Player Matchup

Mercury
Mercury
Draenin
Mercury
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
StoneGuardian12
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,243 Elo+
Party 2
Vamana
Vamana
TFU_ItzMeDemon
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,592 Elo+
Party 1
Merlin
Merlin
Zenziboyo
Merlin
Level 125
God Stats
6W - 5L
1,583 SR
Queue Stats
133W - 132L
1,491 Elo+
Party 2
Izanami
Izanami
μπόμπος
Izanami
Level 11
God Stats
11W - 12L
1,589 SR
Queue Stats
13W - 19L
1,471 Elo+
Party 1
Team Averages
Level 35
1,534 SR
1,459 Elo+

VS

Team Averages
Level 17
1,540 SR
1,477 Elo+
Xing Tian
Xing Tian
Aldawwwg
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Solo
Skadi
Skadi
D267908
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,638 Elo+
Solo
Tiamat
Tiamat
HxSSS
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,462 Elo+
Solo
Ah Puch
Ah Puch
Kuschellpulli
Ah Puch
Level 27
God Stats
3W - 8L
1,700 SR
Queue Stats
146W - 179L
1,436 Elo+
Solo
Hun Batz
Hun Batz
QueenOfDemonss
Hun Batz
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 35L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Draenin
Mercury
18
7 / 2 / 5
10,772
598
8,572
13,207
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 6 / 0
7,573
421
1,773
6,211
1,898
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 2 / 8
8,293
461
5,375
9,531
5,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Merlin
Zenziboyo
Merlin
16
10 / 3 / 5
11,005
611
16,284
8,909
3,114
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 0 / 4
11,085
616
9,190
8,685
3,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Aldawwwg
Xing Tian
14
4 / 2 / 2
7,988
444
6,390
11,333
8,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
D267908
Skadi
10
1 / 12 / 3
6,927
385
3,361
13,445
4,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
HxSSS
Tiamat
5
1 / 2 / 0
5,522
307
1,002
2,292
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
12
2 / 5 / 0
7,571
421
10,025
13,734
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
14
5 / 7 / 1
9,323
518
9,072
13,572
4,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
19
28
Kills
13
13
Deaths
28
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Aldawwwg
Xing Tian
4
2
2
2.5
L
Skadi
D267908
Skadi
1
12
3
0.21
W
Mercury
Draenin
Mercury
7
2
5
4.75
L
Tiamat
HxSSS
Tiamat
1
2
0
0.5
L
Ah Puch
2
5
0
0.4
L
Hun Batz
5
7
1
0.79
W
0
6
0
0
W
3
2
8
3.5
W
Merlin
Zenziboyo
Merlin
10
3
5
4.17
W
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,194
Damage
29,850
46,543
Taken
54,376
19,596
Mitigated
24,031
12,136
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Aldawwwg
Xing Tian
6,390
1,021
0
365
11,333
8,724
0
2,981
8,352
28,116
0
L
Skadi
D267908
Skadi
3,361
1,854
0
0
13,445
4,206
0
6,260
7,185
0
17,407
W
Mercury
Draenin
Mercury
8,572
6,500
0
6,205
13,207
6,115
234
2,083
10,950
0
78,182
L
Tiamat
HxSSS
Tiamat
1,002
163
0
644
2,292
1,219
0
1,660
632
5,558
0
L
Ah Puch
10,025
182
0
6,123
13,734
5,594
0
1,856
11,878
45,779
0
L
Hun Batz
9,072
2,684
0
3,562
13,572
4,288
0
3,614
9,958
0
47,364
W
1,773
775
0
162
6,211
1,898
1,234
2,860
3,176
0
20,223
W
5,375
2,840
0
2,869
9,531
5,078
764
5,915
3,327
0
14,258
W
Merlin
Zenziboyo
Merlin
16,284
1,165
0
932
8,909
3,114
1,330
2,304
6,267
68,084
0
W
9,190
6,739
0
1,968
8,685
3,391
1,536
3,129
5,406
137
74,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,728
Gold Earned
37,331
467
Minions Killed
241
0
Camps Cleared
0
1,630,586
Distance Traveled
1,314,310
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
7,988
444
39
2
0
316,665
2
L
Skadi
6,927
385
28
2
0
298,254
0
W
Mercury
10,772
598
130
7
0
397,989
2
L
Tiamat
5,522
307
12
1
0
78,738
0
L
Ah Puch
7,571
421
75
4
0
311,347
6
L
Hun Batz
9,323
518
87
5
0
309,306
0
W
Neith
7,573
421
40
2
0
208,991
1
W
Vamana
8,293
461
23
1
0
353,350
2
W
Merlin
11,005
611
111
6
0
326,010
0
W
Izanami
11,085
616
163
9
0
344,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role