Player Matchup

Cerberus
Cerberus
ChitanKage
Cerberus
Level 96
God Stats
2W - 0L
1,814 SR
Queue Stats
175W - 168L
1,624 Elo+
Party 1
Fenrir
Fenrir
MRschmeckles
Fenrir
Level 90
God Stats
21W - 32L
1,387 SR
Queue Stats
126W - 126L
1,527 Elo+
Party 1
Anubis
Anubis
drakodayne1123
Anubis
Level 102
God Stats
6W - 5L
1,685 SR
Queue Stats
154W - 151L
1,618 Elo+
Party 1
Team Averages
Level 96
1,629 SR
1,589 Elo+

VS

Team Averages
Level 59
1,471 SR
1,489 Elo+
Chang'e
Chang'e
ItsRiot
Chang'e
Level 69
God Stats
3W - 8L
1,293 SR
Queue Stats
40W - 51L
1,435 Elo+
Party 2
Heimdallr
Heimdallr
SilkenHarbor6
Heimdallr
Level 64
God Stats
35W - 34L
1,619 SR
Queue Stats
113W - 156L
1,532 Elo+
Solo
Hercules
Hercules
TannerSoDope
Hercules
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChitanKage
Cerberus
15
3 / 3 / 16
11,894
661
13,673
15,946
15,872
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
13
5 / 3 / 4
11,809
656
6,025
11,854
11,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
17 / 2 / 7
14,559
809
31,213
15,588
9,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItsRiot
Chang'e
13
4 / 10 / 2
10,852
603
10,925
20,006
4,299
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
SilkenHarbor6
Heimdallr
12
1 / 10 / 4
9,912
551
8,244
18,220
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
TannerSoDope
Hercules
14
2 / 5 / 2
10,319
573
6,859
20,085
19,241
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
25
Kills
7
8
Deaths
25
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ChitanKage
Cerberus
3
3
16
3.67
L
Chang'e
ItsRiot
Chang'e
4
10
2
0.5
W
Fenrir
5
3
4
2.33
L
Heimdallr
SilkenHarbor6
Heimdallr
1
10
4
0.3
L
Hercules
TannerSoDope
Hercules
2
5
2
0.6
W
17
2
7
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,911
Damage
26,028
43,388
Taken
58,311
36,793
Mitigated
26,809
15,104
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ChitanKage
Cerberus
13,673
1,291
0
4,570
15,946
15,872
718
2,968
12,978
35,070
0
L
Chang'e
ItsRiot
Chang'e
10,925
748
1,946
3,349
20,006
4,299
552
15,535
4,471
40,423
0
W
Fenrir
6,025
687
0
3,218
11,854
11,580
442
2,500
9,354
0
31,691
L
Heimdallr
SilkenHarbor6
Heimdallr
8,244
3,660
0
2,720
18,220
3,269
769
14,538
3,682
0
41,798
L
Hercules
TannerSoDope
Hercules
6,859
2,534
628
5,708
20,085
19,241
274
14,849
5,236
0
15,220
W
31,213
2,040
106
7,210
15,588
9,341
805
5,990
9,598
120,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,262
Gold Earned
31,083
237
Minions Killed
140
0
Camps Cleared
0
965,213
Distance Traveled
847,180
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,894
661
52
3
0
340,505
2
L
Chang'e
10,852
603
53
3
0
264,390
2
W
Fenrir
11,809
656
32
2
0
318,792
1
L
Heimdallr
9,912
551
69
4
0
237,148
2
L
Hercules
10,319
573
18
1
0
345,642
5
W
Anubis
14,559
809
153
9
0
305,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role