Player Matchup

Bellona
Bellona
 
Bellona
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
LAF Calamity
Cabrakan
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 92L
1,510 Elo+
Party 1
Sol
Sol
MidgetMidget
Sol
Level 8
God Stats
2W - 0L
1,523 SR
Queue Stats
3W - 0L
1,832 Elo+
Party 1
Cupid
Cupid
Pig8689
Cupid
Level 11
God Stats
4W - 1L
1,595 SR
Queue Stats
12W - 10L
1,829 Elo+
Party 1
Cthulhu
Cthulhu
UglyBepis
Cthulhu
Level 15
God Stats
11W - 7L
1,480 SR
Queue Stats
62W - 63L
1,536 Elo+
Party 1
Team Averages
Level 39
1,520 SR
1,641 Elo+

VS

Team Averages
Level 13
1,533 SR
1,539 Elo+
Bastet
Bastet
Galorecat
Bastet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,635 Elo+
Solo
Scylla
Scylla
Muku_Nuku
Scylla
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
104W - 109L
1,481 Elo+
Solo
Sun Wukong
Sun Wukong
Oceanmaster
Sun Wukong
Level 5
God Stats
1W - 2L
1,666 SR
Queue Stats
1W - 4L
1,489 Elo+
Solo
Geb
Geb
blanket2735
Geb
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 46L
1,592 Elo+
Solo
Rama
Rama
zhrmghg
Rama
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
8 / 0 / 7
8,944
596
7,364
9,059
8,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cabrakan
LAF Calamity
Cabrakan
14
3 / 2 / 8
8,195
546
4,720
9,755
6,957
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
10 / 1 / 7
8,901
593
14,506
9,077
3,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
Pig8689
Cupid
13
2 / 1 / 1
7,597
506
3,745
6,990
2,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
UglyBepis
Cthulhu
11
2 / 4 / 2
6,684
446
4,105
10,446
5,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Galorecat
Bastet
6
0 / 7 / 0
4,964
331
1,667
6,872
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Muku_Nuku
Scylla
9
0 / 5 / 1
5,399
360
1,293
6,411
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Oceanmaster
Sun Wukong
11
0 / 6 / 1
6,509
434
1,806
9,952
4,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 4 / 4
5,785
386
3,768
11,163
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
zhrmghg
Rama
12
7 / 6 / 0
7,821
521
6,911
13,391
4,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
25
Kills
7
8
Deaths
28
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
0
7
11.5
L
Bastet
Galorecat
Bastet
0
7
0
0
W
Cabrakan
LAF Calamity
Cabrakan
3
2
8
3.5
W
10
1
7
13.5
L
Scylla
Muku_Nuku
Scylla
0
5
1
0.1
L
Sun Wukong
Oceanmaster
Sun Wukong
0
6
1
0.08
W
Cupid
Pig8689
Cupid
2
1
1
2.5
W
Cthulhu
UglyBepis
Cthulhu
2
4
2
0.75
L
0
4
4
0.5
L
Rama
zhrmghg
Rama
7
6
0
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,440
Damage
15,445
45,327
Taken
47,789
25,913
Mitigated
19,389
15,653
Healing
8,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,364
2,288
0
2,830
9,059
8,190
688
740
8,319
0
58,923
L
Bastet
Galorecat
Bastet
1,667
493
0
395
6,872
2,135
0
2,052
4,820
0
9,054
W
Cabrakan
LAF Calamity
Cabrakan
4,720
855
0
5,001
9,755
6,957
104
506
9,249
52,593
0
W
14,506
4,049
0
4,375
9,077
3,053
3,387
1,523
7,486
47,453
0
L
Scylla
Muku_Nuku
Scylla
1,293
266
0
1,823
6,411
1,961
0
4,086
2,325
12,532
0
L
Sun Wukong
Oceanmaster
Sun Wukong
1,806
906
0
1,188
9,952
4,116
35
2,069
7,883
0
31,652
W
Cupid
Pig8689
Cupid
3,745
1,754
572
2,332
6,990
2,122
667
859
6,131
0
44,261
W
Cthulhu
UglyBepis
Cthulhu
4,105
290
313
230
10,446
5,591
310
1,267
9,081
19,270
0
L
3,768
411
0
1,491
11,163
6,258
0
6,399
4,764
12,712
0
L
Rama
zhrmghg
Rama
6,911
5,735
0
3,841
13,391
4,919
0
8,725
4,666
0
27,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,321
Gold Earned
30,478
416
Minions Killed
163
0
Camps Cleared
0
1,420,240
Distance Traveled
1,176,381
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,944
596
134
9
0
321,158
4
L
Bastet
4,964
331
13
1
0
188,203
0
W
Cabrakan
8,195
546
105
7
0
262,955
0
W
Sol
8,901
593
80
5
0
248,603
2
L
Scylla
5,399
360
33
2
0
238,788
0
L
Sun Wukong
6,509
434
55
4
0
256,640
0
W
Cupid
7,597
506
73
5
0
304,823
0
W
Cthulhu
6,684
446
24
2
0
282,701
0
L
Geb
5,785
386
11
1
0
272,773
1
L
Rama
7,821
521
51
3
0
219,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role