Player Matchup

Nemesis
Nemesis
Czikeer
Nemesis
Level 23
God Stats
10W - 19L
1,436 SR
Queue Stats
229W - 217L
1,406 Elo+
Solo
Kuzenbo
Kuzenbo
ICasinoParkI
Kuzenbo
Level 10
God Stats
18W - 11L
1,629 SR
Queue Stats
18W - 12L
1,564 Elo+
Solo
Skadi
Skadi
地狱凯撒
Skadi
Level 26
God Stats
5W - 3L
1,872 SR
Queue Stats
26W - 40L
1,343 Elo+
Solo
Team Averages
Level 20
1,646 SR
1,438 Elo+

VS

Team Averages
Level 11
1,667 SR
1,563 Elo+
Set
Set
AbDoMiNuSREX
Set
Level 18
God Stats
9W - 13L
1,436 SR
Queue Stats
152W - 167L
1,266 Elo+
Solo
Anubis
Anubis
AdolescenceCSX
Anubis
Level 7
God Stats
7W - 3L
1,754 SR
Queue Stats
12W - 3L
1,737 Elo+
Party 1
Artemis
Artemis
smecherboss123
Artemis
Level 7
God Stats
4W - 1L
1,810 SR
Queue Stats
11W - 7L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Czikeer
Nemesis
13
3 / 2 / 7
8,625
663
6,199
10,621
2,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
ICasinoParkI
Kuzenbo
10
2 / 7 / 6
8,811
678
5,239
12,783
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 7 / 3
9,630
741
7,713
11,013
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 9
9,363
720
5,645
9,030
3,190
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 3 / 4
10,284
791
11,513
8,759
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
4 / 3 / 9
10,267
790
10,474
8,418
2,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
11
Kills
16
16
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
5
9
1.5
W
9
3
4
3.67
L
Nemesis
Czikeer
Nemesis
3
2
7
3.25
L
Kuzenbo
ICasinoParkI
Kuzenbo
2
7
6
0.71
W
4
3
9
2.83
L
6
7
3
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,151
Damage
27,632
34,417
Taken
26,207
20,262
Mitigated
9,713
6,144
Healing
5,734
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,645
2,593
966
626
9,030
3,190
928
2,087
6,943
0
26,140
W
11,513
768
0
1,608
8,759
3,821
722
1,413
7,346
39,743
0
L
Nemesis
Czikeer
Nemesis
6,199
1,880
0
3,733
10,621
2,652
0
3,461
6,862
0
27,112
L
Kuzenbo
ICasinoParkI
Kuzenbo
5,239
1,663
0
1,250
12,783
14,865
46
4,145
8,347
13,748
0
W
10,474
3,833
0
2,534
8,418
2,702
1,151
1,813
6,605
0
43,861
L
7,713
2,886
0
1,161
11,013
2,745
1,301
3,269
7,584
0
36,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,066
Gold Earned
29,914
120
Minions Killed
168
0
Camps Cleared
0
631,901
Distance Traveled
616,801
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,363
720
48
4
0
229,400
4
W
Anubis
10,284
791
65
5
0
193,030
2
L
Nemesis
8,625
663
39
3
0
264,527
3
L
Kuzenbo
8,811
678
12
1
0
185,897
2
W
Artemis
10,267
790
55
4
0
194,371
4
L
Skadi
9,630
741
69
5
0
181,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role