Player Matchup

Ganesha
Ganesha
Silver I
BLOOD PURGE
Ganesha
Silver I
Level 117
God Stats
46W - 51L
1,427 SR
Queue Stats
821W - 831L
1,093 MMR
Solo
Danzaburou
Danzaburou
Gold III
GSHMONEYB
Danzaburou
Gold III
Level 154
God Stats
7W - 7L
1,642 SR
Queue Stats
901W - 894L
1,481 MMR
Solo
Thoth
Thoth
Bronze I
WiLLGamerHD
Thoth
Bronze I
Level 49
God Stats
5W - 5L
1,744 SR
Queue Stats
8W - 20L
1,125 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
juega Gustavo50
Tsukuyomi
Silver II
Level 80
God Stats
19W - 27L
1,591 SR
Queue Stats
271W - 277L
1,102 MMR
Solo
Anhur
Anhur
Gold II
xJeffreyBx
Anhur
Gold II
Level 126
God Stats
4W - 6L
1,744 SR
Queue Stats
207W - 212L
1,475 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,630 SR
1,255 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,568 SR
1,243 MMR
Cupid
Cupid
Gold V
Darth_Zao
Cupid
Gold V
Level 84
God Stats
1W - 2L
1,484 SR
Queue Stats
65W - 69L
1,522 MMR
Solo
Sol
Sol
Silver II
GreenJoint8397
Sol
Silver II
Level 102
God Stats
4W - 6L
1,437 SR
Queue Stats
137W - 150L
1,169 MMR
Party 1
Yemoja
Yemoja
Silver II
Hajjarovic
Yemoja
Silver II
Level 106
God Stats
20W - 14L
1,533 SR
Queue Stats
277W - 268L
1,225 MMR
Solo
Awilix
Awilix
Silver II
HermesHUN
Awilix
Silver II
Level 84
God Stats
0W - 1L
1,825 SR
Queue Stats
42W - 63L
1,173 MMR
Party 1
Artemis
Artemis
Silver IV
Smite_release
Artemis
Silver IV
Level 42
God Stats
11W - 8L
1,563 SR
Queue Stats
636W - 693L
1,128 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BLOOD PURGE
Ganesha
17
0 / 5 / 14
11,451
477
5,214
18,893
18,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
GSHMONEYB
Danzaburou
20
5 / 1 / 3
15,067
628
10,959
16,558
7,758
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
3 / 1 / 9
13,444
560
6,647
10,788
4,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
juega Gustavo50
Tsukuyomi
20
12 / 2 / 3
15,289
637
13,665
14,177
9,672
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
20
2 / 2 / 1
15,295
637
5,261
10,813
4,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bans
ScyllaTiamatSetCthulhuAthena

VS

Bans
AphroditeSobekCu ChulainnKumbhakarnaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Darth_Zao
Cupid
18
2 / 5 / 3
11,541
481
3,762
15,978
5,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
2 / 4 / 2
12,334
514
11,316
14,509
3,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
Hajjarovic
Yemoja
7
0 / 2 / 0
7,215
301
469
2,936
854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
HermesHUN
Awilix
19
4 / 6 / 3
12,397
517
6,285
19,932
6,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
16
2 / 5 / 2
9,329
389
6,226
10,557
2,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
22
Kills
10
11
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BLOOD PURGE
Ganesha
0
5
14
1.4
L
Cupid
Darth_Zao
Cupid
2
5
3
0.7
W
Danzaburou
GSHMONEYB
Danzaburou
5
1
3
6.5
L
2
4
2
0.75
L
Yemoja
Hajjarovic
Yemoja
0
2
0
0
L
Awilix
HermesHUN
Awilix
4
6
3
0.92
L
Artemis
2
5
2
0.6
W
3
1
9
7.5
W
Tsukuyomi
juega Gustavo50
Tsukuyomi
12
2
3
6.75
W
Anhur
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,746
Damage
28,058
71,229
Taken
63,912
44,725
Mitigated
19,468
24,683
Healing
16,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BLOOD PURGE
Ganesha
5,214
350
0
3,002
18,893
18,122
409
5,661
13,232
34,197
0
L
Cupid
Darth_Zao
Cupid
3,762
1,320
0
5,695
15,978
5,441
1,216
2,422
13,338
0
74,517
W
Danzaburou
GSHMONEYB
Danzaburou
10,959
5,750
0
9,095
16,558
7,758
5,412
1,975
14,583
0
149,115
L
11,316
1,981
0
2,043
14,509
3,858
1,050
4,297
9,924
102,560
0
L
Yemoja
Hajjarovic
Yemoja
469
86
78
637
2,936
854
0
0
2,936
5,939
0
L
Awilix
HermesHUN
Awilix
6,285
2,781
0
5,680
19,932
6,594
0
2,833
16,917
0
80,138
L
Artemis
6,226
3,493
0
2,279
10,557
2,721
174
1,624
8,764
0
43,999
W
6,647
433
0
3,284
10,788
4,611
0
1,613
9,175
74,513
0
W
Tsukuyomi
juega Gustavo50
Tsukuyomi
13,665
3,165
0
5,018
14,177
9,672
3,619
2,915
11,262
0
114,912
W
Anhur
5,261
2,203
0
4,284
10,813
4,562
7,408
3,476
7,337
0
107,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,546
Gold Earned
52,816
766
Minions Killed
540
0
Camps Cleared
0
2,175,571
Distance Traveled
1,666,082
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,451
477
13
1
0
432,254
3
L
Cupid
11,541
481
127
5
0
295,764
0
W
Danzaburou
15,067
628
223
9
0
408,777
6
L
Sol
12,334
514
179
7
0
417,979
9
L
Yemoja
7,215
301
16
1
0
152,073
0
L
Awilix
12,397
517
146
6
0
456,387
1
L
Artemis
9,329
389
72
3
0
343,879
3
W
Thoth
13,444
560
154
6
0
465,072
4
W
Tsukuyomi
15,289
637
171
7
0
524,982
3
W
Anhur
15,295
637
205
9
0
344,486
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role