthulhu
Roynicorn
Cthulhu
8,699
363
377
4,305
13,453
12,938
0
1,119
12,288
52,403
0
W
Fenrir
12,490
3,691
0
3,833
19,095
11,004
1,179
6,433
12,587
0
106,418
W
Khepri
iBazzie
Khepri
6,017
709
444
4,820
17,300
16,149
657
6,845
10,455
22,812
0
L
Tsukuyomi
stharlax
Tsukuyomi
11,486
3,900
0
4,578
21,054
19,344
0
3,720
17,164
0
64,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,534
Gold Earned
53,017
752
Minions Killed
613
0
Camps Cleared
0
2,336,505
Distance Traveled
1,930,294
32
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,908
605
182
8
0
446,468
8
L
Kukulkan
12,252
533
209
9
0
406,914
13
W
King Arthur
14,155
615
169
7
0
451,441
4
L
Anhur
12,085
525
178
8
0
339,138
6
L
Ymir
9,719
423
29
1
0
441,298
10
W
Nox
14,943
650
235
10
0
467,652
3
L
Cthulhu
8,863
385
103
4
0
316,413
6
W
Fenrir
13,598
591
142
6
0
488,810
4
W
Khepri
11,930
519
24
1
0
482,134
13
L
Tsukuyomi
10,098
439
94
4
0
426,531
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role