Player Matchup

Fenrir
Fenrir
Gold I
HSPC Peps
Fenrir
Gold I
Level 94
God Stats
5W - 6L
1,488 SR
Queue Stats
228W - 236L
1,687 MMR
Solo
Danzaburou
Danzaburou
Gold I
TekLingLing
Danzaburou
Gold I
Level 125
God Stats
40W - 28L
1,764 SR
Queue Stats
483W - 465L
1,713 MMR
Party 1
Chronos
Chronos
Gold I
cSimba
Chronos
Gold I
Level 155
God Stats
56W - 40L
1,683 SR
Queue Stats
220W - 220L
1,715 MMR
Party 2
Cthulhu
Cthulhu
Gold III
rcarnitas
Cthulhu
Gold III
Level 108
God Stats
6W - 9L
1,402 SR
Queue Stats
134W - 125L
1,678 MMR
Party 1
Scylla
Scylla
Gold II
yDominator
Scylla
Gold II
Level 115
God Stats
14W - 14L
1,562 SR
Queue Stats
184W - 180L
1,693 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,580 SR
1,697 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 125
1,507 SR
1,697 MMR
Aphrodite
Aphrodite
Gold I
Hashtag Julio
Aphrodite
Gold I
Level 96
God Stats
7W - 8L
1,529 SR
Queue Stats
165W - 159L
1,700 MMR
Solo
Kali
Kali
Gold IV
Mystic_Expert_
Kali
Gold IV
Level 147
God Stats
4W - 3L
1,471 SR
Queue Stats
41W - 30L
1,773 MMR
Party 4
Artio
Artio
Platinum V
NTDiaz
Artio
Platinum V
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
55W - 54L
1,568 MMR
Party 4
Khepri
Khepri
Gold I
NappyHeadRoss
Khepri
Gold I
Level 89
God Stats
3W - 2L
1,535 SR
Queue Stats
39W - 31L
1,814 MMR
Party 3
Xbalanque
Xbalanque
Gold III
VendettaTheGOAT
Xbalanque
Gold III
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 40L
1,629 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HSPC Peps
Fenrir
17
2 / 4 / 5
10,477
499
11,116
22,022
14,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
TekLingLing
Danzaburou
17
7 / 4 / 3
11,920
568
21,283
18,299
8,809
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
cSimba
Chronos
16
3 / 8 / 2
10,338
492
14,977
19,897
7,979
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
rcarnitas
Cthulhu
15
2 / 4 / 5
10,065
479
9,942
19,871
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
yDominator
Scylla
16
3 / 7 / 0
9,804
467
8,995
12,962
4,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
Nu WaSetAthenaTsukuyomiCu Chulainn

VS

Bans
TiamatGebChang'eKumbhakarnaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hashtag Julio
Aphrodite
18
4 / 2 / 9
11,606
553
15,242
17,539
8,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
11 / 1 / 9
13,547
645
15,868
15,921
7,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Artio
NTDiaz
Artio
18
2 / 5 / 12
11,096
528
12,353
27,342
21,193
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 3 / 12
11,006
524
9,507
15,753
14,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
VendettaTheGOAT
Xbalanque
20
5 / 6 / 14
12,642
602
16,464
18,598
8,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
17
Kills
27
27
Deaths
17
15
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HSPC Peps
Fenrir
2
4
5
1.13
W
Aphrodite
Hashtag Julio
Aphrodite
4
2
9
4.25
W
11
1
9
15.5
W
Artio
NTDiaz
Artio
2
5
12
1.6
W
5
3
12
3.67
L
Danzaburou
TekLingLing
Danzaburou
7
4
3
2.13
W
Xbalanque
VendettaTheGOAT
Xbalanque
5
6
14
2
L
Chronos
cSimba
Chronos
3
8
2
0.5
L
Cthulhu
rcarnitas
Cthulhu
2
4
5
1.13
L
Scylla
yDominator
Scylla
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,313
Damage
69,434
93,051
Taken
95,153
53,328
Mitigated
59,952
20,702
Healing
43,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HSPC Peps
Fenrir
11,116
1,654
0
5,295
22,022
14,497
0
8,930
12,750
0
69,091
W
Aphrodite
Hashtag Julio
Aphrodite
15,242
1,581
2,406
12,007
17,539
8,335
526
7,800
9,417
86,859
0
W
15,868
8,295
0
4,707
15,921
7,642
1,093
4,059
11,742
0
111,852
W
Artio
NTDiaz
Artio
12,353
483
1,756
13,202
27,342
21,193
0
12,197
15,103
57,787
0
W
9,507
908
0
4,096
15,753
14,526
282
5,278
10,367
34,719
0
L
Danzaburou
TekLingLing
Danzaburou
21,283
9,006
0
7,014
18,299
8,809
140
3,336
14,955
0
88,642
W
Xbalanque
VendettaTheGOAT
Xbalanque
16,464
8,718
0
5,236
18,598
8,256
5,441
3,908
14,610
0
108,599
L
Chronos
cSimba
Chronos
14,977
6,429
0
3,979
19,897
7,979
2,480
10,031
9,786
64,842
0
L
Cthulhu
rcarnitas
Cthulhu
9,942
1,215
179
2,591
19,871
17,408
0
7,522
12,169
43,483
0
L
Scylla
yDominator
Scylla
8,995
177
0
1,644
12,962
4,635
451
6,493
6,289
57,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,604
Gold Earned
59,897
558
Minions Killed
615
0
Camps Cleared
0
1,828,991
Distance Traveled
2,081,638
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,477
499
105
5
0
426,197
4
W
Aphrodite
11,606
553
161
8
0
401,469
2
W
Kali
13,547
645
157
7
0
470,408
2
W
Artio
11,096
528
89
4
0
394,706
1
W
Khepri
11,006
524
29
1
0
423,593
9
L
Danzaburou
11,920
568
136
6
0
370,700
2
W
Xbalanque
12,642
602
179
9
0
391,462
4
L
Chronos
10,338
492
126
6
0
288,167
7
L
Cthulhu
10,065
479
81
4
0
399,851
0
L
Scylla
9,804
467
110
5
0
344,076
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role