Player Matchup

Serqet
Serqet
ChipperBeet2524
Serqet
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 14L
1,864 Elo+
Solo
Vamana
Vamana
KPasaMufasa7948
Vamana
Level 29
God Stats
49W - 30L
1,660 SR
Queue Stats
115W - 81L
1,684 Elo+
Solo
Hercules
Hercules
Sir Nairo
Hercules
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 39L
1,261 Elo+
Solo
Scylla
Scylla
SirLovesTheMens
Scylla
Level 8
God Stats
2W - 1L
1,781 SR
Queue Stats
10W - 3L
1,754 Elo+
Party 2
Sol
Sol
jeffxfaxfa
Sol
Level 7
God Stats
3W - 1L
1,280 SR
Queue Stats
13W - 3L
1,754 Elo+
Party 2
Team Averages
Level 18
1,544 SR
1,663 Elo+

VS

Team Averages
Level 23
1,435 SR
1,465 Elo+
Bacchus
Bacchus
MEATLÖAF
Bacchus
Level 17
God Stats
2W - 7L
1,372 SR
Queue Stats
173W - 221L
1,487 Elo+
Party 1
Scylla
Scylla
MEMEKAMPF
Scylla
Level 48
God Stats
6W - 9L
1,376 SR
Queue Stats
142W - 162L
1,440 Elo+
Party 1
Bellona
Bellona
MarekManda
Bellona
Level 14
God Stats
9W - 11L
1,417 SR
Queue Stats
123W - 166L
1,426 Elo+
Party 1
Izanami
Izanami
TylerR42
Izanami
Level 17
God Stats
21W - 16L
1,685 SR
Queue Stats
134W - 157L
1,446 Elo+
Party 1
Amaterasu
Amaterasu
xBlessAngelx
Amaterasu
Level 17
God Stats
5W - 5L
1,325 SR
Queue Stats
99W - 106L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 5
7,502
682
2,779
5,834
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 1 / 0
6,286
571
5,279
6,903
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
Sir Nairo
Hercules
11
1 / 0 / 7
6,706
610
3,152
6,107
3,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 1 / 4
6,589
599
4,400
4,452
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
7 / 1 / 3
6,762
615
8,848
5,851
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MEATLÖAF
Bacchus
6
0 / 4 / 2
4,626
421
2,811
6,924
4,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Scylla
MEMEKAMPF
Scylla
9
0 / 3 / 2
5,078
462
4,380
5,512
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
MarekManda
Bellona
9
1 / 2 / 0
5,680
516
4,447
7,362
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
TylerR42
Izanami
8
2 / 8 / 0
5,739
522
3,365
9,985
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Amaterasu
xBlessAngelx
Amaterasu
8
0 / 2 / 0
4,744
431
1,256
6,358
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
19
Kills
3
3
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
4
1
0
4
L
Bacchus
MEATLÖAF
Bacchus
0
4
2
0.25
L
Scylla
MEMEKAMPF
Scylla
0
3
2
0.33
L
Bellona
MarekManda
Bellona
1
2
0
0.5
W
Hercules
Sir Nairo
Hercules
1
0
7
4.5
W
3
1
4
5
L
Izanami
TylerR42
Izanami
2
8
0
0.25
W
7
1
3
8.5
L
Amaterasu
xBlessAngelx
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,458
Damage
16,259
29,147
Taken
36,141
12,337
Mitigated
14,787
11,417
Healing
7,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,779
662
0
4,031
5,834
2,088
0
399
5,399
0
46,017
W
5,279
2,088
0
1,776
6,903
3,780
141
318
6,573
0
29,842
L
Bacchus
MEATLÖAF
Bacchus
2,811
613
0
397
6,924
4,054
0
4,000
2,885
6,584
0
L
Scylla
MEMEKAMPF
Scylla
4,380
400
0
1,062
5,512
1,585
0
3,078
2,166
22,943
0
L
Bellona
MarekManda
Bellona
4,447
2,063
0
1,571
7,362
4,034
1,050
660
6,674
0
29,591
W
Hercules
Sir Nairo
Hercules
3,152
579
0
1,743
6,107
3,036
275
1,604
4,433
0
23,478
W
4,400
427
0
1,564
4,452
1,302
959
2,184
2,020
32,394
0
L
Izanami
TylerR42
Izanami
3,365
2,605
0
1,372
9,985
2,418
0
4,251
5,320
0
22,607
W
8,848
3,563
0
2,303
5,851
2,131
599
2,276
3,531
38,516
3,683
L
Amaterasu
xBlessAngelx
Amaterasu
1,256
524
0
3,050
6,358
2,696
66
511
5,755
0
16,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,845
Gold Earned
25,867
338
Minions Killed
186
0
Camps Cleared
0
1,056,290
Distance Traveled
1,020,402
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,502
682
92
8
0
249,535
0
W
Vamana
6,286
571
52
5
0
198,207
1
L
Bacchus
4,626
421
10
1
0
205,193
3
L
Scylla
5,078
462
37
3
0
197,223
3
L
Bellona
5,680
516
56
5
0
229,816
0
W
Hercules
6,706
610
51
5
0
203,818
3
W
Scylla
6,589
599
78
7
0
205,459
1
L
Izanami
5,739
522
41
4
0
174,611
0
W
Sol
6,762
615
65
6
0
199,271
5
L
Amaterasu
4,744
431
42
4
0
213,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role