Player Matchup

Baron Samedi
Baron Samedi
Bronze III
Derstrahl
Baron Samedi
Bronze III
Level 87
God Stats
0W - 1L
1,597 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,597 SR
1,500 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,500 SR
1,458 MMR
Neith
Neith
Silver I
Bananenteler
Neith
Silver I
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 28L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Derstrahl
Baron Samedi
16
1 / 2 / 0
9,366
720
7,787
11,632
5,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AnubisHe BoAnhurUllrChronos

VS

Bans
SetBakasuraPoseidonFreyaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 0
10,304
793
9,965
13,409
7,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
L
Baron Samedi
Derstrahl
Baron Samedi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,787
Damage
9,965
11,632
Taken
13,409
5,676
Mitigated
7,277
5,451
Healing
9,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,965
4,426
0
9,371
13,409
7,277
210
7,114
5,550
0
69,743
L
Baron Samedi
Derstrahl
Baron Samedi
7,787
468
0
5,451
11,632
5,676
0
16
11,616
51,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,366
Gold Earned
10,304
92
Minions Killed
125
0
Camps Cleared
0
218,001
Distance Traveled
221,127
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,304
793
125
10
0
221,127
6
L
Baron Samedi
9,366
720
92
7
0
218,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role