Player Matchup

Cernunnos
Cernunnos
AshenAlpha
Cernunnos
Level 33
God Stats
5W - 4L
1,834 SR
Queue Stats
382W - 325L
1,601 Elo+
Party 1
Athena
Athena
Blahix I
Athena
Level 29
God Stats
9W - 8L
1,520 SR
Queue Stats
282W - 267L
1,518 Elo+
Solo
Cu Chulainn
Cu Chulainn
BroBarbossa
Cu Chulainn
Level 26
God Stats
2W - 2L
1,625 SR
Queue Stats
91W - 112L
1,559 Elo+
Solo
Set
Set
OMGHotGirlGamer
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 66L
1,539 Elo+
Party 1
Janus
Janus
Wonky_Willy70
Janus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,613 Elo+
Solo
Team Averages
Level 21
1,596 SR
1,566 Elo+

VS

Team Averages
Level 36
1,710 SR
1,667 Elo+
Merlin
Merlin
AMFlowz
Merlin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
174W - 125L
1,809 Elo+
Solo
Anhur
Anhur
Itchyboto
Anhur
Level 24
God Stats
3W - 2L
1,729 SR
Queue Stats
35W - 26L
1,677 Elo+
Party 2
Bellona
Bellona
KhR17
Bellona
Level 7
God Stats
2W - 0L
1,791 SR
Queue Stats
9W - 9L
1,598 Elo+
Party 3
Mercury
Mercury
Meshari2v
Mercury
Level 101
God Stats
15W - 11L
1,742 SR
Queue Stats
590W - 543L
1,580 Elo+
Party 3
Bacchus
Bacchus
Smiter Mayne
Bacchus
Level 17
God Stats
11W - 5L
1,787 SR
Queue Stats
38W - 29L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AshenAlpha
Cernunnos
15
3 / 5 / 4
9,001
529
12,171
12,390
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Blahix I
Athena
13
3 / 3 / 6
9,116
536
6,418
16,719
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
BroBarbossa
Cu Chulainn
13
1 / 6 / 1
8,268
486
4,457
12,843
7,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 3
7,725
454
3,028
12,384
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 4 / 0
8,313
489
5,596
8,459
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AMFlowz
Merlin
18
8 / 1 / 5
11,388
670
16,499
10,623
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
Itchyboto
Anhur
16
6 / 2 / 2
10,141
597
10,485
11,842
3,984
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
KhR17
Bellona
16
5 / 2 / 6
9,844
579
7,580
12,051
8,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Meshari2v
Mercury
16
4 / 3 / 7
10,040
591
5,330
11,324
5,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Smiter Mayne
Bacchus
13
1 / 2 / 11
9,141
538
7,772
12,012
8,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
10
Kills
24
24
Deaths
10
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
AMFlowz
Merlin
8
1
5
10.5
L
Cernunnos
AshenAlpha
Cernunnos
3
5
4
1
L
Athena
Blahix I
Athena
3
3
6
2
L
Cu Chulainn
BroBarbossa
Cu Chulainn
1
6
1
0.25
W
Anhur
Itchyboto
Anhur
6
2
2
3.5
W
Bellona
KhR17
Bellona
5
2
6
4
W
Mercury
Meshari2v
Mercury
4
3
7
2.5
L
2
6
3
0.58
W
Bacchus
Smiter Mayne
Bacchus
1
2
11
3.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,670
Damage
47,666
62,795
Taken
57,852
28,284
Mitigated
31,316
12,650
Healing
16,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AMFlowz
Merlin
16,499
1,298
119
3,444
10,623
4,660
1,039
4,104
6,187
84,786
0
L
Cernunnos
AshenAlpha
Cernunnos
12,171
5,171
0
2,136
12,390
4,824
526
3,455
8,895
0
61,700
L
Athena
Blahix I
Athena
6,418
2,116
0
5,999
16,719
8,419
0
7,993
8,518
21,783
0
L
Cu Chulainn
BroBarbossa
Cu Chulainn
4,457
919
0
475
12,843
7,671
648
4,017
8,698
865
35,349
W
Anhur
Itchyboto
Anhur
10,485
5,230
0
6,701
11,842
3,984
902
2,152
9,690
0
69,496
W
Bellona
KhR17
Bellona
7,580
2,327
0
2,022
12,051
8,752
959
1,185
10,784
0
61,227
W
Mercury
Meshari2v
Mercury
5,330
1,885
0
4,005
11,324
5,183
655
1,639
9,633
0
61,820
L
3,028
867
0
3,121
12,384
4,397
0
4,287
7,947
0
35,943
W
Bacchus
Smiter Mayne
Bacchus
7,772
506
0
640
12,012
8,737
449
2,549
9,459
20,302
0
L
5,596
0
0
919
8,459
2,973
0
3,699
4,466
59,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,423
Gold Earned
50,554
396
Minions Killed
513
0
Camps Cleared
0
1,492,844
Distance Traveled
1,620,009
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,388
670
149
9
0
305,653
2
L
Cernunnos
9,001
529
97
6
0
291,669
2
L
Athena
9,116
536
43
3
0
352,144
6
L
Cu Chulainn
8,268
486
75
4
0
278,458
0
W
Anhur
10,141
597
116
7
0
306,063
2
W
Bellona
9,844
579
110
6
0
300,471
0
W
Mercury
10,040
591
117
7
0
384,296
2
L
Set
7,725
454
62
4
0
289,194
1
W
Bacchus
9,141
538
21
1
0
323,526
4
L
Janus
8,313
489
119
7
0
281,379
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role