Player Matchup

Cerberus
Cerberus
Bronze III
Sαurophaganax
Cerberus
Bronze III
Level 140
God Stats
8W - 2L
1,502 SR
Queue Stats
48W - 19L
1,465 MMR
Party 1
Ullr
Ullr
Bronze III
Thìccems
Ullr
Bronze III
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,465 MMR
Party 1
Tiamat
Tiamat
Bronze III
pizzapoppizza
Tiamat
Bronze III
Level 127
God Stats
2W - 0L
1,627 SR
Queue Stats
48W - 17L
1,465 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,543 SR
1,465 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 121
1,579 SR
1,466 MMR
Chaac
Chaac
Bronze III
Allan97
Chaac
Bronze III
Level 103
God Stats
0W - 1L
1,565 SR
Queue Stats
12W - 24L
1,471 MMR
Party 2
Merlin
Merlin
Bronze III
Jim4321
Merlin
Bronze III
Level 145
God Stats
1W - 3L
1,334 SR
Queue Stats
7W - 14L
1,471 MMR
Party 2
Rama
Rama
Gold III
TheGodDefyer
Rama
Gold III
Level 116
God Stats
5W - 2L
1,838 SR
Queue Stats
35W - 44L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 2 / 8
11,834
740
13,057
17,512
16,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ullr
14
2 / 2 / 9
10,497
656
11,930
10,245
4,217
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 1 / 4
11,792
737
15,837
10,461
9,371
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
PersephoneThothScyllaSobekYmir

VS

Bans
AthenaApolloSylvanusCupidChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Allan97
Chaac
13
1 / 4 / 3
10,311
644
8,683
17,677
12,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Jim4321
Merlin
13
2 / 5 / 1
9,862
616
9,323
13,187
3,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 5 / 2
9,682
605
6,971
13,804
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
14
Kills
5
5
Deaths
14
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
Allan97
Chaac
1
4
3
0.63
L
Merlin
Jim4321
Merlin
2
5
1
0.5
W
Cerberus
3
2
8
3.5
L
2
5
2
0.6
W
Ullr
2
2
9
3.25
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,824
Damage
24,977
38,218
Taken
44,668
29,657
Mitigated
20,385
10,781
Healing
10,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Allan97
Chaac
8,683
1,147
0
7,097
17,677
12,837
0
10,120
7,557
0
34,803
L
Merlin
Jim4321
Merlin
9,323
281
0
1,548
13,187
3,929
0
10,093
3,094
60,377
0
W
Cerberus
13,057
856
0
6,909
17,512
16,069
551
4,825
12,687
47,218
0
L
6,971
5,740
0
1,882
13,804
3,619
240
8,729
5,075
0
24,387
W
Ullr
11,930
2,081
0
88
10,245
4,217
1,640
2,733
7,512
0
55,789
W
15,837
1,926
185
3,599
10,461
9,371
1,242
1,944
8,392
54,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,123
Gold Earned
29,855
246
Minions Killed
186
0
Camps Cleared
0
903,676
Distance Traveled
836,581
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,311
644
42
3
0
316,873
3
L
Merlin
9,862
616
98
6
0
256,488
2
W
Cerberus
11,834
740
77
5
0
318,096
1
L
Rama
9,682
605
46
3
0
263,220
0
W
Ullr
10,497
656
90
6
0
278,188
1
W
Tiamat
11,792
737
79
5
0
307,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role