Player Matchup

Sun Wukong
Sun Wukong
Bewilderness9
Sun Wukong
Level 48
God Stats
3W - 2L
1,544 SR
Queue Stats
205W - 225L
1,438 Elo+
Party 1
Tiamat
Tiamat
Guy With BeardZ
Tiamat
Level 139
God Stats
11W - 9L
1,428 SR
Queue Stats
387W - 291L
1,652 Elo+
Party 1
Xbalanque
Xbalanque
TwistedGlitch10
Xbalanque
Level 108
God Stats
11W - 8L
1,500 SR
Queue Stats
338W - 293L
1,621 Elo+
Party 1
Sylvanus
Sylvanus
TwoLonelySpoofs
Sylvanus
Level 139
God Stats
9W - 9L
1,878 SR
Queue Stats
527W - 425L
1,679 Elo+
Party 1
Jormungandr
Jormungandr
azarik62
Jormungandr
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
321W - 266L
1,626 Elo+
Party 1
Team Averages
Level 112
1,570 SR
1,603 Elo+

VS

Team Averages
Level 54
1,476 SR
1,388 Elo+
Bacchus
Bacchus
AaronCalderon
Bacchus
Level 78
God Stats
11W - 14L
1,411 SR
Queue Stats
180W - 177L
1,476 Elo+
Party 2
Achilles
Achilles
BellonasArmpits
Achilles
Level 71
God Stats
92W - 81L
1,575 SR
Queue Stats
284W - 264L
1,468 Elo+
Solo
He Bo
He Bo
Eduu307
He Bo
Level 49
God Stats
3W - 8L
1,515 SR
Queue Stats
48W - 46L
1,350 Elo+
Party 2
Arachne
Arachne
XxElmaskavrounxX
Arachne
Level 24
God Stats
5W - 14L
1,498 SR
Queue Stats
43W - 47L
1,344 Elo+
Party 2
Apollo
Apollo
rommelr89
Apollo
Level 46
God Stats
4W - 11L
1,380 SR
Queue Stats
12W - 18L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bewilderness9
Sun Wukong
15
5 / 1 / 7
10,885
544
7,037
12,737
7,358
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 1 / 9
13,073
654
14,784
10,191
9,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
TwistedGlitch10
Xbalanque
18
6 / 1 / 7
12,327
616
9,300
13,298
5,046
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
15
3 / 1 / 17
11,278
564
9,465
14,652
13,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jormungandr
azarik62
Jormungandr
19
10 / 2 / 11
12,802
640
18,647
18,224
11,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 6 / 0
8,119
406
8,893
17,179
10,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
14
3 / 6 / 0
9,250
463
13,119
20,259
16,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Eduu307
He Bo
14
1 / 6 / 1
8,851
443
5,238
10,986
3,395
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 8 / 3
7,661
383
3,920
16,023
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
rommelr89
Apollo
13
0 / 7 / 1
7,911
396
5,792
12,670
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
10
33
Kills
5
6
Deaths
33
51
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
6
0
0.17
L
Achilles
3
6
0
0.5
W
Sun Wukong
Bewilderness9
Sun Wukong
5
1
7
8.5
L
He Bo
Eduu307
He Bo
1
6
1
0.25
W
9
1
9
13.5
W
Xbalanque
TwistedGlitch10
Xbalanque
6
1
7
9.5
W
Sylvanus
3
1
17
11.5
L
0
8
3
0.19
W
Jormungandr
azarik62
Jormungandr
10
2
11
7.75
L
Apollo
rommelr89
Apollo
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,233
Damage
36,962
69,102
Taken
77,117
47,592
Mitigated
39,215
32,691
Healing
16,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
8,893
645
453
3,625
17,179
10,754
348
8,141
8,930
29,236
0
L
Achilles
13,119
5,677
248
5,411
20,259
16,505
754
11,067
9,042
0
52,555
W
Sun Wukong
Bewilderness9
Sun Wukong
7,037
1,562
0
3,238
12,737
7,358
1,007
1,257
11,480
0
41,553
L
He Bo
Eduu307
He Bo
5,238
322
0
1,281
10,986
3,395
256
6,727
3,935
47,143
0
W
14,784
1,889
0
5,184
10,191
9,690
5,039
2,747
7,444
93,153
0
W
Xbalanque
TwistedGlitch10
Xbalanque
9,300
7,107
0
8,041
13,298
5,046
5,389
3,215
10,083
0
85,709
W
Sylvanus
9,465
2,544
4,180
7,168
14,652
13,999
1,276
5,270
9,382
32,222
0
L
3,920
2,478
0
4,132
16,023
4,650
0
8,111
7,770
0
33,241
W
Jormungandr
azarik62
Jormungandr
18,647
4,002
0
4,880
18,224
11,499
2,163
1,642
16,582
101,255
0
L
Apollo
rommelr89
Apollo
5,792
2,928
0
1,579
12,670
3,911
817
8,031
4,544
0
44,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,365
Gold Earned
41,792
555
Minions Killed
415
0
Camps Cleared
0
1,957,511
Distance Traveled
1,723,215
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,119
406
42
2
0
352,977
3
L
Achilles
9,250
463
103
5
0
319,736
5
W
Sun Wukong
10,885
544
77
4
0
453,286
0
L
He Bo
8,851
443
113
6
0
346,144
3
W
Tiamat
13,073
654
159
8
0
412,058
0
W
Xbalanque
12,327
616
128
6
0
365,172
4
W
Sylvanus
11,278
564
43
2
0
350,210
2
L
Arachne
7,661
383
60
3
0
373,248
1
W
Jormungandr
12,802
640
148
7
0
376,785
0
L
Apollo
7,911
396
97
5
0
331,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role