Player Matchup

Tyr
Tyr
Gold IV
JFrizzel_609
Tyr
Gold IV
Level 88
God Stats
3W - 1L
1,835 SR
Queue Stats
17W - 18L
1,551 MMR
Solo
Da Ji
Da Ji
Silver I
ScambotPrimed
Da Ji
Silver I
Level 114
God Stats
0W - 2L
1,505 SR
Queue Stats
14W - 17L
1,535 MMR
Solo
Khepri
Khepri
Silver I
StarsAndBlades
Khepri
Silver I
Level 79
God Stats
4W - 4L
1,857 SR
Queue Stats
126W - 135L
1,350 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
WoodaSharper
Danzaburou
Gold IV
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 33L
1,698 MMR
Party 2
Hera
Hera
Gold II
XxTheSoloistXX
Hera
Gold II
Level 120
God Stats
4W - 7L
1,226 SR
Queue Stats
145W - 142L
1,553 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,585 SR
1,538 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,579 SR
1,537 MMR
Arachne
Arachne
Gold III
GMKTGMKT
Arachne
Gold III
Level 98
God Stats
20W - 16L
1,658 SR
Queue Stats
336W - 336L
1,515 MMR
Party 1
Athena
Athena
Bronze III
Has to Chill
Athena
Bronze III
Level 44
God Stats
4W - 3L
1,654 SR
Queue Stats
8W - 11L
1,600 MMR
Party 3
Ah Muzen Cab
Ah Muzen Cab
Bronze III
NALO117
Ah Muzen Cab
Bronze III
Level 84
God Stats
2W - 2L
1,550 SR
Queue Stats
15W - 24L
1,440 MMR
Party 3
Eset
Eset
Gold II
StarfireYSL
Eset
Gold II
Level 99
God Stats
15W - 8L
1,666 SR
Queue Stats
404W - 406L
1,576 MMR
Party 1
Guan Yu
Guan Yu
Gold V
xPervertedkida
Guan Yu
Gold V
Level 106
God Stats
1W - 6L
1,368 SR
Queue Stats
111W - 97L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 9 / 2
11,987
428
11,263
28,474
20,894
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
9 / 7 / 3
14,329
512
19,419
22,332
10,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 6 / 5
10,850
388
7,697
23,067
29,593
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
WoodaSharper
Danzaburou
20
2 / 4 / 6
14,026
501
14,385
18,482
8,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 8 / 6
13,377
478
23,762
15,809
7,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiTiamatCthulhuCu ChulainnHades

VS

Bans
SetCabrakanApolloSun WukongKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GMKTGMKT
Arachne
20
19 / 3 / 7
17,750
634
23,847
26,720
15,760
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
18
3 / 0 / 17
12,380
442
5,430
16,890
12,840
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
NALO117
Ah Muzen Cab
20
3 / 5 / 4
13,758
491
10,248
21,621
8,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
6 / 7 / 15
15,929
569
19,872
20,184
9,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
3 / 1 / 14
14,588
521
21,611
31,103
47,042
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
91
16
Kills
34
34
Deaths
16
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Arachne
GMKTGMKT
Arachne
19
3
7
7.5
W
Athena
3
0
17
11.5
L
0
9
2
0.11
W
Ah Muzen Cab
NALO117
Ah Muzen Cab
3
5
4
1
L
9
7
3
1.5
W
6
7
15
1.93
L
0
6
5
0.42
L
Danzaburou
WoodaSharper
Danzaburou
2
4
6
1.25
L
5
8
6
1
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,526
Damage
81,008
108,164
Taken
116,518
76,554
Mitigated
93,846
23,856
Healing
51,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
GMKTGMKT
Arachne
23,847
16,910
0
6,436
26,720
15,760
2,546
8,600
18,120
0
174,832
W
Athena
5,430
1,179
950
4,410
16,890
12,840
687
5,782
11,108
27,364
0
L
11,263
2,569
0
5,149
28,474
20,894
840
4,168
23,517
574
86,245
W
Ah Muzen Cab
NALO117
Ah Muzen Cab
10,248
2,236
0
9,368
21,621
8,979
88
4,736
16,885
0
109,377
L
19,419
5,813
0
5,582
22,332
10,200
301
5,953
15,957
0
74,272
W
19,872
1,296
2,682
5,903
20,184
9,225
1,875
8,055
12,129
128,750
0
L
7,697
439
933
2,118
23,067
29,593
318
5,856
17,010
29,305
0
L
Danzaburou
WoodaSharper
Danzaburou
14,385
7,605
0
9,071
18,482
8,416
2,956
3,564
14,786
0
101,922
L
23,762
6,349
0
1,003
15,809
7,451
1,150
4,928
10,567
120,727
0
W
21,611
4,554
3,283
18,864
31,103
47,042
514
6,293
24,810
0
91,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,569
Gold Earned
74,405
660
Minions Killed
750
0
Camps Cleared
0
2,404,775
Distance Traveled
2,832,317
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
17,750
634
200
7
0
626,033
4
W
Athena
12,380
442
48
2
0
631,722
4
L
Tyr
11,987
428
166
6
0
501,642
3
W
Ah Muzen Cab
13,758
491
145
5
0
502,965
4
L
Da Ji
14,329
512
100
4
0
477,717
1
W
Eset
15,929
569
198
7
0
487,066
10
L
Khepri
10,850
388
42
2
0
504,708
11
L
Danzaburou
14,026
501
173
6
0
435,645
7
L
Hera
13,377
478
179
6
0
485,063
4
W
Guan Yu
14,588
521
159
6
0
584,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role