Player Matchup

Guan Yu
Guan Yu
AgurkeGert
Guan Yu
Level 17
God Stats
14W - 8L
1,697 SR
Queue Stats
32W - 25L
1,548 Elo+
Party 2
Cerberus
Cerberus
KunAbdel
Cerberus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 46L
1,407 Elo+
Solo
Kukulkan
Kukulkan
PaastaLaVista
Kukulkan
Level 7
God Stats
4W - 9L
1,364 SR
Queue Stats
91W - 147L
1,510 Elo+
Solo
Izanami
Izanami
Quadehar
Izanami
Level 29
God Stats
2W - 0L
1,700 SR
Queue Stats
93W - 42L
1,707 Elo+
Solo
Kali
Kali
TSMHolle
Kali
Level 18
God Stats
22W - 13L
1,706 SR
Queue Stats
44W - 30L
1,527 Elo+
Party 2
Team Averages
Level 20
1,593 SR
1,540 Elo+

VS

Team Averages
Level 8
1,515 SR
1,460 Elo+
Nemesis
Nemesis
TFU_ItzMeDemon
Nemesis
Level 7
God Stats
3W - 2L
1,464 SR
Queue Stats
6W - 7L
1,627 Elo+
Party 1
Neith
Neith
Theseety
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,210 Elo+
Solo
Cerberus
Cerberus
lllllII
Cerberus
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 36L
1,325 Elo+
Solo
Tiamat
Tiamat
mager00lusch
Tiamat
Level 11
God Stats
21W - 12L
1,538 SR
Queue Stats
92W - 70L
1,645 Elo+
Solo
Izanami
Izanami
μπόμπος
Izanami
Level 12
God Stats
11W - 12L
1,573 SR
Queue Stats
13W - 19L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AgurkeGert
Guan Yu
11
3 / 1 / 2
6,178
618
6,004
6,897
4,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
KunAbdel
Cerberus
9
1 / 1 / 5
5,663
566
3,592
5,874
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
PaastaLaVista
Kukulkan
10
0 / 0 / 0
5,494
549
867
2,684
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
Quadehar
Izanami
11
4 / 0 / 0
6,328
633
2,778
3,959
1,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kali
9
1 / 1 / 4
5,733
573
1,925
6,909
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,962
496
2,605
5,694
1,157
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Theseety
Neith
6
0 / 3 / 1
4,418
442
1,484
5,316
925
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
lllllII
Cerberus
8
1 / 1 / 0
5,186
519
1,241
4,053
1,620
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
7
1 / 3 / 1
4,890
489
3,967
4,411
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 0 / 0
5,392
539
888
2,518
802
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
9
Kills
3
3
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AgurkeGert
Guan Yu
3
1
2
4
W
Cerberus
KunAbdel
Cerberus
1
1
5
3.5
W
Kukulkan
PaastaLaVista
Kukulkan
0
0
0
0
W
Izanami
Quadehar
Izanami
4
0
0
4
L
1
2
1
0.75
W
Kali
1
1
4
3
L
Neith
Theseety
Neith
0
3
1
0.17
L
Cerberus
lllllII
Cerberus
1
1
0
1
L
Tiamat
1
3
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,166
Damage
10,185
26,323
Taken
21,992
12,312
Mitigated
6,956
9,785
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AgurkeGert
Guan Yu
6,004
1,329
488
3,296
6,897
4,917
212
886
5,937
0
26,455
W
Cerberus
KunAbdel
Cerberus
3,592
133
0
2,021
5,874
2,587
464
1,659
4,063
15,237
0
W
Kukulkan
PaastaLaVista
Kukulkan
867
37
0
1,130
2,684
704
624
293
2,307
21,474
0
W
Izanami
Quadehar
Izanami
2,778
1,983
0
599
3,959
1,458
1,858
1,109
2,676
0
41,787
L
2,605
1,127
0
1,638
5,694
1,157
0
0
5,469
0
10,859
W
Kali
1,925
1,124
0
2,251
6,909
2,646
446
651
6,132
0
35,350
L
Neith
Theseety
Neith
1,484
744
0
690
5,316
925
0
1,743
3,548
0
12,563
L
Cerberus
lllllII
Cerberus
1,241
66
0
1,023
4,053
1,620
0
1,042
3,011
12,174
0
L
Tiamat
3,967
211
0
758
4,411
2,452
0
720
3,671
17,113
0
L
888
703
0
244
2,518
802
926
896
1,564
0
27,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,396
Gold Earned
24,848
300
Minions Killed
187
0
Camps Cleared
0
980,475
Distance Traveled
921,495
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,178
618
62
6
0
234,585
4
W
Cerberus
5,663
566
26
3
0
215,580
3
W
Kukulkan
5,494
549
53
5
0
141,651
1
W
Izanami
6,328
633
98
10
0
174,944
2
L
Nemesis
4,962
496
28
3
0
204,291
1
W
Kali
5,733
573
61
6
0
213,715
4
L
Neith
4,418
442
21
2
0
198,263
2
L
Cerberus
5,186
519
30
3
0
160,779
0
L
Tiamat
4,890
489
42
4
0
173,449
0
L
Izanami
5,392
539
66
7
0
184,713
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role