Player Matchup

Xing Tian
Xing Tian
Deathzone847
Xing Tian
Level 117
God Stats
83W - 72L
1,557 SR
Queue Stats
255W - 268L
1,537 Elo+
Solo
Hou Yi
Hou Yi
KoopaKįng531
Hou Yi
Level 107
God Stats
11W - 7L
1,676 SR
Queue Stats
369W - 233L
1,617 Elo+
Party 1
Nemesis
Nemesis
Tastier91 XD
Nemesis
Level 28
God Stats
8W - 5L
1,500 SR
Queue Stats
127W - 69L
1,615 Elo+
Party 1
Cerberus
Cerberus
jose913314
Cerberus
Level 94
God Stats
12W - 7L
1,484 SR
Queue Stats
325W - 203L
1,604 Elo+
Party 1
Nu Wa
Nu Wa
plague_doctor_5
Nu Wa
Level 64
God Stats
87W - 39L
1,753 SR
Queue Stats
400W - 263L
1,642 Elo+
Party 1
Team Averages
Level 82
1,594 SR
1,603 Elo+

VS

Team Averages
Level 52
1,349 SR
1,477 Elo+
Cerberus
Cerberus
DaltorTheNinja
Cerberus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,555 Elo+
Party 2
King Arthur
King Arthur
HentiMn
King Arthur
Level 26
God Stats
0W - 1L
1,373 SR
Queue Stats
15W - 12L
1,457 Elo+
Party 3
Jing Wei
Jing Wei
SaplingZ
Jing Wei
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,518 Elo+
Party 2
Bakasura
Bakasura
monsterslayerzr1
Bakasura
Level 62
God Stats
3W - 9L
1,229 SR
Queue Stats
32W - 44L
1,373 Elo+
Party 3
Hel
Hel
steveissenpu
Hel
Level 43
God Stats
0W - 5L
1,143 SR
Queue Stats
56W - 63L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Deathzone847
Xing Tian
10
4 / 1 / 2
6,427
584
4,499
11,004
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
7 / 0 / 2
6,907
628
7,029
4,751
1,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Tastier91 XD
Nemesis
11
0 / 0 / 2
6,204
564
831
5,499
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
jose913314
Cerberus
10
0 / 0 / 9
6,148
559
3,876
6,534
2,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
5 / 0 / 5
7,101
646
10,459
5,077
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 5 / 1
5,032
457
2,556
9,478
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

King Arthur
HentiMn
King Arthur
8
0 / 3 / 1
5,142
467
2,164
7,620
3,323
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
SaplingZ
Jing Wei
9
1 / 3 / 0
5,386
490
3,736
7,269
1,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 1 / 1
5,020
456
1,914
5,964
2,016
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 0
5,265
479
4,835
9,273
3,099
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
16
Kills
1
1
Deaths
16
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
5
1
0.1
W
Xing Tian
Deathzone847
Xing Tian
4
1
2
5
L
King Arthur
HentiMn
King Arthur
0
3
1
0.17
W
7
0
2
8
L
Jing Wei
SaplingZ
Jing Wei
1
3
0
0.33
W
Nemesis
Tastier91 XD
Nemesis
0
0
2
1
W
Cerberus
jose913314
Cerberus
0
0
9
4.5
L
0
1
1
0.5
W
5
0
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,694
Damage
15,205
32,865
Taken
39,604
14,216
Mitigated
14,358
15,404
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,556
113
0
1,927
9,478
4,335
0
3,251
6,104
7,842
0
W
Xing Tian
Deathzone847
Xing Tian
4,499
215
0
4,207
11,004
6,305
0
1,269
9,475
24,767
0
L
King Arthur
HentiMn
King Arthur
2,164
143
0
727
7,620
3,323
0
2,599
4,605
0
21,833
W
7,029
3,709
0
2,332
4,751
1,488
658
950
3,801
0
45,624
L
Jing Wei
SaplingZ
Jing Wei
3,736
3,071
0
2,608
7,269
1,585
0
2,757
4,316
0
28,052
W
Nemesis
Tastier91 XD
Nemesis
831
198
0
3,877
5,499
1,655
0
255
5,219
0
37,475
W
Cerberus
jose913314
Cerberus
3,876
132
0
3,777
6,534
2,993
0
1,344
5,190
23,697
0
L
1,914
1,508
111
1,465
5,964
2,016
0
2,542
3,207
0
16,799
W
10,459
1,384
0
1,211
5,077
1,775
156
3,573
1,504
42,905
0
L
4,835
201
752
4,016
9,273
3,099
0
6,318
2,538
29,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,787
Gold Earned
25,845
359
Minions Killed
199
0
Camps Cleared
0
1,117,031
Distance Traveled
1,119,532
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,032
457
9
1
0
212,395
2
W
Xing Tian
6,427
584
42
4
0
194,458
0
L
King Arthur
5,142
467
44
4
0
244,576
0
W
Hou Yi
6,907
628
82
7
0
192,785
3
L
Jing Wei
5,386
490
41
4
0
210,647
2
W
Nemesis
6,204
564
88
8
0
265,743
2
W
Cerberus
6,148
559
67
6
0
232,559
2
L
Bakasura
5,020
456
47
4
0
251,793
0
W
Nu Wa
7,101
646
80
7
0
231,486
3
L
Hel
5,265
479
58
5
0
200,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role