Player Matchup

Ymir
Ymir
DJKAGE
Ymir
Level 102
God Stats
1W - 2L
1,614 SR
Queue Stats
97W - 99L
1,482 Elo+
Solo
Kali
Kali
RedDotJuice
Kali
Level 109
God Stats
12W - 4L
1,974 SR
Queue Stats
48W - 42L
1,515 Elo+
Solo
Anhur
Anhur
Szyza
Anhur
Level 97
God Stats
52W - 55L
1,570 SR
Queue Stats
945W - 830L
1,518 Elo+
Solo
Hercules
Hercules
TheOnlyWh1T3
Hercules
Level 127
God Stats
7W - 7L
1,598 SR
Queue Stats
138W - 156L
1,548 Elo+
Solo
Scylla
Scylla
vOiCeOfReAsOn_
Scylla
Level 129
God Stats
18W - 15L
1,573 SR
Queue Stats
281W - 282L
1,529 Elo+
Solo
Team Averages
Level 113
1,666 SR
1,518 Elo+

VS

Team Averages
Level 136
1,422 SR
1,512 Elo+
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ASR BigBam
Janus
Level 139
God Stats
1W - 1L
1,440 SR
Queue Stats
61W - 62L
1,525 Elo+
Solo
Ymir
Ymir
FatherDro
Ymir
Level 145
God Stats
5W - 3L
1,643 SR
Queue Stats
200W - 194L
1,529 Elo+
Party 1
Bakasura
Bakasura
SkawChingBrez
Bakasura
Level 146
God Stats
1W - 0L
1,287 SR
Queue Stats
46W - 46L
1,430 Elo+
Solo
Apollo
Apollo
Urchin Black
Apollo
Level 144
God Stats
1W - 4L
1,239 SR
Queue Stats
164W - 137L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DJKAGE
Ymir
14
2 / 9 / 3
9,023
451
8,031
18,420
11,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 7 / 3
9,137
457
5,371
16,677
6,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Szyza
Anhur
14
3 / 3 / 2
9,237
462
6,723
8,267
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
TheOnlyWh1T3
Hercules
15
2 / 4 / 0
9,442
472
6,031
17,383
9,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 4 / 2
9,376
469
9,668
11,811
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
8 / 1 / 3
12,759
638
16,645
18,023
17,744
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
16
1 / 2 / 6
10,282
514
7,589
8,225
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
5 / 2 / 18
10,840
542
11,037
15,382
13,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
SkawChingBrez
Bakasura
18
1 / 3 / 6
10,886
544
4,385
18,588
7,843
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
19
12 / 1 / 8
12,644
632
12,868
11,587
4,545
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
9
Kills
27
27
Deaths
9
10
Assists
41
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
8
1
3
9.5
W
Janus
1
2
6
2
L
Ymir
DJKAGE
Ymir
2
9
3
0.39
W
Ymir
5
2
18
7
L
1
7
3
0.36
W
Bakasura
SkawChingBrez
Bakasura
1
3
6
1.33
L
Anhur
Szyza
Anhur
3
3
2
1.33
L
Hercules
TheOnlyWh1T3
Hercules
2
4
0
0.5
W
Apollo
12
1
8
16
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,824
Damage
52,524
72,558
Taken
71,805
33,377
Mitigated
45,829
13,762
Healing
28,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
16,645
3,368
0
7,261
18,023
17,744
224
2,121
15,808
0
91,714
W
Janus
7,589
1,072
0
1,902
8,225
2,561
1,461
2,595
5,356
64,102
0
L
Ymir
DJKAGE
Ymir
8,031
1,300
0
1,275
18,420
11,294
78
8,250
9,771
38,795
0
W
Ymir
11,037
2,958
0
1,114
15,382
13,136
249
4,951
10,360
44,785
0
L
5,371
2,461
0
1,897
16,677
6,633
0
2,149
14,251
0
64,868
W
Bakasura
SkawChingBrez
Bakasura
4,385
3,194
0
10,263
18,588
7,843
1,374
4,280
14,188
0
61,326
L
Anhur
Szyza
Anhur
6,723
4,112
0
1,789
8,267
2,505
474
2,408
5,815
0
51,117
L
Hercules
TheOnlyWh1T3
Hercules
6,031
2,164
0
5,453
17,383
9,061
0
2,485
14,750
0
46,159
W
Apollo
12,868
7,490
0
8,076
11,587
4,545
6,368
3,131
8,394
0
86,161
L
9,668
577
0
3,348
11,811
3,884
624
2,930
8,431
69,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,215
Gold Earned
57,411
493
Minions Killed
608
0
Camps Cleared
0
1,701,648
Distance Traveled
1,930,193
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,759
638
173
9
0
367,696
1
W
Janus
10,282
514
118
6
0
430,794
6
L
Ymir
9,023
451
75
4
0
338,345
6
W
Ymir
10,840
542
60
3
0
383,072
4
L
Kali
9,137
457
99
5
0
358,266
1
W
Bakasura
10,886
544
143
7
0
358,029
2
L
Anhur
9,237
462
97
5
0
331,205
1
L
Hercules
9,442
472
106
5
0
329,813
1
W
Apollo
12,644
632
114
6
0
390,602
4
L
Scylla
9,376
469
116
6
0
344,019
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role