Player Matchup

Guan Yu
Guan Yu
Destro_Killsz
Guan Yu
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 54L
1,880 Elo+
Party 1
Ymir
Ymir
Dumbfishy
Ymir
Level 124
God Stats
1W - 0L
1,561 SR
Queue Stats
31W - 21L
1,768 Elo+
Party 1
Artemis
Artemis
Emazingxkity
Artemis
Level 7
God Stats
2W - 0L
1,731 SR
Queue Stats
15W - 8L
1,880 Elo+
Party 1
Ne Zha
Ne Zha
PrinceSeries
Ne Zha
Level 27
God Stats
22W - 4L
1,657 SR
Queue Stats
91W - 84L
1,394 Elo+
Solo
Ra
Ra
asd89
Ra
Level 13
God Stats
2W - 1L
1,878 SR
Queue Stats
10W - 6L
1,880 Elo+
Party 1
Team Averages
Level 66
1,665 SR
1,761 Elo+

VS

Team Averages
Level 23
1,494 SR
1,414 Elo+
Tiamat
Tiamat
FaithfulSword
Tiamat
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 63L
1,378 Elo+
Solo
Scylla
Scylla
Lovatic-Warrior
Scylla
Level 28
God Stats
26W - 29L
1,518 SR
Queue Stats
360W - 381L
1,407 Elo+
Solo
Izanami
Izanami
Malixys
Izanami
Level 27
God Stats
6W - 9L
1,548 SR
Queue Stats
125W - 138L
1,425 Elo+
Solo
Cthulhu
Cthulhu
MeowMixCatFood
Cthulhu
Level 17
God Stats
9W - 11L
1,721 SR
Queue Stats
56W - 67L
1,444 Elo+
Solo
Sobek
Sobek
xXDreadnaughtXx
Sobek
Level 17
God Stats
3W - 3L
1,180 SR
Queue Stats
55W - 60L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
15 / 2 / 3
10,611
663
17,570
13,321
10,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
14
5 / 2 / 10
9,262
579
10,881
14,003
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
Emazingxkity
Artemis
15
5 / 2 / 2
9,110
569
10,483
7,569
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
13
2 / 2 / 8
8,288
518
3,589
9,950
3,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ra
14
0 / 2 / 3
8,660
541
4,239
7,365
2,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
7,137
446
6,012
11,083
5,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 5 / 2
7,487
468
4,701
10,355
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Malixys
Izanami
12
2 / 4 / 2
7,427
464
8,104
11,525
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 7 / 0
6,920
433
5,020
11,280
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 6 / 3
6,137
384
4,677
16,569
9,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
27
Kills
10
10
Deaths
27
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
15
2
3
8.25
W
Ymir
5
2
10
5
W
Artemis
Emazingxkity
Artemis
5
2
2
3
L
3
5
1
0.7
L
3
5
2
0.8
L
Izanami
Malixys
Izanami
2
4
2
0.75
L
1
7
0
0.14
W
Ne Zha
2
2
8
3
W
Ra
0
2
3
0.75
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,762
Damage
28,514
52,208
Taken
60,812
28,235
Mitigated
26,086
20,480
Healing
8,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
17,570
4,807
404
5,537
13,321
10,250
0
6,429
6,374
0
57,398
W
Ymir
10,881
2,602
0
3,878
14,003
9,199
589
4,554
9,405
27,257
0
W
Artemis
Emazingxkity
Artemis
10,483
6,117
222
2,150
7,569
2,641
3,029
2,613
4,916
0
59,284
L
6,012
1,153
0
1,902
11,083
5,728
0
1,328
9,588
41,348
0
L
4,701
418
0
1,787
10,355
2,980
0
5,403
4,752
31,535
0
L
Izanami
Malixys
Izanami
8,104
6,099
0
1,270
11,525
3,443
1,331
2,999
8,437
0
46,314
L
5,020
601
61
364
11,280
4,585
416
0
10,955
25,769
0
W
Ne Zha
3,589
1,169
366
3,667
9,950
3,614
430
2,900
6,902
0
35,350
W
Ra
4,239
500
882
3,374
7,365
2,531
2,126
2,922
4,201
52,544
0
L
4,677
481
0
3,366
16,569
9,350
184
5,142
11,330
9,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,931
Gold Earned
35,108
445
Minions Killed
280
0
Camps Cleared
0
1,495,565
Distance Traveled
1,355,146
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,611
663
105
7
0
321,503
3
W
Ymir
9,262
579
30
2
0
297,588
2
W
Artemis
9,110
569
99
6
0
254,802
4
L
Tiamat
7,137
446
68
4
0
252,292
2
L
Scylla
7,487
468
69
4
0
264,764
4
L
Izanami
7,427
464
84
5
0
264,712
2
L
Cthulhu
6,920
433
56
4
0
300,633
4
W
Ne Zha
8,288
518
79
5
0
345,674
0
W
Ra
8,660
541
132
8
0
275,998
2
L
Sobek
6,137
384
3
0
0
272,745
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role