Player Matchup

Neith
Neith
Silver III
aparitionzzZ
Neith
Silver III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,346 MMR
Party 1
Ra
Ra
Silver II
coppertop180
Ra
Silver II
Level 122
God Stats
1W - 2L
1,519 SR
Queue Stats
4W - 7L
1,372 MMR
Party 1
Xing Tian
Xing Tian
Silver III
ouiipapaa11
Xing Tian
Silver III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,179 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,506 SR
1,299 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,570 SR
1,343 MMR
Agni
Agni
Bronze III
AswizPotato
Agni
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,407 MMR
Party 2
Hou Yi
Hou Yi
Silver IV
KINGBLACK2520
Hou Yi
Silver IV
Level 156
God Stats
12W - 20L
1,507 SR
Queue Stats
26W - 41L
1,263 MMR
Party 2
Athena
Athena
Silver I
blacktijuco
Athena
Silver I
Level 135
God Stats
25W - 17L
1,702 SR
Queue Stats
73W - 91L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 2
9,874
617
9,160
12,655
4,389
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 5 / 2
9,017
564
6,285
14,665
5,887
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xing Tian
ouiipapaa11
Xing Tian
12
1 / 5 / 3
10,151
634
8,505
21,464
21,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
KumbhakarnaPersephoneAnhurCu ChulainnYemoja

VS

Bans
CthulhuCupidAresDanzaburouYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 12
10,542
659
12,831
9,484
4,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 2 / 8
11,992
750
18,926
13,788
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
16
8 / 2 / 9
13,304
832
11,040
20,381
21,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
5
Kills
17
17
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
W
8
2
8
6
L
3
7
2
0.57
W
Athena
8
2
9
6.25
L
1
5
2
0.4
L
Xing Tian
ouiipapaa11
Xing Tian
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,950
Damage
42,797
48,784
Taken
43,653
31,918
Mitigated
31,414
7,676
Healing
12,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,831
802
0
1,805
9,484
4,409
890
4,356
5,128
50,774
0
W
18,926
9,385
0
4,735
13,788
5,233
1,713
4,760
9,028
0
77,404
L
9,160
4,274
0
1,969
12,655
4,389
108
7,834
4,821
0
29,292
W
Athena
11,040
3,048
0
6,367
20,381
21,772
438
5,744
14,637
42,823
0
L
6,285
519
1,540
2,468
14,665
5,887
176
7,140
7,525
40,759
0
L
Xing Tian
ouiipapaa11
Xing Tian
8,505
750
0
1,699
21,464
21,642
96
8,985
12,479
24,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,042
Gold Earned
35,838
131
Minions Killed
190
0
Camps Cleared
0
833,626
Distance Traveled
911,756
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,542
659
59
4
0
312,406
1
W
Hou Yi
11,992
750
80
5
0
240,472
6
L
Neith
9,874
617
55
3
0
259,438
1
W
Athena
13,304
832
51
3
0
358,878
4
L
Ra
9,017
564
55
3
0
295,672
3
L
Xing Tian
10,151
634
21
1
0
278,516
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role