Player Matchup

Baron Samedi
Baron Samedi
Gagerb
Baron Samedi
Level 37
God Stats
24W - 26L
1,421 SR
Queue Stats
176W - 215L
1,376 Elo+
Party 2
Guan Yu
Guan Yu
GamerNoob2021
Guan Yu
Level 8
God Stats
2W - 3L
1,311 SR
Queue Stats
3W - 5L
1,346 Elo+
Party 2
Eset
Eset
McGavGav
Eset
Level 97
God Stats
6W - 5L
1,628 SR
Queue Stats
363W - 355L
1,479 Elo+
Party 2
Loki
Loki
OceanRose359
Loki
Level 16
God Stats
34W - 33L
1,333 SR
Queue Stats
113W - 140L
1,386 Elo+
Party 2
Ullr
Ullr
Sk1a
Ullr
Level 96
God Stats
2W - 12L
1,208 SR
Queue Stats
484W - 458L
1,459 Elo+
Party 2
Team Averages
Level 51
1,380 SR
1,409 Elo+

VS

Team Averages
Level 61
1,441 SR
1,480 Elo+
Chronos
Chronos
EnticingBison
Chronos
Level 66
God Stats
22W - 13L
1,254 SR
Queue Stats
352W - 349L
1,475 Elo+
Party 1
Fenrir
Fenrir
RoccoYoloFTW
Fenrir
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 93L
1,480 Elo+
Solo
Ymir
Ymir
SeñorYumYum
Ymir
Level 49
God Stats
16W - 12L
1,400 SR
Queue Stats
263W - 228L
1,524 Elo+
Party 1
Rama
Rama
Specx12
Rama
Level 28
God Stats
15W - 15L
1,505 SR
Queue Stats
108W - 108L
1,477 Elo+
Party 1
Scylla
Scylla
huaracheboy
Scylla
Level 44
God Stats
21W - 31L
1,546 SR
Queue Stats
142W - 151L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gagerb
Baron Samedi
17
2 / 8 / 2
10,392
520
11,194
15,375
6,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
13
0 / 10 / 0
7,583
379
3,451
13,634
8,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Eset
15
5 / 5 / 2
9,840
492
9,462
15,767
8,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 6 / 1
9,615
481
2,819
12,626
4,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
Sk1a
Ullr
14
2 / 3 / 3
9,072
454
7,349
12,082
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
16
0 / 3 / 8
9,200
460
8,651
12,417
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
19
6 / 2 / 8
11,580
579
10,506
18,140
12,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

20
14 / 1 / 4
13,107
655
18,247
12,490
11,953
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
Specx12
Rama
18
2 / 2 / 0
10,983
549
3,490
9,245
3,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
18
10 / 2 / 5
11,641
582
12,258
9,476
3,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
57
10
Kills
32
32
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chronos
0
3
8
1.33
L
Baron Samedi
Gagerb
Baron Samedi
2
8
2
0.38
L
Guan Yu
0
10
0
0
L
Eset
5
5
2
1.2
L
1
6
1
0.25
W
Fenrir
6
2
8
5
W
14
1
4
16
L
Ullr
Sk1a
Ullr
2
3
3
1.17
W
Rama
Specx12
Rama
2
2
0
1
W
Scylla
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,275
Damage
53,152
69,484
Taken
61,768
31,760
Mitigated
35,579
16,406
Healing
22,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
8,651
2,223
0
4,185
12,417
4,108
2,774
4,676
7,709
50,546
0
L
Baron Samedi
Gagerb
Baron Samedi
11,194
973
0
3,022
15,375
6,187
114
8,767
6,066
53,011
0
L
Guan Yu
3,451
383
60
887
13,634
8,624
508
10,451
3,121
0
28,573
L
Eset
9,462
425
195
5,120
15,767
8,550
0
8,542
6,886
48,284
0
L
2,819
397
0
4,045
12,626
4,340
432
6,080
6,507
0
51,714
W
Fenrir
10,506
1,986
0
10,594
18,140
12,938
0
4,703
13,244
0
81,610
W
18,247
4,045
0
2,947
12,490
11,953
1,796
2,257
9,826
98,780
0
L
Ullr
Sk1a
Ullr
7,349
3,358
0
3,077
12,082
4,059
1,166
4,328
7,748
0
55,006
W
Rama
Specx12
Rama
3,490
3,016
0
3,092
9,245
3,347
3,028
2,950
6,281
0
81,498
W
Scylla
12,258
196
164
1,607
9,476
3,233
474
5,513
3,688
58,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,502
Gold Earned
56,511
433
Minions Killed
645
0
Camps Cleared
0
1,709,517
Distance Traveled
1,764,336
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,200
460
92
5
0
345,001
2
L
Baron Samedi
10,392
520
85
4
0
302,992
3
L
Guan Yu
7,583
379
60
3
0
336,589
5
L
Eset
9,840
492
77
4
0
350,202
3
L
Loki
9,615
481
107
5
0
365,040
0
W
Fenrir
11,580
579
119
6
0
408,030
2
W
Ymir
13,107
655
170
9
0
308,327
2
L
Ullr
9,072
454
104
5
0
354,694
7
W
Rama
10,983
549
152
8
0
324,690
10
W
Scylla
11,641
582
112
6
0
378,288
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role