Player Matchup

Yemoja
Yemoja
Animusx666
Yemoja
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 68L
1,624 Elo+
Party 2
Bellona
Bellona
Bigfootnamedyeti
Bellona
Level 15
God Stats
6W - 1L
1,873 SR
Queue Stats
38W - 27L
1,547 Elo+
Party 2
Fenrir
Fenrir
BradGray
Fenrir
Level 6
God Stats
5W - 5L
1,502 SR
Queue Stats
58W - 54L
1,629 Elo+
Solo
Ra
Ra
Greyc
Ra
Level 20
God Stats
2W - 2L
1,792 SR
Queue Stats
112W - 80L
1,593 Elo+
Solo
Scylla
Scylla
TsuyoiJuneper
Scylla
Level 17
God Stats
4W - 2L
1,935 SR
Queue Stats
106W - 86L
1,634 Elo+
Party 2
Team Averages
Level 16
1,720 SR
1,605 Elo+

VS

Team Averages
Level 25
1,588 SR
1,605 Elo+
Tyr
Tyr
JCTOKO
Tyr
Level 22
God Stats
24W - 21L
1,550 SR
Queue Stats
46W - 41L
1,494 Elo+
Solo
Ah Puch
Ah Puch
PºPº
Ah Puch
Level 28
God Stats
15W - 4L
1,697 SR
Queue Stats
302W - 97L
1,759 Elo+
Party 1
Kukulkan
Kukulkan
richardjoseph
Kukulkan
Level 17
God Stats
72W - 65L
1,498 SR
Queue Stats
395W - 393L
1,511 Elo+
Solo
Rama
Rama
ºJƺ
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ººℓZÐTℓºº
King Arthur
Level 29
God Stats
9W - 4L
1,696 SR
Queue Stats
359W - 124L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Animusx666
Yemoja
15
0 / 3 / 3
9,507
951
4,938
14,447
13,269
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
0 / 11 / 2
8,188
819
5,489
22,274
18,938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
BradGray
Fenrir
14
3 / 6 / 1
9,172
917
8,632
14,435
6,738
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ra
14
0 / 8 / 4
8,821
882
8,754
15,054
6,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 4 / 3
8,573
857
5,979
8,558
3,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

83

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
JCTOKO
Tyr
16
3 / 2 / 14
9,923
992
7,083
10,452
10,983
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ah Puch
PºPº
Ah Puch
16
6 / 1 / 13
10,683
1,068
17,641
4,498
2,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
richardjoseph
Kukulkan
18
9 / 0 / 17
11,348
1,135
14,857
7,365
3,172
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
ºJƺ
Rama
17
10 / 0 / 10
11,238
1,124
19,153
4,348
1,908
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
ººℓZÐTℓºº
King Arthur
17
4 / 1 / 22
10,284
1,028
11,970
12,788
12,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
108
4
Kills
32
32
Deaths
4
13
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Animusx666
Yemoja
0
3
3
0.5
L
0
11
2
0.09
L
Fenrir
BradGray
Fenrir
3
6
1
0.58
L
Ra
0
8
4
0.25
W
Tyr
JCTOKO
Tyr
3
2
14
5
W
Ah Puch
PºPº
Ah Puch
6
1
13
12.5
L
1
4
3
0.63
W
Kukulkan
richardjoseph
Kukulkan
9
0
17
17.5
W
Rama
ºJƺ
Rama
10
0
10
15
W
King Arthur
ººℓZÐTℓºº
King Arthur
4
1
22
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,792
Damage
70,704
74,768
Taken
39,451
48,727
Mitigated
30,652
5,246
Healing
7,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Animusx666
Yemoja
4,938
778
1,202
1,078
14,447
13,269
0
9,209
5,238
15,246
0
L
5,489
1,215
0
620
22,274
18,938
0
9,417
12,857
0
9,014
L
Fenrir
BradGray
Fenrir
8,632
1,798
0
395
14,435
6,738
0
6,982
7,453
0
14,996
L
Ra
8,754
696
1,020
816
15,054
6,578
0
4,991
10,063
52,295
0
W
Tyr
JCTOKO
Tyr
7,083
789
0
2,793
10,452
10,983
0
3,935
6,517
0
17,369
W
Ah Puch
PºPº
Ah Puch
17,641
335
0
557
4,498
2,081
0
1,772
2,145
33,546
0
L
5,979
1,226
0
115
8,558
3,204
0
1,899
6,659
20,111
0
W
Kukulkan
richardjoseph
Kukulkan
14,857
1,157
0
459
7,365
3,172
0
4,432
2,933
46,417
0
W
Rama
ºJƺ
Rama
19,153
16,822
0
1,780
4,348
1,908
0
2,690
1,658
0
39,810
W
King Arthur
ººℓZÐTℓºº
King Arthur
11,970
797
441
984
12,788
12,508
0
6,842
5,946
0
21,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
53,476
183
Minions Killed
211
3
Camps Cleared
11
930,862
Distance Traveled
973,885
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,507
951
23
2
0
185,312
1
L
Bellona
8,188
819
11
1
1
172,106
0
L
Fenrir
9,172
917
4
0
1
194,811
0
L
Ra
8,821
882
108
11
1
184,307
0
W
Tyr
9,923
992
16
2
0
188,316
2
W
Ah Puch
10,683
1,068
54
5
2
188,070
0
L
Scylla
8,573
857
37
4
0
194,326
4
W
Kukulkan
11,348
1,135
79
8
0
210,342
2
W
Rama
11,238
1,124
41
4
7
188,144
1
W
King Arthur
10,284
1,028
21
2
2
199,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role