Player Matchup

Cthulhu
Cthulhu
AyzTheKid
Cthulhu
Level 29
God Stats
1W - 2L
1,225 SR
Queue Stats
106W - 138L
1,368 Elo+
Solo
Izanami
Izanami
LexLex3995
Izanami
Level 25
God Stats
4W - 1L
1,805 SR
Queue Stats
76W - 83L
1,310 Elo+
Solo
Fenrir
Fenrir
Ragnar_AI86
Fenrir
Level 29
God Stats
6W - 7L
1,633 SR
Queue Stats
342W - 364L
1,503 Elo+
Solo
Thoth
Thoth
Ullr rice
Thoth
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 43L
1,576 Elo+
Solo
Cerberus
Cerberus
intuitive_nacho
Cerberus
Level 26
God Stats
6W - 13L
1,713 SR
Queue Stats
122W - 127L
1,562 Elo+
Solo
Team Averages
Level 27
1,575 SR
1,464 Elo+

VS

Team Averages
Level 19
1,572 SR
1,478 Elo+
Erlang Shen
Erlang Shen
AbsoIute Panic
Erlang Shen
Level 28
God Stats
5W - 6L
1,691 SR
Queue Stats
90W - 93L
1,387 Elo+
Solo
Fenrir
Fenrir
DannyelguapoXD
Fenrir
Level 18
God Stats
3W - 6L
1,566 SR
Queue Stats
46W - 61L
1,528 Elo+
Solo
Heimdallr
Heimdallr
Solomoron
Heimdallr
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,370 Elo+
Solo
Cu Chulainn
Cu Chulainn
XVI Forever
Cu Chulainn
Level 6
God Stats
4W - 3L
1,580 SR
Queue Stats
58W - 39L
1,749 Elo+
Solo
Eset
Eset
frenchiee96
Eset
Level 28
God Stats
3W - 4L
1,525 SR
Queue Stats
537W - 523L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AyzTheKid
Cthulhu
12
5 / 2 / 2
7,499
577
5,433
10,563
7,233
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
LexLex3995
Izanami
12
4 / 2 / 3
7,481
575
6,308
7,261
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
10
0 / 1 / 4
6,378
491
2,644
7,898
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
Ullr rice
Thoth
14
11 / 2 / 0
9,137
703
7,690
6,426
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
11
1 / 3 / 7
7,408
570
3,640
9,622
7,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AbsoIute Panic
Erlang Shen
11
2 / 8 / 1
6,789
522
5,125
10,960
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
4 / 4 / 4
7,457
574
5,528
9,765
3,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
Solomoron
Heimdallr
10
0 / 4 / 1
5,880
452
2,361
7,824
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
XVI Forever
Cu Chulainn
6
1 / 2 / 3
4,998
384
3,274
4,773
2,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
3 / 4 / 1
5,991
461
2,332
4,814
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
21
Kills
10
10
Deaths
22
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AbsoIute Panic
Erlang Shen
2
8
1
0.31
W
Cthulhu
AyzTheKid
Cthulhu
5
2
2
3
L
4
4
4
1.5
W
Izanami
LexLex3995
Izanami
4
2
3
2.75
W
Fenrir
0
1
4
2
L
Heimdallr
Solomoron
Heimdallr
0
4
1
0.13
W
Thoth
Ullr rice
Thoth
11
2
0
5.5
L
Cu Chulainn
XVI Forever
Cu Chulainn
1
2
3
1.25
L
3
4
1
0.88
W
Cerberus
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,715
Damage
18,620
41,770
Taken
38,136
21,826
Mitigated
14,413
7,677
Healing
4,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AbsoIute Panic
Erlang Shen
5,125
3,174
0
412
10,960
4,526
250
6,145
4,693
0
27,354
W
Cthulhu
AyzTheKid
Cthulhu
5,433
701
50
1,826
10,563
7,233
104
0
10,563
32,771
0
L
5,528
978
0
2,289
9,765
3,021
0
3,949
5,634
0
24,522
W
Izanami
LexLex3995
Izanami
6,308
3,924
0
2,420
7,261
2,494
2,985
779
6,314
0
46,935
W
Fenrir
2,644
689
0
741
7,898
3,017
0
100
7,758
0
23,890
L
Heimdallr
Solomoron
Heimdallr
2,361
1,604
0
135
7,824
3,413
99
2,149
5,501
0
24,167
W
Thoth
Ullr rice
Thoth
7,690
711
0
1,018
6,426
1,993
766
340
6,051
41,293
0
L
Cu Chulainn
XVI Forever
Cu Chulainn
3,274
1,025
0
1,095
4,773
2,310
0
1,584
3,149
0
11,101
L
2,332
173
167
612
4,814
1,143
257
2,219
2,396
20,850
0
W
Cerberus
3,640
402
0
1,622
9,622
7,089
854
889
8,527
20,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,903
Gold Earned
31,115
311
Minions Killed
205
0
Camps Cleared
0
1,176,178
Distance Traveled
1,072,411
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,789
522
56
4
0
231,730
0
W
Cthulhu
7,499
577
53
4
0
208,096
3
L
Fenrir
7,457
574
39
3
0
281,204
0
W
Izanami
7,481
575
105
8
0
232,600
7
W
Fenrir
6,378
491
51
4
0
237,842
0
L
Heimdallr
5,880
452
44
3
0
236,258
0
W
Thoth
9,137
703
77
6
0
262,336
2
L
Cu Chulainn
4,998
384
14
1
0
124,028
0
L
Eset
5,991
461
52
4
0
199,191
0
W
Cerberus
7,408
570
25
2
0
235,304
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role