Player Matchup

Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Bronze III
MLG bonbonbon
Da Ji
Bronze III
Level 46
God Stats
4W - 8L
1,588 SR
Queue Stats
5W - 10L
1,501 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 106
1,529 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,651 SR
1,444 MMR
Sobek
Sobek
Bronze III
BuffUllrAgain
Sobek
Bronze III
Level 108
God Stats
0W - 1L
1,617 SR
Queue Stats
3W - 5L
1,401 MMR
Party 2
Chaac
Chaac
Bronze III
asadsdas
Chaac
Bronze III
Level 97
God Stats
1W - 1L
1,775 SR
Queue Stats
6W - 3L
1,530 MMR
Party 2
Poseidon
Poseidon
Bronze III
l Sioc l
Poseidon
Bronze III
Level 100
God Stats
5W - 3L
1,560 SR
Queue Stats
6W - 5L
1,401 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
8 / 0 / 6
8,843
884
9,523
4,606
1,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
 
Cerberus
10
2 / 2 / 8
7,793
779
5,334
8,035
5,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 0 / 10
8,359
836
6,604
7,433
3,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
HelTiamatYmirAthena

VS

Bans
Cu ChulainnBacchusBellonaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,880
688
3,285
9,583
6,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
asadsdas
Chaac
9
0 / 4 / 2
6,221
622
5,096
8,882
7,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
l Sioc l
Poseidon
9
2 / 6 / 0
6,766
677
4,538
5,795
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
2
2
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
6
11
W
Cerberus
 
Cerberus
2
2
8
3
L
0
5
2
0.2
W
5
0
10
10
L
Chaac
asadsdas
Chaac
0
4
2
0.25
L
Poseidon
l Sioc l
Poseidon
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,461
Damage
12,919
20,074
Taken
24,260
11,083
Mitigated
15,467
6,434
Healing
4,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,523
2,974
0
1,076
4,606
1,684
1,403
1,971
2,467
0
41,812
W
Cerberus
 
Cerberus
5,334
341
0
2,728
8,035
5,722
418
3,091
4,508
15,380
0
L
3,285
262
0
1,891
9,583
6,895
0
2,260
7,173
12,638
0
W
6,604
1,795
0
2,630
7,433
3,677
604
2,230
4,916
0
23,646
L
Chaac
asadsdas
Chaac
5,096
585
0
1,701
8,882
7,324
0
2,094
6,638
0
19,652
L
Poseidon
l Sioc l
Poseidon
4,538
587
0
443
5,795
1,248
0
1,041
4,654
19,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,995
Gold Earned
19,867
137
Minions Killed
95
0
Camps Cleared
0
571,811
Distance Traveled
585,123
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,843
884
74
7
0
188,537
3
W
Cerberus
7,793
779
27
3
0
174,737
2
L
Sobek
6,880
688
16
2
0
202,009
2
W
Da Ji
8,359
836
36
4
0
208,537
3
L
Chaac
6,221
622
40
4
0
203,038
2
L
Poseidon
6,766
677
39
4
0
180,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role