Player Matchup

Erlang Shen
Erlang Shen
FreedomInHouse
Erlang Shen
Level 29
God Stats
3W - 1L
1,712 SR
Queue Stats
136W - 108L
1,609 Elo+
Solo
Sol
Sol
Kapuga
Sol
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
LEXSTROY
Vamana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 164L
1,468 Elo+
Solo
Apollo
Apollo
SHADOW2397
Apollo
Level 27
God Stats
2W - 0L
1,689 SR
Queue Stats
54W - 64L
1,305 Elo+
Solo
Ganesha
Ganesha
地狱凯撒
Ganesha
Level 26
God Stats
1W - 1L
1,262 SR
Queue Stats
33W - 24L
1,565 Elo+
Solo
Team Averages
Level 27
1,533 SR
1,489 Elo+

VS

Team Averages
Level 19
1,674 SR
1,484 Elo+
Anhur
Anhur
III0H
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,233 Elo+
Solo
Chang'e
Chang'e
Nekhen
Chang'e
Level 27
God Stats
13W - 18L
1,499 SR
Queue Stats
60W - 76L
1,377 Elo+
Solo
Loki
Loki
NoCommenth
Loki
Level 8
God Stats
6W - 3L
1,596 SR
Queue Stats
88W - 26L
1,703 Elo+
Solo
Sol
Sol
OG黄老邪
Sol
Level 26
God Stats
8W - 11L
1,768 SR
Queue Stats
118W - 129L
1,475 Elo+
Solo
Hercules
Hercules
TankeApache
Hercules
Level 8
God Stats
6W - 1L
2,005 SR
Queue Stats
13W - 9L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
FreedomInHouse
Erlang Shen
13
7 / 4 / 3
8,397
560
7,082
9,499
5,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Kapuga
Sol
14
6 / 0 / 8
8,432
562
10,375
6,387
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
LEXSTROY
Vamana
13
5 / 3 / 4
8,157
544
5,413
8,872
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
SHADOW2397
Apollo
12
8 / 6 / 7
7,927
528
8,580
12,772
4,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
地狱凯撒
Ganesha
11
0 / 5 / 17
6,878
459
5,566
12,759
7,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
III0H
Anhur
12
8 / 8 / 3
7,547
503
8,210
11,957
3,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Nekhen
Chang'e
10
1 / 7 / 11
6,522
435
7,475
9,375
3,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

16
8 / 5 / 6
9,398
627
11,179
11,784
4,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 3
7,039
469
7,412
9,030
3,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
TankeApache
Hercules
10
1 / 1 / 1
6,620
441
1,867
6,055
3,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
26
Kills
18
18
Deaths
26
39
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
FreedomInHouse
Erlang Shen
7
4
3
2.13
L
Anhur
III0H
Anhur
8
8
3
1.19
W
Sol
Kapuga
Sol
6
0
8
10
W
Vamana
LEXSTROY
Vamana
5
3
4
2.33
L
Chang'e
Nekhen
Chang'e
1
7
11
0.93
L
8
5
6
2.2
L
0
5
3
0.3
W
Apollo
SHADOW2397
Apollo
8
6
7
1.92
L
Hercules
TankeApache
Hercules
1
1
1
1.5
W
Ganesha
地狱凯撒
Ganesha
0
5
17
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,016
Damage
36,143
50,289
Taken
48,201
25,137
Mitigated
18,114
13,552
Healing
14,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
FreedomInHouse
Erlang Shen
7,082
3,354
0
2,220
9,499
5,117
1,250
899
8,495
0
35,828
L
Anhur
III0H
Anhur
8,210
4,317
0
1,971
11,957
3,578
192
3,747
8,100
0
29,423
W
Sol
Kapuga
Sol
10,375
2,542
0
3,029
6,387
2,129
2,745
2,594
3,745
50,860
0
W
Vamana
LEXSTROY
Vamana
5,413
2,948
0
2,413
8,872
5,255
242
1,755
6,916
0
27,719
L
Chang'e
Nekhen
Chang'e
7,475
1,612
1,176
2,095
9,375
3,784
99
5,462
3,728
20,165
0
L
11,179
5,044
0
3,678
11,784
4,090
0
1,344
10,430
0
64,942
L
7,412
1,683
0
2,609
9,030
3,140
171
4,178
4,612
40,777
2,131
W
Apollo
SHADOW2397
Apollo
8,580
6,445
0
2,926
12,772
4,883
483
4,717
7,843
0
33,224
L
Hercules
TankeApache
Hercules
1,867
536
0
3,024
6,055
3,522
76
581
5,390
0
22,713
W
Ganesha
地狱凯撒
Ganesha
5,566
477
0
2,964
12,759
7,753
498
3,990
8,441
13,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,791
Gold Earned
37,126
283
Minions Killed
343
0
Camps Cleared
0
1,438,389
Distance Traveled
1,232,030
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,397
560
62
4
0
292,515
2
L
Anhur
7,547
503
42
3
0
237,662
0
W
Sol
8,432
562
98
7
0
300,153
1
W
Vamana
8,157
544
54
4
0
304,928
2
L
Chang'e
6,522
435
38
3
0
248,471
5
L
Loki
9,398
627
120
8
0
310,162
2
L
Sol
7,039
469
80
5
0
258,200
2
W
Apollo
7,927
528
69
5
0
250,675
1
L
Hercules
6,620
441
63
4
0
177,535
1
W
Ganesha
6,878
459
0
0
0
290,118
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role