Player Matchup

Cthulhu
Cthulhu
DNA-CrimsonHegzo
Cthulhu
Level 12
God Stats
1W - 0L
1,565 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Diabulute
Discordia
Level 27
God Stats
4W - 4L
1,551 SR
Queue Stats
37W - 26L
1,451 Elo+
Solo
Tyr
Tyr
JeJoueAvecLui
Tyr
Level 19
God Stats
1W - 1L
1,226 SR
Queue Stats
88W - 45L
1,586 Elo+
Party 1
Heimdallr
Heimdallr
Songoku91000
Heimdallr
Level 29
God Stats
5W - 4L
1,578 SR
Queue Stats
8W - 4L
1,429 Elo+
Party 1
Olorun
Olorun
xX-5P1N3LL1-Xx
Olorun
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Team Averages
Level 21
1,484 SR
1,493 Elo+

VS

Team Averages
Level 17
1,479 SR
1,298 Elo+
Tsukuyomi
Tsukuyomi
SN0W153427
Tsukuyomi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 79L
1,236 Elo+
Solo
Ymir
Ymir
Sinowild
Ymir
Level 17
God Stats
44W - 40L
1,558 SR
Queue Stats
60W - 53L
1,493 Elo+
Solo
Neith
Neith
VIKRAZ1978
Neith
Level 28
God Stats
10W - 6L
1,517 SR
Queue Stats
58W - 55L
1,440 Elo+
Solo
Hercules
Hercules
skippo1984de
Hercules
Level 14
God Stats
2W - 4L
1,319 SR
Queue Stats
23W - 29L
1,379 Elo+
Solo
Yemoja
Yemoja
vicTOR-VMJS
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
944 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 18
11,459
521
13,633
16,060
14,364
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Diabulute
Discordia
18
9 / 3 / 8
11,885
540
12,901
11,449
4,599
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
13 / 3 / 16
12,043
547
21,786
19,190
11,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
Songoku91000
Heimdallr
17
7 / 2 / 14
11,245
511
13,770
13,315
5,838
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
10 / 3 / 6
12,652
575
9,588
13,374
6,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
SN0W153427
Tsukuyomi
14
3 / 15 / 3
9,725
442
9,362
21,011
7,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
15
3 / 6 / 1
9,973
453
7,976
17,747
15,335
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
9
2 / 3 / 1
7,652
348
1,954
5,313
1,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hercules
skippo1984de
Hercules
11
1 / 16 / 1
7,572
344
5,623
25,810
10,468
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yemoja
13
0 / 9 / 3
8,150
370
6,967
17,534
6,736
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
18
48
Kills
9
12
Deaths
49
62
Assists
9
Player
Kills
Deaths
Assists
KDA
W
9
1
18
18
W
Discordia
Diabulute
Discordia
9
3
8
4.33
W
13
3
16
7
L
Tsukuyomi
SN0W153427
Tsukuyomi
3
15
3
0.3
L
Ymir
3
6
1
0.58
W
Heimdallr
Songoku91000
Heimdallr
7
2
14
7
L
Neith
2
3
1
0.83
L
Hercules
skippo1984de
Hercules
1
16
1
0.09
L
Yemoja
0
9
3
0.17
W
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,678
Damage
31,882
73,388
Taken
87,415
42,484
Mitigated
41,293
23,852
Healing
8,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,633
1,026
1,066
1,594
16,060
14,364
681
3,933
12,127
51,249
0
W
Discordia
Diabulute
Discordia
12,901
2,064
99
4,780
11,449
4,599
2,279
2,324
9,125
68,058
0
W
21,786
2,711
0
4,866
19,190
11,128
1,069
4,595
14,595
135
72,676
L
Tsukuyomi
SN0W153427
Tsukuyomi
9,362
1,561
0
1,380
21,011
7,255
198
6,919
14,092
0
37,562
L
Ymir
7,976
1,043
0
560
17,747
15,335
0
7,061
10,485
28,283
0
W
Heimdallr
Songoku91000
Heimdallr
13,770
7,769
0
2,429
13,315
5,838
4,139
3,495
9,820
0
61,665
L
Neith
1,954
715
0
1,350
5,313
1,499
125
2,230
2,835
0
19,588
L
Hercules
skippo1984de
Hercules
5,623
2,852
0
2,435
25,810
10,468
510
12,713
13,015
0
30,919
L
Yemoja
6,967
2,459
1,108
1,381
17,534
6,736
68
6,689
10,731
33,622
0
W
9,588
6,080
704
8,314
13,374
6,555
4,615
596
12,778
80,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,284
Gold Earned
43,072
538
Minions Killed
235
0
Camps Cleared
0
2,067,247
Distance Traveled
1,414,871
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,459
521
83
4
0
465,484
4
W
Discordia
11,885
540
124
6
0
358,194
2
W
Tyr
12,043
547
100
5
0
467,837
0
L
Tsukuyomi
9,725
442
53
2
0
339,810
0
L
Ymir
9,973
453
49
2
0
391,383
2
W
Heimdallr
11,245
511
99
5
0
413,231
1
L
Neith
7,652
348
33
2
0
141,535
3
L
Hercules
7,572
344
38
2
0
286,785
0
L
Yemoja
8,150
370
62
3
0
255,358
0
W
Olorun
12,652
575
132
6
0
362,501
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role