Player Matchup

Khepri
Khepri
Airph
Khepri
Level 142
God Stats
1W - 0L
1,375 SR
Queue Stats
125W - 104L
1,580 Elo+
Party 2
Vamana
Vamana
Heimdalleezy
Vamana
Level 49
God Stats
7W - 3L
1,973 SR
Queue Stats
339W - 170L
1,901 Elo+
Party 3
Nu Wa
Nu Wa
N0tDmBrAnDoN
Nu Wa
Level 109
God Stats
17W - 3L
1,931 SR
Queue Stats
349W - 173L
1,806 Elo+
Party 3
Loki
Loki
TheTryHardX0
Loki
Level 158
God Stats
9W - 3L
1,500 SR
Queue Stats
444W - 265L
1,788 Elo+
Party 3
Hera
Hera
axiliyen
Hera
Level 36
God Stats
3W - 3L
1,569 SR
Queue Stats
149W - 130L
1,596 Elo+
Party 2
Team Averages
Level 99
1,670 SR
1,734 Elo+

VS

Team Averages
Level 53
1,440 SR
1,372 Elo+
Tiamat
Tiamat
CaseyNicecat
Tiamat
Level 28
God Stats
4W - 5L
1,401 SR
Queue Stats
9W - 16L
1,303 Elo+
Party 1
Medusa
Medusa
Gagerb
Medusa
Level 37
God Stats
2W - 4L
1,187 SR
Queue Stats
176W - 215L
1,360 Elo+
Party 1
Nike
Nike
McGavGav
Nike
Level 97
God Stats
2W - 5L
1,821 SR
Queue Stats
363W - 355L
1,448 Elo+
Party 1
Sun Wukong
Sun Wukong
Metylm0uth
Sun Wukong
Level 7
God Stats
0W - 2L
1,400 SR
Queue Stats
5W - 16L
1,316 Elo+
Party 1
Bacchus
Bacchus
Sk1a
Bacchus
Level 96
God Stats
3W - 4L
1,392 SR
Queue Stats
484W - 458L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Airph
Khepri
8
2 / 0 / 3
5,372
537
1,630
2,782
1,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vamana
12
5 / 1 / 1
6,718
672
5,318
7,974
2,895
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
5 / 0 / 2
6,753
675
6,195
3,609
791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
4 / 1 / 2
6,030
603
3,187
5,182
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
9
1 / 1 / 4
5,401
540
4,067
5,108
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 2 / 1
4,965
497
2,663
5,451
2,305
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Gagerb
Medusa
8
0 / 6 / 0
4,640
464
2,099
6,415
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
8
3 / 1 / 0
5,330
533
3,396
4,698
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sun Wukong
Metylm0uth
Sun Wukong
6
0 / 6 / 0
3,892
389
3,328
7,864
2,842
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Sk1a
Bacchus
6
0 / 2 / 2
4,416
442
2,129
6,426
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
3
3
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
Airph
Khepri
2
0
3
3.5
L
Tiamat
0
2
1
0.25
L
Medusa
Gagerb
Medusa
0
6
0
0
W
Vamana
5
1
1
5.5
L
Nike
3
1
0
3
L
Sun Wukong
Metylm0uth
Sun Wukong
0
6
0
0
W
5
0
2
6
L
Bacchus
Sk1a
Bacchus
0
2
2
0.5
W
4
1
2
5
W
Hera
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,397
Damage
13,615
24,655
Taken
30,854
8,202
Mitigated
11,757
7,857
Healing
4,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Airph
Khepri
1,630
165
0
498
2,782
1,462
0
1,511
1,271
13,658
0
L
Tiamat
2,663
112
342
1,542
5,451
2,305
261
2,160
3,123
23,469
0
L
Medusa
Gagerb
Medusa
2,099
1,354
0
210
6,415
1,519
0
4,685
1,690
0
19,869
W
Vamana
5,318
2,565
0
4,373
7,974
2,895
0
111
7,863
0
41,615
L
Nike
3,396
451
0
1,382
4,698
1,439
0
584
4,042
0
19,998
L
Sun Wukong
Metylm0uth
Sun Wukong
3,328
929
0
80
7,864
2,842
72
662
7,180
0
12,746
W
6,195
2,172
0
1,514
3,609
791
1,207
604
3,005
38,486
0
L
Bacchus
Sk1a
Bacchus
2,129
125
0
1,318
6,426
3,652
0
3,349
2,927
12,855
0
W
3,187
744
0
476
5,182
1,509
0
525
4,657
0
37,087
W
Hera
4,067
773
0
996
5,108
1,545
236
2,041
3,067
23,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,274
Gold Earned
23,243
314
Minions Killed
163
0
Camps Cleared
0
1,013,976
Distance Traveled
962,725
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
5,372
537
22
2
0
216,386
4
L
Tiamat
4,965
497
48
5
0
193,461
0
L
Medusa
4,640
464
37
4
0
172,884
2
W
Vamana
6,718
672
90
9
0
208,325
0
L
Nike
5,330
533
47
5
0
193,022
0
L
Sun Wukong
3,892
389
8
1
0
186,988
0
W
Nu Wa
6,753
675
82
8
0
189,618
0
L
Bacchus
4,416
442
23
2
0
216,370
0
W
Loki
6,030
603
65
7
0
213,038
0
W
Hera
5,401
540
55
6
0
186,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role