Player Matchup

Sol
Sol
Bronze III
bisny
Sol
Bronze III
Level 30
God Stats
0W - 2L
1,564 SR
Queue Stats
0W - 6L
1,321 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 30
1,564 SR
1,321 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,583 SR
1,249 MMR
Merlin
Merlin
Bronze III
ImprovedCR
Merlin
Bronze III
Level 111
God Stats
1W - 2L
1,583 SR
Queue Stats
1W - 5L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
bisny
Sol
5
0 / 0 / 0
4,197
700
65
901
229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
DanzaburouCupidAnhurPoseidonAo Kuang

VS

Bans
Nu WaBacchusAnubisLokiSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ImprovedCR
Merlin
11
0 / 0 / 0
5,737
956
428
1,093
324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
ImprovedCR
Merlin
0
0
0
0
L
Sol
bisny
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65
Damage
428
901
Taken
1,093
229
Mitigated
324
382
Healing
270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
ImprovedCR
Merlin
428
0
0
270
1,093
324
1,895
89
1,004
29,726
0
L
Sol
bisny
Sol
65
0
0
382
901
229
0
428
473
4,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

4,197
Gold Earned
5,737
11
Minions Killed
61
0
Camps Cleared
0
28,046
Distance Traveled
95,479
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,737
956
61
10
0
95,479
1
L
Sol
4,197
700
11
2
0
28,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role