Player Matchup

Pele
Pele
Pawelczakk
Pele
Level 28
God Stats
22W - 10L
1,671 SR
Queue Stats
228W - 203L
1,489 Elo+
Solo
Sol
Sol
WolverineDeva
Sol
Level 28
God Stats
2W - 2L
1,466 SR
Queue Stats
30W - 41L
1,433 Elo+
Solo
Danzaburou
Danzaburou
Xberger_36
Danzaburou
Level 26
God Stats
16W - 19L
1,500 SR
Queue Stats
604W - 581L
1,426 Elo+
Solo
Zeus
Zeus
faucheur0511
Zeus
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 5L
1,112 Elo+
Solo
Loki
Loki
xXDestiny136Xx
Loki
Level 28
God Stats
55W - 41L
1,530 SR
Queue Stats
201W - 228L
1,384 Elo+
Solo
Team Averages
Level 23
1,533 SR
1,369 Elo+

VS

Team Averages
Level 15
1,449 SR
1,392 Elo+
Cthulhu
Cthulhu
Lord_Caviar
Cthulhu
Level 21
God Stats
3W - 5L
1,396 SR
Queue Stats
38W - 30L
1,446 Elo+
Solo
Set
Set
Nxvxr_4
Set
Level 6
God Stats
1W - 1L
1,219 SR
Queue Stats
1W - 2L
1,186 Elo+
Solo
Sol
Sol
Party_Pese
Sol
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,286 Elo+
Solo
Awilix
Awilix
berki-2006
Awilix
Level 29
God Stats
11W - 10L
1,581 SR
Queue Stats
364W - 487L
1,379 Elo+
Solo
Sun Wukong
Sun Wukong
mama-yema777
Sun Wukong
Level 8
God Stats
9W - 6L
1,550 SR
Queue Stats
23W - 32L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 2 / 5
16,085
643
15,091
19,059
13,067
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
3 / 1 / 8
13,548
542
20,886
23,893
9,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
Xberger_36
Danzaburou
20
5 / 5 / 6
15,014
601
14,794
21,986
10,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 16 / 6
12,930
517
15,158
21,360
6,967
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 4 / 1
9,903
396
2,641
5,842
1,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lord_Caviar
Cthulhu
20
10 / 3 / 4
12,977
519
23,336
31,940
20,806
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Set
17
12 / 13 / 5
12,191
488
15,304
20,174
10,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 3
7,357
294
352
2,486
665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
berki-2006
Awilix
10
3 / 4 / 3
8,863
355
1,500
9,863
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
mama-yema777
Sun Wukong
18
2 / 7 / 3
11,706
468
13,074
24,046
22,878
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
45
27
Kills
27
28
Deaths
28
26
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Lord_Caviar
Cthulhu
10
3
4
4
L
Set
12
13
5
1.12
L
0
1
3
1.5
W
13
2
5
7.75
W
3
1
8
7
W
Danzaburou
Xberger_36
Danzaburou
5
5
6
1.6
L
Awilix
berki-2006
Awilix
3
4
3
1.13
W
4
16
6
0.44
L
Sun Wukong
mama-yema777
Sun Wukong
2
7
3
0.5
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,570
Damage
53,566
92,140
Taken
88,509
40,906
Mitigated
57,068
36,489
Healing
16,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Lord_Caviar
Cthulhu
23,336
1,716
835
10,854
31,940
20,806
435
12,328
19,532
78,016
0
L
Set
15,304
7,027
0
169
20,174
10,009
189
8,418
11,756
0
50,002
L
352
191
0
166
2,486
665
832
1,525
961
5,043
484
W
15,091
3,338
0
8,172
19,059
13,067
3,596
4,720
14,339
0
132,977
W
20,886
6,948
0
16,304
23,893
9,292
3,203
5,163
18,730
113,917
0
W
Danzaburou
Xberger_36
Danzaburou
14,794
7,579
0
8,608
21,986
10,018
4,947
7,898
14,088
0
98,147
L
Awilix
berki-2006
Awilix
1,500
372
123
2,361
9,863
2,710
443
3,082
6,781
0
18,718
W
15,158
2,561
347
2,992
21,360
6,967
615
6,027
15,333
58,392
0
L
Sun Wukong
mama-yema777
Sun Wukong
13,074
3,647
0
1,881
24,046
22,878
461
10,691
13,355
0
73,543
W
2,641
1,372
0
66
5,842
1,562
0
1,414
4,428
0
20,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,480
Gold Earned
53,094
598
Minions Killed
392
0
Camps Cleared
0
1,892,004
Distance Traveled
1,604,595
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,977
519
128
5
0
489,081
1
L
Set
12,191
488
68
3
0
364,450
2
L
Sol
7,357
294
13
1
0
134,320
1
W
Pele
16,085
643
182
7
0
482,239
1
W
Sol
13,548
542
144
6
0
445,449
2
W
Danzaburou
15,014
601
136
5
0
400,369
0
L
Awilix
8,863
355
43
2
0
171,832
0
W
Zeus
12,930
517
101
4
0
353,549
5
L
Sun Wukong
11,706
468
140
6
0
444,912
2
W
Loki
9,903
396
35
1
0
210,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role