Player Matchup

Terra
Terra
BoratVnice
Terra
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
199W - 238L
1,385 Elo+
Solo
Discordia
Discordia
Deathcastle
Discordia
Level 27
God Stats
6W - 8L
1,488 SR
Queue Stats
178W - 231L
1,385 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JustBABA
Tsukuyomi
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 145L
1,528 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LOGAN1809
Cu Chulainn
Level 16
God Stats
11W - 13L
1,600 SR
Queue Stats
92W - 115L
1,387 Elo+
Party 1
Bellona
Bellona
TaliiAnother0793
Bellona
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 20
1,517 SR
1,437 Elo+

VS

Team Averages
Level 15
1,372 SR
1,398 Elo+
Geb
Geb
Baclofen3
Geb
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,380 Elo+
Party 2
Tyr
Tyr
ReadyToDie1994
Tyr
Level 6
God Stats
1W - 1L
1,203 SR
Queue Stats
9W - 8L
1,380 Elo+
Party 2
Hun Batz
Hun Batz
Therkis
Hun Batz
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 47L
1,489 Elo+
Solo
Ra
Ra
Yellin135
Ra
Level 27
God Stats
3W - 4L
1,159 SR
Queue Stats
200W - 203L
1,540 Elo+
Solo
Apollo
Apollo
archie45
Apollo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
11
0 / 5 / 4
7,987
399
3,336
10,207
8,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Deathcastle
Discordia
16
9 / 4 / 1
10,117
506
15,492
13,062
5,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
JustBABA
Tsukuyomi
15
2 / 6 / 1
9,230
462
10,522
17,131
6,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
LOGAN1809
Cu Chulainn
14
3 / 2 / 1
8,862
443
6,689
10,792
8,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 5 / 3
7,031
352
1,653
11,674
6,780
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 14
10,430
522
8,852
13,683
10,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 1 / 3
8,001
400
2,938
9,087
7,915
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Therkis
Hun Batz
14
7 / 3 / 3
9,255
463
10,310
13,930
5,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 5 / 7
10,614
531
16,266
13,924
5,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
archie45
Apollo
11
2 / 5 / 5
7,818
391
3,386
8,118
2,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
15
Kills
21
22
Deaths
15
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
3
1
14
10
L
Terra
0
5
4
0.4
L
Discordia
Deathcastle
Discordia
9
4
1
2.38
L
Tsukuyomi
JustBABA
Tsukuyomi
2
6
1
0.42
L
Cu Chulainn
LOGAN1809
Cu Chulainn
3
2
1
1.75
W
1
1
3
2.5
L
1
5
3
0.5
W
Hun Batz
Therkis
Hun Batz
7
3
3
2.83
W
8
5
7
2.3
W
Apollo
archie45
Apollo
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,692
Damage
41,752
62,866
Taken
58,742
35,913
Mitigated
31,820
15,526
Healing
11,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,852
1,181
0
1,738
13,683
10,875
204
5,856
7,527
40,474
0
L
Terra
3,336
676
1,336
1,054
10,207
8,856
400
3,354
6,754
25,580
0
L
Discordia
Deathcastle
Discordia
15,492
765
0
1,801
13,062
5,075
520
7,274
5,492
62,670
0
L
Tsukuyomi
JustBABA
Tsukuyomi
10,522
2,044
0
6,362
17,131
6,953
0
5,861
10,967
0
61,492
L
Cu Chulainn
LOGAN1809
Cu Chulainn
6,689
999
0
2,943
10,792
8,249
110
2,745
8,037
5,898
42,998
W
2,938
368
0
1,479
9,087
7,915
0
1,705
6,891
0
20,682
L
1,653
274
0
2,030
11,674
6,780
50
5,032
6,373
0
10,284
W
Hun Batz
Therkis
Hun Batz
10,310
2,837
0
1,661
13,930
5,111
502
3,366
10,383
0
42,922
W
16,266
702
1,613
4,553
13,924
5,397
875
5,384
8,022
68,943
0
W
Apollo
archie45
Apollo
3,386
2,315
0
0
8,118
2,522
2,836
2,560
5,348
0
24,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,227
Gold Earned
46,118
369
Minions Killed
333
0
Camps Cleared
0
1,687,184
Distance Traveled
1,695,004
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,430
522
45
2
0
416,743
3
L
Terra
7,987
399
47
2
0
337,067
2
L
Discordia
10,117
506
120
6
0
357,465
4
L
Tsukuyomi
9,230
462
112
6
0
333,247
1
L
Cu Chulainn
8,862
443
72
4
0
301,179
9
W
Tyr
8,001
400
39
2
0
281,098
1
L
Bellona
7,031
352
18
1
0
358,226
0
W
Hun Batz
9,255
463
84
4
0
390,488
0
W
Ra
10,614
531
115
6
0
379,805
5
W
Apollo
7,818
391
50
3
0
226,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role